Cherrim in Pokémon Sword & Shield
Galar Pokédex #129 • Blossom Pokémon
Cherrim in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
As a bud, it barely moves. It sits still, placidly waiting for sunlight to appear.
Shield
Its folded petals are pretty tough. Bird Pokémon can peck at them all they want, and Cherrim won’t be bothered at all.
Pokémon details
Type

Category
Abilities
Height
Weight
National Pokédex
Pokédex
Cherrim in Other Games
National Dex pageMin
Max
HP
70
250
344
Attack
60
112
240
Defense
70
130
262
Sp. Atk
87
161
300
Sp. Def
78
144
280
Speed
85
157
295
Total
450
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #129 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 75 |
| Base Exp. | 158 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Cherubi Galar #128 | Level 25 | ![]() Cherrim Galar #129 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Bridge Field Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Bridge Field Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 55-60 | 10% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. | ![]() | ![]() | - | - | 20 |
| Start | Morning Sun The user restores its own HP. The amount of HP regained varies with the weather. | ![]() | ![]() | - | - | 5 |
| Start | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| Start | Flower Shield The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power. | ![]() | ![]() | - | - | 10 |
| Start | Leafage The user attacks by pelting the target with leaves. | ![]() | ![]() | 40 | 100 | 40 |
| 15 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| 20 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| 28 | Leech Seed A seed is planted on the target. It steals some HP from the target every turn. | ![]() | ![]() | - | 90 | 10 |
| 34 | Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ![]() | ![]() | 90 | 85 | 20 |
| 41 | Petal Blizzard The user stirs up a violent petal blizzard and attacks everything around it. | ![]() | ![]() | 90 | 100 | 15 |
| 48 | Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | ![]() | ![]() | - | 100 | 10 |
| 55 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| 62 | Petal Dance The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM10 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM12 | Solar Blade In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | ![]() | ![]() | 125 | 100 | 10 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM46 | Weather Ball This attack move varies in power and type depending on the weather. | ![]() | ![]() | 50 | 100 | 10 |
| TM50 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM87 | Draining Kiss The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | ![]() | ![]() | 50 | 100 | 10 |
| TM88 | Grassy Terrain The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ![]() | ![]() | - | - | 10 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR90 | Play Rough The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | ![]() | ![]() | 90 | 90 | 10 |
| TR92 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| TR96 | Pollen Puff The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | ![]() | ![]() | 90 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ![]() | ![]() | 70 | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user’s party. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user’s party. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 5 |
| Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user’s party. Learn as Cherubi, then retain through evolution. | ![]() | ![]() | - | - | 5 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 40 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 40 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. Learn as Cherubi, then retain through evolution. | ![]() | ![]() | - | - | 40 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Heal Pulse The user emits a healing pulse that restores the target’s HP by up to half of its max HP. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Heal Pulse The user emits a healing pulse that restores the target’s HP by up to half of its max HP. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 10 |
| Heal Pulse The user emits a healing pulse that restores the target’s HP by up to half of its max HP. Learn as Cherubi, then retain through evolution. | ![]() | ![]() | - | - | 10 |
| Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 10 |
| Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. Learn as Cherubi, then retain through evolution. | ![]() | ![]() | - | - | 10 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 20 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. Learn as Cherubi, then retain through evolution. | ![]() | ![]() | - | - | 20 |
| Razor Leaf Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 55 | 95 | 25 |
| Razor Leaf Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 55 | 95 | 25 |
| Razor Leaf Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. Learn as Cherubi, then retain through evolution. | ![]() | ![]() | 55 | 95 | 25 |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 30 | 90 | 20 |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 30 | 90 | 20 |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. Learn as Cherubi, then retain through evolution. | ![]() | ![]() | 30 | 90 | 20 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 20 |
| Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. Learn as Cherubi, then retain through evolution. | ![]() | ![]() | - | 100 | 20 |
| Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 20 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. Learn as Cherubi, then retain through evolution. | ![]() | ![]() | - | 100 | 20 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Flower Gift
Ability Slot 1
Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
In sunlight, boosts Cherrim and its allies’ Attack and Special Defense by 50%.

















































