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SwSh / Pokédex

Aurorus

Back to Pokédex

Aurorus

Crown Tundra Pokédex #86 • Tundra Pokémon

Aurorus in the National Pokédex
Aurorus sprite

Normal

Shiny Aurorus sprite

Shiny

Pokédex entries

Sword

Aurorus was restored from a fossil. It’s said that when this Pokémon howls, auroras appear in the night sky.

Shield

When gripped by rage, Aurorus will emanate freezing air, covering everything around it in ice.

Details

Types

RockIce

Category

Tundra Pokémon

Height

2.7 m (8'10")

Weight

225 kg (496 lbs)

National Pokédex

#0699

Pokédex

Crown #86

Aurorus in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

123

356

450

Attack

77

143

278

Defense

72

134

267

Sp. Atk

99

182

326

Sp. Def

92

170

311

Speed

58

108

236

Total

521

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Aurorus, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Crown Tundra #86
EV yield
2 HP
Catch rate
45
Base Exp.
104
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30 cycles
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Amaura

Amaura

Crown #85

Level 39, night

Aurorus

Aurorus

Crown #86

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Normal Weather

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Overcast

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowing

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowstorm

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Frigid Sea

Max Raid Battles — pool 168 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 169 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 169 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 169 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 196 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 196, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 196 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 196, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Normal Weather

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Overcast

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowing

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowstorm

Snowslide Slope

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Fog

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Frigid Sea

Max Raid Battles — pool 168 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 169 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 169 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 169 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 196 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 196, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartPowder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.

Ice4010025
StartEncore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
StartAncient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
12Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
16Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
20Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
24Aurora Beam

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

Ice6510020
28Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
32Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
36Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Ice7010020
42Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
48Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
54Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
60Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
66Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM51Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM54Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR09Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR24Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR30Encore

The user compels the target to keep using the move it encored for three turns.

Normal-1005
TR31Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
TR42Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR58Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR70Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Moves this Pokémon can learn from move tutors in this game.
Class
Meteor Beam

In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Rock1209010
Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water909010
Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice--20
Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Learn as Amaura, then retain through evolution.

Ice--20
Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric509010
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric8010015
Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Electric8010015
Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Learn as Amaura, then retain through evolution.

Electric8010015
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Dragon Tail

The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dragon609010
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic10010015
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010015
Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice609010
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice--30
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice--30
Haze

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Learn as Amaura, then retain through evolution.

Ice--30
Magnet Rise

The user levitates using electrically generated magnetism for five turns.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric--10
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic-10020
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Psychic-10020
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Learn as Amaura, then retain through evolution.

Psychic-10020
Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock--20
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Rock Throw

The user picks up and throws a small rock at the target to attack.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock509015
Rock Throw

The user picks up and throws a small rock at the target to attack.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rock509015
Rock Throw

The user picks up and throws a small rock at the target to attack.

Learn as Amaura, then retain through evolution.

Rock509015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal908520
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal908520
Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Learn as Amaura, then retain through evolution.

Normal908520
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water6010020
Ability options available to this Pokémon in this game.

Refrigerate

Ability Slot 1

Normal-type moves become Ice-type moves. The power of those moves is boosted a little.

Changes Normal-type moves to Ice and increases their power by 20%.

Snow Warning(Hidden Ability)

The Pokémon summons a hailstorm when it enters a battle.

Summons hail for five turns when it enters battle.

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