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Shellos East

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Shellos East in Pokémon Sword & Shield

Galar Pokédex #230 • Sea Slug Pokémon

Shellos East in the National Pokédex
Shellos East sprite

Normal

Shiny Shellos East sprite

Shiny

Pokédex entries

Sword

This Pokémon’s habitat shapes its physique. According to some theories, life in warm ocean waters causes this variation to develop.

Shield

Subjecting this Pokémon to a strong force causes it to secrete a strange purple fluid. Though harmless, the fluid is awfully sticky.

Pokémon details

Type

Water

Category

Sea Slug Pokémon

Height

0.3 m (1'00")

Weight

6.3 kg (13.9 lbs)

National Pokédex

#0422

Pokédex

Galar #230

Shellos East in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

76

262

356

Attack

48

90

214

Defense

48

90

214

Sp. Atk

57

107

234

Sp. Def

62

116

245

Speed

34

65

183

Total

325

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Shellos East, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #230
EV yield
1 HP
Catch rate
190
Base Exp.
65

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Shellos

Shellos

Galar #230

Evolution

Gastrodon

Gastrodon

Galar #231

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Bridge Field

Wild Pokémon

Random in Grass26-2825%

Before the Darkest Day and Eternatus battle, Raining

Bridge Field

Wild Pokémon

Random in Grass6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Bridge Field

Wild Pokémon

Random in Grass26-2820%

Before the Darkest Day and Eternatus battle, Thunderstorm

Bridge Field

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Dusty Bowl

Wild Pokémon

In the Water41-4565%

Before the Darkest Day and Eternatus battle, Normal Weather

Dusty Bowl

Wild Pokémon

In the Water6065%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Dusty Bowl

Wild Pokémon

In the Water41-4550%

Before the Darkest Day and Eternatus battle, Overcast

Dusty Bowl

Wild Pokémon

In the Water6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Dusty Bowl

Wild Pokémon

In the Water41-4555%

Before the Darkest Day and Eternatus battle, Raining

Dusty Bowl

Wild Pokémon

In the Water6055%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Dusty Bowl

Wild Pokémon

In the Water41-4565%

Before the Darkest Day and Eternatus battle, Thunderstorm

Dusty Bowl

Wild Pokémon

In the Water6065%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Dusty Bowl

Wild Pokémon

In the Water41-4530%

Before the Darkest Day and Eternatus battle, Snowing

Dusty Bowl

Wild Pokémon

In the Water6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Dusty Bowl

Wild Pokémon

In the Water41-4220%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Dusty Bowl

Wild Pokémon

In the Water6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Dusty Bowl

Wild Pokémon

In the Water41-4570%

Before the Darkest Day and Eternatus battle, Intense Sun

Dusty Bowl

Wild Pokémon

In the Water6070%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Dusty Bowl

Wild Pokémon

In the Water41-4560%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Dusty Bowl

Wild Pokémon

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Dusty Bowl

Wild Pokémon

In the Water6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Galar Mine No. 2

Wild Pokémon

Overworld20-2425%

-

Giant's Cap

Main Area

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Raining

Giant's Cap

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Giant's Cap

Main Area

Random in Grass26-2820%

Before the Darkest Day and Eternatus battle, Thunderstorm

Giant's Cap

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Giant's Mirror

Main Area

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Raining

Giant's Mirror

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Motostoke Riverbank

Wild Pokémon

Random in Grass26-2835%

Before the Darkest Day and Eternatus battle, Thunderstorm

Motostoke Riverbank

Wild Pokémon

Random in Grass6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stony Wilderness

Main Area

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Raining

Stony Wilderness

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Galar Mine No. 2

Curry visitors

After Making Curry20-24-

Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 13.11% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears

Sword
LocationMethodLevelChanceConditions

Bridge Field

Wild Pokémon

Random in Grass26-2825%

Before the Darkest Day and Eternatus battle, Raining

Bridge Field

Wild Pokémon

Random in Grass6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Bridge Field

Wild Pokémon

Random in Grass26-2820%

Before the Darkest Day and Eternatus battle, Thunderstorm

Bridge Field

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Dusty Bowl

Wild Pokémon

In the Water41-4565%

Before the Darkest Day and Eternatus battle, Normal Weather

Dusty Bowl

Wild Pokémon

In the Water6065%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Dusty Bowl

Wild Pokémon

In the Water41-4550%

Before the Darkest Day and Eternatus battle, Overcast

Dusty Bowl

Wild Pokémon

In the Water6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Dusty Bowl

Wild Pokémon

In the Water41-4555%

Before the Darkest Day and Eternatus battle, Raining

Dusty Bowl

Wild Pokémon

In the Water6055%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Dusty Bowl

Wild Pokémon

In the Water41-4565%

Before the Darkest Day and Eternatus battle, Thunderstorm

Dusty Bowl

Wild Pokémon

In the Water6065%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Dusty Bowl

Wild Pokémon

In the Water41-4530%

Before the Darkest Day and Eternatus battle, Snowing

Dusty Bowl

Wild Pokémon

In the Water6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Dusty Bowl

Wild Pokémon

In the Water41-4220%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Dusty Bowl

Wild Pokémon

In the Water6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Dusty Bowl

Wild Pokémon

In the Water41-4570%

Before the Darkest Day and Eternatus battle, Intense Sun

Dusty Bowl

Wild Pokémon

In the Water6070%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Dusty Bowl

Wild Pokémon

In the Water41-4560%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Dusty Bowl

Wild Pokémon

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

Dusty Bowl

Wild Pokémon

In the Water6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Galar Mine No. 2

Wild Pokémon

Overworld20-2425%

-

Giant's Cap

Main Area

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Raining

Giant's Cap

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Giant's Cap

Main Area

Random in Grass26-2820%

Before the Darkest Day and Eternatus battle, Thunderstorm

Giant's Cap

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Giant's Mirror

Main Area

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Raining

Giant's Mirror

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Motostoke Riverbank

Wild Pokémon

Random in Grass26-2835%

Before the Darkest Day and Eternatus battle, Thunderstorm

Motostoke Riverbank

Wild Pokémon

Random in Grass6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stony Wilderness

Main Area

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Raining

Stony Wilderness

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Galar Mine No. 2

Curry visitors

After Making Curry20-24-

Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 13.11% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
5Harden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
10Recover

Restoring its own cells, the user restores its own HP by half of its max HP.

Normal--10
15Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
20Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
25Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
31Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
35Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
40Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
45Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Dark-10010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015

Moves this Pokémon can learn from move tutors in this game.
Class
Skitter Smack

The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat.

Bug709010

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Acid Armor

The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.

Poison--20
Clear Smog

The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.

Poison50-15
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Fighting-10020
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Mirror Coat

A retaliation move that counters any special attack, inflicting double the damage taken.

Psychic-10020
Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
Sludge

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison6510020
Spit Up

The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power.

Normal-10010
Stockpile

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

Normal--20
Swallow

The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Normal--10
Yawn

The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Normal--10

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground-305
Infestation

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug2010020
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Sticky Hold

Ability Slot 1

Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.

Prevents a held item from being removed by other Pokémon.

Storm Drain

Ability Slot 2

Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.

Redirects eligible Water-type moves, absorbs them and raises Special Attack.

Sand Force(Hidden Ability)

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

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