Shellos
#422 in the Black and White Pokédex • Sea Slug Pokémon
Pokémon Black
Beware of pushing strongly on its squishy body, as it makes a mysterious purple fluid ooze out.
Pokémon White
Beware of pushing strongly on its squishy body, as it makes a mysterious purple fluid ooze out.
Pokédexes
Egg Group
Steps to Hatch
Effort Values Yielded
Gender Ratio
Capture Rate
Base Experience
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Shellos #422 | Level 30 | ![]() Gastrodon #423 |

Normal

Shiny
Shellos
Sea Slug Pokémon

HP
76
Attack
48
Defense
48
Sp. Atk
57
Sp. Def
62
Speed
34
Total
325
Type Chart
Weaknesses
Takes 2× from


Resistances
Takes 0.5× from




| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Mud-Slap | ![]() | Special | 20 | 100 | 10 | The user hurls mud in the target’s face to inflict damage and lower its accuracy. |
| 2 | Mud Sport | ![]() | Status | - | - | 15 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
| 4 | Harden | ![]() | Status | - | - | 30 | The user stiffens all the muscles in its body to raise its Defense stat. |
| 7 | Water Pulse | ![]() | Special | 60 | 100 | 20 | The user attacks the target with a pulsing blast of water. It may also confuse the target. |
| 11 | Mud Bomb | ![]() | Special | 65 | 85 | 10 | The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy. |
| 16 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| 22 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| 29 | Body Slam | ![]() | Physical | 85 | 100 | 15 | The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 37 | Muddy Water | ![]() | Special | 95 | 85 | 10 | The user attacks by shooting muddy water at the opposing team. It may also lower the targets’ accuracy. |
| 46 | Recover | ![]() | Status | - | - | 5 | Restoring its own cells, the user restores its own HP by half of its max HP. |
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Amnesia | ![]() | Status | - | - | 20 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
| Brine | ![]() | Special | 65 | 100 | 10 | If the target’s HP is down to about half, this attack will hit with double the power. |
| Clear Smog | ![]() | Special | 50 | - | 15 | The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
| Counter | ![]() | Physical | - | 100 | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Curse | ![]() | Status | - | - | 10 | A move that works differently for the Ghost type than for all other types. |
| Fissure | ![]() | Physical | - | 30 | 5 | The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
| Memento | ![]() | Status | - | 100 | 10 | The user faints when using this move. In return, it harshly lowers the target’s Attack and Sp. Atk. |
| Mirror Coat | ![]() | Special | - | 100 | 20 | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Mist | ![]() | Status | - | - | 30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| Sludge | ![]() | Special | 65 | 100 | 20 | Unsanitary sludge is hurled at the target. It may also poison the target. |
| Spit Up | ![]() | Special | - | 100 | 10 | The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
| Stockpile | ![]() | Status | - | - | 20 | The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
| Swallow | ![]() | Status | - | - | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Trump Card | ![]() | Special | - | - | 5 | The fewer PP this move has, the greater its attack power. |
| Yawn | ![]() | Status | - | - | 10 | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| HM03 | Surf | ![]() | Special | 95 | 100 | 15 | It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM06 | Dive | ![]() | Physical | 80 | 100 | 10 | Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 | Hail | ![]() | Status | - | - | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 | Hidden Power | ![]() | Special | 1 | 100 | 15 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM13 | Ice Beam | ![]() | Special | 95 | 100 | 10 | The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM14 | Blizzard | ![]() | Special | 120 | 70 | 5 | A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
| TM17 | Protect | ![]() | Status | - | - | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | ![]() | Status | - | - | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM55 | Scald | ![]() | Special | 80 | 100 | 15 | The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
Sticky Hold
Ability Slot 1
Protects the Pokémon from item theft.
Prevents a held item from being removed by other Pokémon.
Storm Drain
Ability Slot 2
Draws in all Water-type moves to up Sp. Attack.
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Sand Force
Hidden Ability
Boosts certain moves’ power in a sandstorm.
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.





















Special
Status
Physical




