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HG/SS / Pokédex

Drowzee

Drowzee

#87 in the HeartGold & SoulSilver Pokédex • Hypnosis Pokémon

Drowzee

#87 in the HeartGold & SoulSilver Pokédex • Hypnosis Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

48

90

214

Defense

45

85

207

Sp. Atk

43

81

203

Sp. Def

90

166

306

Speed

42

80

201

Total

328

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Electrode

Exeggcute

Drowzee normal sprite

Normal

Shiny Drowzee sprite

Shiny

Drowzee

Hypnosis Pokémon

#87
Psychic

Height

1 m (3'03")

Weight

32.4 kg (71.4 lbs)

Abilities

InsomniaForewarn

It's Super Effective

Damage multipliers Drowzee takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Johto #87
EV yield
1 SpD
Catch rate
190
Base Exp.
66

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

If you think that you had a good dream but you can’t remember it, a DROWZEE has probably eaten it.

Pokémon SoulSilver box art

SoulSilver

It remembers every dream it eats. It rarely eats the dreams of adults because children’s are much tastier.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Drowzee

Drowzee

#87

Level 26

Hypno

Hypno

#88

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Route 34

Road 34

Walking in tall grass or a cave1020%

Not during a swarm

Route 34

Road 34

Walking in tall grass or a cave1010%

Radio off

Route 34

Road 34

Walking in tall grass or a cave1210%

Radio off

Route 34

Road 34

Walking in tall grass or a cave1210%

Radio off

Route 35

Road 35

Walking in tall grass or a cave1410%

Radio off

Route 35

Road 35

Walking in tall grass or a cave1410%

Radio off

Route 11

Road 11

Walking in tall grass or a cave1420%

-

Route 11

Road 11

Walking in tall grass or a cave1410%

Radio off

Route 11

Road 11

Walking in tall grass or a cave165%

-

Route 11

Road 11

Walking in tall grass or a cave165%

-

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1510%

At night

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1710%

At night

SoulSilver
LocationMethodLevelChanceConditions

Route 34

Road 34

Walking in tall grass or a cave1020%

Not during a swarm

Route 34

Road 34

Walking in tall grass or a cave1010%

Radio off

Route 34

Road 34

Walking in tall grass or a cave1210%

Radio off

Route 34

Road 34

Walking in tall grass or a cave1210%

Radio off

Route 35

Road 35

Walking in tall grass or a cave1410%

Radio off

Route 35

Road 35

Walking in tall grass or a cave1410%

Radio off

Route 11

Road 11

Walking in tall grass or a cave1420%

-

Route 11

Road 11

Walking in tall grass or a cave1410%

Radio off

Route 11

Road 11

Walking in tall grass or a cave165%

-

Route 11

Road 11

Walking in tall grass or a cave165%

-

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1510%

At night

Johto Safari Zone

Safari Zone Swamp

Walking in tall grass or a cave1710%

At night

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The foe is physically pounded with a long tail or a foreleg, etc.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

7DisableNormalStatus-8020

For several turns, this move prevents the foe from using the move it last used.

9ConfusionPsychicSpecial5010025

The foe is hit by a weak telekinetic force. It may also leave the foe confused.

15HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

18Poison GasPoisonStatus-5540

A cloud of poison gas is sprayed in the foe’s face. It may poison the target.

21MeditatePsychicStatus--40

The user meditates to awaken the power deep within its body and raise its Attack stat.

26PsybeamPsychicSpecial6510020

The foe is attacked with a peculiar ray. It may also leave the target confused.

29Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

32HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

37SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

40PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

43Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

50Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

53Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM01Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The foe is taunted into a rage that allows it to use only attack moves for two to four turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM31Brick BreakFightingPhysical7510015

The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM41TormentDarkStatus-10015

The user torments and enrages the foe, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical4010010

The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to exchange abilities with the foe.

TM49SnatchDarkStatus--10

The user steals the effects of any healing or stat- changing move the foe attempts to use.

TM56FlingDarkPhysical-10010

The user flings its held item at the foe to attack. Its power and effects depend on the item.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM60Drain PunchFightingPhysical601005

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

TM67RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM73Thunder WaveElectricStatus-10020

A weak electric charge is launched at the foe. It causes paralysis if it hits.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

HeadbuttNormalPhysical7010015

The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Low KickFightingPhysical-10020

A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.

Magic CoatPsychicStatus--15

A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

Role PlayPsychicStatus--10

The user mimics the foe completely, copying the foe’s natural ability.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
AssistNormalStatus--20

The user hurriedly and randomly uses a move among those known by other Pokémon in the party.

BarrierPsychicStatus--30

The user throws up a sturdy wall that sharply raises its Defense stat.

Fire PunchFirePhysical7510015

The foe is punched with a fiery fist. It may leave the target with a burn.

FlatterDarkStatus-10015

Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.

Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.

Ice PunchIcePhysical7510015

The foe is punched with an icy fist. It may leave the target frozen.

Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk.

Psycho CutPsychicPhysical7010020

The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio.

Role PlayPsychicStatus--10

The user mimics the foe completely, copying the foe’s natural ability.

Thunder PunchElectricPhysical7510015

The foe is punched with an electrified fist. It may leave the target with paralysis.

Traits

Ability options available to this Pokémon in this game.

Insomnia

Ability Slot 1

Prevents the Pokémon from falling asleep.

Prevents sleep.

Forewarn

Ability Slot 2

Determines what moves the foe has.

Reveals the opponents' strongest move upon entering battle.

#122

Electrode

#105

Exeggcute

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