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Cherrim

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Cherrim in Pokémon X & Y

#421 in the X and Y Pokédex • Blossom Pokémon

Cherrim in the National Pokédex
Cherrim sprite

Normal

Shiny Cherrim sprite

Shiny

Pokédex entries

Pokémon X

During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.

Pokémon Y

If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.

Pokémon details

Type

Grass

Category

Blossom Pokémon

Abilities

Height

0.5 m (1'08")

Weight

9.3 kg (20.5 lbs)

National Pokédex

#0421

Cherrim in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

60

112

240

Defense

70

130

262

Sp. Atk

87

161

300

Sp. Def

78

144

280

Speed

85

157

295

Total

450

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Cherrim, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
75
Base Exp.
158

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cherubi

Cherubi

#420

Level 25

Cherrim

Cherrim

#421

Items this Pokémon may hold when encountered in the wild.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal5010035
StartGrowth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
StartMorning Sun

The user restores its own HP. The amount of HP regained varies with the weather.

Normal--5
7Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
10Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
13Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
19Magical Leaf

The user scatters curious leaves that chase the target. This attack never misses.

Grass60-20
22Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
25Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010
30Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010
35Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
43Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
48Lucky Chant

The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.

Normal--30
50Petal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass9010015

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM70Flash

The user flashes a bright light that cuts the target’s accuracy.

Normal-10020
TM75Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM99Dazzling Gleam

The user damages opposing Pokémon by emitting a powerful flash.

Fairy8010010
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Learn these before evolving. The source identifies the original method and level where applicable.
Class
Acquisition source
Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5

Cherubi — breeding

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Cherubi — breeding

Flower Shield

The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.

Fairy--10

Cherubi — breeding

Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515

Cherubi — breeding

Heal Pulse

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

Psychic--10

Cherubi — breeding

Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10

Cherubi — breeding

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Cherubi — breeding

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Cherubi — breeding

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Cherubi — breeding

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Cherubi — breeding

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

Normal-10020

Cherubi — breeding

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Cherubi — breeding

Weather Ball

An attack move that varies in power and type depending on the weather.

Normal5010010

Cherubi — breeding

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Aromatherapy

The user releases a soothing scent that heals all status conditions affecting the user’s party.

Grass--5

Generation III–V import via Poké Transporter and Pokémon Bank

Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030

Generation III–V import via Poké Transporter and Pokémon Bank

Captivate

If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Normal--40

Generation III–V import via Poké Transporter and Pokémon Bank

Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10

Generation III–V import via Poké Transporter and Pokémon Bank

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Generation III–V import via Poké Transporter and Pokémon Bank

Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515

Generation III–V import via Poké Transporter and Pokémon Bank

Heal Pulse

The user emits a healing pulse which restores the target’s HP by up to half of its max HP.

Psychic--10

Generation III–V import via Poké Transporter and Pokémon Bank

Healing Wish

The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Psychic--10

Generation III–V import via Poké Transporter and Pokémon Bank

Natural Gift

The user draws power to attack by using its held Berry. The Berry determines the move’s type and power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Razor Leaf

Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.

Grass559525

Generation III–V import via Poké Transporter and Pokémon Bank

Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Generation III–V import via Poké Transporter and Pokémon Bank

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Generation III–V import via Poké Transporter and Pokémon Bank

Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

Generation III–V import via Poké Transporter and Pokémon Bank

Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Generation III–V import via Poké Transporter and Pokémon Bank

Weather Ball

An attack move that varies in power and type depending on the weather.

Normal5010010

Generation III–V import via Poké Transporter and Pokémon Bank

Ability options available to this Pokémon in this game.

Flower Gift

Ability Slot 1

Powers up party Pokémon when it is sunny.

In sunshine, boosts Cherrim and its allies’ Attack and Special Defense by 50%.

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