B/W / Pokédex

Cherrim

Back to Pokédex

Cherrim in Pokémon Black & White

#421 in the National Pokédex • Blossom Pokémon

Cherrim in the National Pokédex
Cherrim sprite

Normal

Shiny Cherrim sprite

Shiny

Pokédex entries

Pokémon Black

If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.

Pokémon White

If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.

Pokémon details

Type

Grass

Category

Blossom Pokémon

Abilities

Height

0.5 m (1'08")

Weight

9.3 kg (20.5 lbs)

National Pokédex

#0421

Cherrim in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

60

112

240

Defense

70

130

262

Sp. Atk

87

161

300

Sp. Def

78

144

280

Speed

85

157

295

Total

450

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cherrim, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
75
Base Exp.
158

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cherubi

Cherubi

#420

Level 25

Cherrim

Cherrim

#421

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Route 12

Road 12

Walking in tall grass or a cave4810%

-

Route 12

Road 12

Walking in dark grass5810%

-

White
LocationMethodLevelChanceConditions

Route 12

Road 12

Walking in tall grass or a cave4810%

-

Route 12

Road 12

Walking in dark grass5810%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
StartMorning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5
7Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
10Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
13Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20
19Magical Leaf

The user scatters curious leaves that chase the target. This attack will not miss.

Grass60-20
22Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
25Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010
30Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010
35Take Down

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

Normal908520
43Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
48Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

Normal--30
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Aromatherapy

The user releases a soothing scent that heals all status problems affecting the user’s party.

Grass--5

Prior evolution: egg

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Prior evolution: egg

Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515

Prior evolution: egg

Heal Pulse

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

Psychic--10

Prior evolution: egg

Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

Psychic--10

Prior evolution: egg

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines its type and power.

Varies

-10015

Prior evolution: egg

Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20

Prior evolution: egg

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.

Grass559525

Prior evolution: egg

Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020

Prior evolution: egg

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Prior evolution: egg

Sweet Scent

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

Normal-10020

Prior evolution: egg

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Prior evolution: egg

Weather Ball

An attack move that varies in power and type depending on the weather.

Varies

5010010

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Bullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030

PokéTransfer from Generation IV

Captivate

If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.

Normal-10020

PokéTransfer from Generation IV

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

PokéTransfer from Generation IV

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

PokéTransfer from Generation IV

Secret Power

The user attacks the target with a secret power. Its added effects vary depending on the user’s environment.

Normal7010020

PokéTransfer from Generation IV

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

PokéTransfer from Generation IV

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

PokéTransfer from Generation IV

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

PokéTransfer from Generation IV

Ability options available to this Pokémon in this game.

Flower Gift

Ability Slot 1

Powers up party Pokémon when it is sunny.

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase