Hypno
#97 in the Omega Ruby and Alpha Sapphire Pokédex • Hypnosis Pokémon
Omega Ruby
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
Alpha Sapphire
Hypno holds a pendulum in its hand. The arcing movement and glitter of the pendulum lull the foe into a deep state of hypnosis. While this Pokémon searches for prey, it polishes the pendulum.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Drowzee #96 | Level 26 | ![]() Hypno #97 |

Normal

Shiny
Hypno
Hypnosis Pokémon

HP
85
Attack
73
Defense
70
Sp. Atk
73
Sp. Def
115
Speed
67
Total
483
Type Chart
Weaknesses
Takes 2× from



Resistances
Takes 0.5× from


| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Pound | ![]() | Physical | 40 | 100 | 35 | The target is physically pounded with a long tail, a foreleg, or the like. |
| Start | Disable | ![]() | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
| Start | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| Start | Hypnosis | ![]() | Status | - | 60 | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Start | Nightmare | ![]() | Status | - | 100 | 15 | A sleeping target sees a nightmare that inflicts some damage every turn. |
| Start | Future Sight | ![]() | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Start | Switcheroo | ![]() | Status | - | 100 | 10 | The user trades held items with the target faster than the eye can follow. |
| Start | Nasty Plot | ![]() | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |
| 5 | Disable | ![]() | Status | - | 100 | 20 | For four turns, this move prevents the target from using the move it last used. |
| 9 | Confusion | ![]() | Special | 50 | 100 | 25 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| 13 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 17 | Poison Gas | ![]() | Status | - | 90 | 40 | A cloud of poison gas is sprayed in the face of opposing Pokémon. This may also poison those hit. |
| 21 | Meditate | ![]() | Status | - | - | 40 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| 25 | Psybeam | ![]() | Special | 65 | 100 | 20 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| 29 | Headbutt | ![]() | Physical | 70 | 100 | 15 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 33 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| 37 | Synchronoise | ![]() | Special | 120 | 100 | 10 | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
| 41 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| 45 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| 49 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| 53 | Nasty Plot | ![]() | Status | - | - | 20 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. |
| 57 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| 61 | Future Sight | ![]() | Special | 120 | 100 | 10 | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() | Special | 80 | 100 | 10 | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM04 | Calm Mind | ![]() | Status | - | - | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | ![]() | Status | - | 100 | 20 | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM15 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | The target is attacked with a powerful beam. The user can’t move on the next turn. |
| TM16 | Light Screen | ![]() | Status | - | - | 30 | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM29 | Psychic | ![]() | Special | 90 | 100 | 10 | The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. |
| TM30 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. |
| TM31 | Brick Break | ![]() | Physical | 75 | 100 | 15 | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM33 | Reflect | ![]() | Status | - | - | 20 | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| TM41 | Torment | ![]() | Status | - | 100 | 15 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 | Thief | ![]() | Physical | 60 | 100 | 25 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. |
| TM47 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM52 | Focus Blast | ![]() | Special | 120 | 70 | 5 | The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. |
| TM56 | Fling | ![]() | Physical | - | 100 | 10 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. |
| TM68 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | The user charges at the target using every bit of its power. The user can’t move on the next turn. |
| TM70 | Flash | ![]() | Status | - | 100 | 20 | The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. |
| TM73 | Thunder Wave | ![]() | Status | - | 100 | 20 | The user launches a weak jolt of electricity that paralyzes the target. |
| TM77 | Psych Up | ![]() | Status | - | - | 10 | The user hypnotizes itself into copying any stat change made by the target. |
| TM85 | Dream Eater | ![]() | Special | 100 | 100 | 15 | The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM92 | Trick Room | ![]() | Status | - | - | 5 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM94 | Secret Power | ![]() | Physical | 70 | 100 | 20 | An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. |
| TM98 | Power-Up Punch | ![]() | Physical | 40 | 100 | 20 | Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. |
| TM99 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Drain Punch | ![]() | Physical | 75 | 100 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
| Fire Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| Focus Punch | ![]() | Physical | 150 | 100 | 20 | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. |
| Ice Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an icy fist. This may also leave the target frozen. |
| Low Kick | ![]() | Physical | - | 100 | 20 | A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. |
| Magic Coat | ![]() | Status | - | - | 15 | A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
| Magic Room | ![]() | Status | - | - | 10 | The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. |
| Recycle | ![]() | Status | - | - | 10 | The user recycles a held item that has been used in battle so it can be used again. |
| Role Play | ![]() | Status | - | - | 10 | The user mimics the target completely, copying the target’s natural Ability. |
| Signal Beam | ![]() | Special | 75 | 100 | 15 | The user attacks with a sinister beam of light. This may also confuse the target. |
| Skill Swap | ![]() | Status | - | - | 10 | The user employs its psychic power to exchange Abilities with the target. |
| Snatch | ![]() | Status | - | - | 10 | The user steals the effects of any attempts to use a healing or stat-changing move. |
| Snore | ![]() | Special | 50 | 100 | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| Thunder Punch | ![]() | Physical | 75 | 100 | 15 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Trick | ![]() | Status | - | 100 | 10 | The user catches the target off guard and swaps its held item with its own. |
| Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Insomnia
Ability Slot 1
Prevents the Pokémon from falling asleep.
Prevents sleep.
Forewarn
Ability Slot 2
Determines what moves an opposing Pokémon has.
Reveals the opponents' strongest move upon entering battle.
Inner Focus
Hidden Ability
Protects the Pokémon from flinching.
Prevents flinching.





















Physical
Status
Special






