Drowzee
#96 in the FireRed and LeafGreen Pokédex • Hypnosis Pokémon
FireRed
A descendent of the legendary animal baku, which is said to eat dreams. It is skilled at hypnotism.
LeafGreen
Puts enemies to sleep, then eats their dreams. Occasionally gets sick from eating only bad dreams.
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Drowzee #96 | Level 26 | ![]() Hypno #97 |
FireRed
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 11 Road 11 | Walking in tall grass or a cave | 11 | 10% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 13 | 10% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 15 | 4% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 15 | 1% | - |
Berry Forest | Walking in tall grass or a cave | 34 | 10% | - |
LeafGreen
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 11 Road 11 | Walking in tall grass or a cave | 11 | 10% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 13 | 10% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 15 | 4% | - |
Route 11 Road 11 | Walking in tall grass or a cave | 15 | 1% | - |
Berry Forest | Walking in tall grass or a cave | 34 | 10% | - |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | A physical attack delivered with a long tail or a foreleg, etc. |
| Start | Hypnosis | ![]() | Status | - | 60 | 20 | Hypnotic suggestion is used to make the foe fall into a deep sleep. |
| 7 | Disable | ![]() | Status | - | 55 | 20 | For a few turns, it prevents the foe from using the move it last used. |
| 11 | Confusion | ![]() | Special | 50 | 100 | 25 | A weak telekinetic attack that may also leave the foe confused. |
| 17 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks its head out and rams. It may make the foe flinch. |
| 21 | Poison Gas | ![]() | Status | - | 55 | 40 | The foe is sprayed with a cloud of toxic gas that may poison the foe. |
| 27 | Meditate | ![]() | Status | - | - | 40 | The user meditates to awaken its power and raise its ATTACK stat. |
| 31 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| 37 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
| 41 | Swagger | ![]() | Status | - | 90 | 15 | A move that makes the foe confused, but also sharply raises its ATTACK. |
| 47 | Future Sight | ![]() | Special | 80 | 90 | 15 | Two turns after this move is used, the foe is attacked psychically. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Assist | ![]() | Status | - | - | 20 | The user randomly picks and uses a move of an allied Pokémon. |
| Barrier | ![]() | Status | - | - | 30 | The user creates a sturdy wall that sharply raises its DEFENSE stat. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with a fiery fist. It may leave the foe with a burn. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an icy fist. It may leave the foe frozen. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the foe completely and copies the foe’s ability. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The foe is punched with an electrified fist. It may leave the foe paralyzed. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM05 | Flash | ![]() | Status | - | 70 | 20 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
| TM01 | Focus Punch | ![]() | Physical | 150 | 100 | 20 | An attack that is executed last. The user flinches if hit beforehand. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user focuses its mind to raise the SP. ATK and SP. DEF stats. |
| TM06 | Toxic | ![]() | Status | - | 85 | 10 | A move that badly poisons the foe. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | An attack that varies in type and intensity depending on the user. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The sun blazes for five turns, powering up FIRE-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The foe is taunted into a rage that allows it to use only attack moves. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wall of light cuts damage from SP. ATK attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. It may fail if used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | A heavy rain falls for five turns, powering up WATER- type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | It protects the user’s party from all status problems for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the less the user likes its TRAINER. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | This attack move grows more powerful the more the user likes its TRAINER. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | The user creates illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wall of light cuts damage from physical attacks for five turns. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | It enrages the foe, making it incapable of using the same move successively. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
| TM43 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack that may have an additional effect that varies with the terrain. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user sleeps for two turns to fully restore HP and heal any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
| TM46 | Thief | ![]() | Physical | 40 | 100 | 10 | An attack that may take the foe’s held item if the user isn’t holding one. |
| TM48 | Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to swap abilities with the foe. |
| TM49 | Snatch | ![]() | Status | - | - | 10 | Steals the effects of the foe’s healing or status- changing move. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops its full body on the foe. It may leave the foe paralyzed. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical hit with double the damage. |
| Double-Edge | ![]() | Physical | 120 | 100 | 15 | A reckless, life- risking tackle that also hurts the user a little. |
| Dream Eater | ![]() | Special | 100 | 100 | 15 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
| Mega Kick | ![]() | Physical | 120 | 75 | 5 | The foe is attacked by a kick fired with muscle-packed power. |
| Mega Punch | ![]() | Physical | 80 | 85 | 20 | The foe is slugged by a punch thrown with muscle-packed power. |
| Metronome | ![]() | Status | - | - | 10 | Waggles a finger and stimulates the brain into using any move at random. |
| Mimic | ![]() | Status | - | - | 10 | The user copies the move last used by the foe for the rest of the battle. |
| Seismic Toss | ![]() | Physical | - | 100 | 20 | A gravity-fed throw that causes damage matching the user’s level. |
| Substitute | ![]() | Status | - | - | 10 | The user creates a decoy using one- quarter of its full HP. |
| Thunder Wave | ![]() | Status | - | 100 | 20 | A weak electric shock that is sure to cause paralysis if it hits. |
Insomnia
Prevents sleep.
Prevents sleep.
Forewarn
Reveals the opponents' strongest move upon entering battle.




























Physical
Status
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