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Drowzee

Drowzee

Paldea #66 in the Scarlet and Violet Pokédex • Hypnosis Pokémon

Drowzee

Paldea #66 in the Scarlet and Violet Pokédex • Hypnosis Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

48

90

214

Defense

45

85

207

Sp. Atk

43

81

203

Sp. Def

90

166

306

Speed

42

80

201

Total

328

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Gengar

Hypno

Drowzee normal sprite

Normal

Shiny Drowzee sprite

Shiny

Drowzee

Hypnosis Pokémon

Paldea #66
Psychic

Height

1 m (3'03")

Weight

32.4 kg (71.4 lbs)

Abilities

InsomniaForewarnInner Focus(Hidden Ability)

It's Super Effective

Damage multipliers Drowzee takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Bug

Ghost

Dark

Resists

Fighting

0.5×

Psychic

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #66
EV yield
1 SpD
Catch rate
190
Base Exp.
66

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Human-Like
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Drowzee

Drowzee

Paldea #66

Level 26

Hypno

Hypno

Paldea #67

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPoundNormalPhysical4010035

The target is physically pounded with a long tail, a foreleg, or the like.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall asleep.

5DisableNormalStatus-10020

For four turns, the target will be unable to use whichever move it last used.

9ConfusionPsychicSpecial5010025

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

13HeadbuttNormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

17Poison GasPoisonStatus-9040

A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.

21PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

25Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

29Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

33SwaggerNormalStatus-8515

The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.

37PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

41Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

45PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

49Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM012Low KickFightingPhysical-10020

A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.

TM016PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

TM018ThiefDarkPhysical6010025

The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.

TM020TrailblazeGrassPhysical5010020

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM032SwiftNormalSpecial60-20

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

TM037Draining KissFairySpecial5010010

The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.

TM039Low SweepFightingPhysical6510020

The user makes a swift attack on the target's legs, which lowers the target's Speed stat.

TM041Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

TM042Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

TM043FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move's power and effects depend on the item.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM054PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

TM058Brick BreakFightingPhysical7510015

The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.

TM059Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TM062Foul PlayDarkPhysical9510015

The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM067Fire PunchFirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

TM068Thunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

TM069Ice PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM073Drain PunchFightingPhysical7510010

The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM079Dazzling GleamFairySpecial8010010

The user damages opposing Pokémon by emitting a powerful flash.

TM080MetronomeNormalStatus--10

The user waggles a finger and stimulates its brain into randomly using nearly any move.

TM081Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

TM082Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM087TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM092ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM098Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM109TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM122EncoreNormalStatus-1005

The user compels the target to keep using the move it encored for three turns.

TM129Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM138Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM140Nasty PlotDarkStatus--20

The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.

TM158Focus BlastFightingSpecial120705

The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.

TM161Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM174HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

TM175ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM181Knock OffDarkPhysical6510020

The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.

TM192Focus PunchFightingPhysical15010020

The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.

TM203Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM204Double-EdgeNormalPhysical12010015

A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM205EndeavorNormalPhysical-1005

The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

TM217Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TM218Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

TM224CurseGhostStatus--10

A move that has different effects depending on whether the user is a Ghost type or not.

TM228Psychic NoisePsychicSpecial7510010

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
Fire PunchFirePhysical7510015

The target is attacked with a fiery punch. This may also leave the target with a burn.

FlatterDarkStatus-10015

Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.

Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Ice PunchIcePhysical7510015

The target is attacked with an icy punch. This may also leave the target frozen.

Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target's Ability.

Thunder PunchElectricPhysical7510015

The target is attacked with an electrified punch. This may also leave the target with paralysis.

Traits

Ability options available to this Pokémon in this game.

Insomnia

Ability Slot 1

Prevents sleep.

Forewarn

Ability Slot 2

When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

Reveals the opponents' strongest move upon entering battle.

Inner Focus(Hidden Ability)

The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

Prevents flinching.

Paldea #70

Gengar

Paldea #67

Hypno

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