Aurorus
Crown Tundra Pokédex #86 • Tundra Pokémon
Aurorus in the National PokédexPokédex entries
Sword
Aurorus was restored from a fossil. It’s said that when this Pokémon howls, auroras appear in the night sky.
Shield
When gripped by rage, Aurorus will emanate freezing air, covering everything around it in ice.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Aurorus in Other Games
National Dex pageMin
Max
HP
123
356
450
Attack
77
143
278
Defense
72
134
267
Sp. Atk
99
182
326
Sp. Def
92
170
311
Speed
58
108
236
Total
521
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Crown Tundra #86 |
|---|---|
| EV yield | 2 HP |
| Catch rate | 45 |
| Base Exp. | 104 |
| Egg groups | |
|---|---|
| Gender | 87.5% male 12.5% female |
| Egg cycles | 30 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Amaura Crown #85 | Level 39, night | ![]() Aurorus Crown #86 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Normal Weather |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Overcast |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Snowing |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Snowstorm |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Fog |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Frigid Sea Max Raid Battles — pool 168 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slippery Slope Max Raid Battles — pool 168 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 168 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Frigid Sea Max Raid Battles — pool 169 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slippery Slope Max Raid Battles — pool 169 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 169 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 196 (common beam) | Max Raid Battle | 45-50 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 196, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 196 (common beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 196, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Normal Weather |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Overcast |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Snowing |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Snowstorm |
Snowslide Slope Wild Pokémon | Special Overworld Encounters | 65 | - | The Crown Tundra Expansion Pass required, Fog |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Frigid Sea Max Raid Battles — pool 168 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slippery Slope Max Raid Battles — pool 168 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 168 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Frigid Sea Max Raid Battles — pool 169 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Slippery Slope Max Raid Battles — pool 169 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 169 (rare beam) | Max Raid Battle | 55-60 | 20% | The Crown Tundra Expansion Pass required, Permanent pool 169, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Snowslide Slope Max Raid Battles — pool 196 (common beam) | Max Raid Battle | 55-60 | 15% | The Crown Tundra Expansion Pass required, Permanent pool 196, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | ![]() | ![]() | - | 100 | 40 |
| Start | Powder Snow The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | ![]() | ![]() | 40 | 100 | 25 |
| Start | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| Start | Ancient Power The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | ![]() | ![]() | 60 | 100 | 5 |
| 12 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| 16 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| 20 | Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ![]() | ![]() | - | - | 30 |
| 24 | Aurora Beam The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | ![]() | ![]() | 65 | 100 | 20 |
| 28 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| 32 | Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | ![]() | ![]() | - | - | 20 |
| 36 | Freeze-Dry The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | ![]() | ![]() | 70 | 100 | 20 |
| 42 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| 48 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| 54 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| 60 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| 66 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM14 | Thunder Wave The user launches a weak jolt of electricity that paralyzes the target. | ![]() | ![]() | - | 90 | 20 |
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM18 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM32 | Sandstorm A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ![]() | ![]() | - | - | 10 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM35 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM46 | Weather Ball This attack move varies in power and type depending on the weather. | ![]() | ![]() | 50 | 100 | 10 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM51 | Icicle Spear The user launches sharp icicles at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM53 | Mud Shot The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | ![]() | ![]() | 55 | 95 | 15 |
| TM54 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in a row. | ![]() | ![]() | 25 | 90 | 10 |
| TM64 | Avalanche The power of this attack move is doubled if the user has been hurt by the target in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TR09 | Thunder A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ![]() | ![]() | 110 | 70 | 10 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR11 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR24 | Outrage The user rampages and attacks for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR30 | Encore The user compels the target to keep using the move it encored for three turns. | ![]() | ![]() | - | 100 | 5 |
| TR31 | Iron Tail The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | ![]() | ![]() | 100 | 75 | 15 |
| TR42 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | ![]() | ![]() | - | - | 15 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TR58 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR67 | Earth Power The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR69 | Zen Headbutt The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ![]() | ![]() | 80 | 90 | 15 |
| TR70 | Flash Cannon The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 10 |
| TR74 | Iron Head The user slams the target with its steel-hard head. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR75 | Stone Edge The user stabs the target from below with sharpened stones. Critical hits land more easily. | ![]() | ![]() | 100 | 80 | 5 |
| TR76 | Stealth Rock The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Meteor Beam In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | ![]() | ![]() | 120 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Aqua Tail The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 90 | 90 | 10 |
| Aurora Veil This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 20 |
| Aurora Veil This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. Learn as Amaura, then retain through evolution. | ![]() | ![]() | - | - | 20 |
| Charge Beam The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 90 | 10 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Discharge The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Discharge The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 80 | 100 | 15 |
| Discharge The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. Learn as Amaura, then retain through evolution. | ![]() | ![]() | 80 | 100 | 15 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Dragon Tail The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 90 | 10 |
| Dream Eater The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 100 | 100 | 15 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Frost Breath The user blows its cold breath on the target. This attack always results in a critical hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 90 | 10 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 30 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Learn as Amaura, then retain through evolution. | ![]() | ![]() | - | - | 30 |
| Magnet Rise The user levitates using electrically generated magnetism for five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 20 |
| Mirror Coat A retaliation move that counters any special attack, inflicting double the damage taken. Learn as Amaura, then retain through evolution. | ![]() | ![]() | - | 100 | 20 |
| Psych Up The user hypnotizes itself into copying any stat change made by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Roar The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Polish The user polishes its body to reduce drag. This sharply raises the Speed stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Rock Throw The user picks up and throws a small rock at the target to attack. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 90 | 15 |
| Rock Throw The user picks up and throws a small rock at the target to attack. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 50 | 90 | 15 |
| Rock Throw The user picks up and throws a small rock at the target to attack. Learn as Amaura, then retain through evolution. | ![]() | ![]() | 50 | 90 | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 90 | 85 | 20 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 90 | 85 | 20 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Learn as Amaura, then retain through evolution. | ![]() | ![]() | 90 | 85 | 20 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 20 |
Refrigerate
Ability Slot 1
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
Changes Normal-type moves to Ice and increases their power by 20%.
Snow Warning(Hidden Ability)
The Pokémon summons a hailstorm when it enters a battle.
Summons hail for five turns when it enters battle.


















































