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HG/SS / Pokédex

Cherrim

Cherrim

#421 in the HeartGold & SoulSilver Pokédex • Blossom Pokémon

Cherrim

#421 in the HeartGold & SoulSilver Pokédex • Blossom Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

60

112

240

Defense

70

130

262

Sp. Atk

87

161

300

Sp. Def

78

144

280

Speed

85

157

295

Total

450

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Cherubi

Shellos

Cherrim normal sprite

Normal

Shiny Cherrim sprite

Shiny

Cherrim

Blossom Pokémon

#421
Grass

Height

0.5 m (1'08")

Weight

9.3 kg (20.5 lbs)

Abilities

Flower Gift

It's Super Effective

Damage multipliers Cherrim takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Ice

Poison

Flying

Bug

Resists

Water

0.5×

Electric

0.5×

Grass

0.5×

Ground

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
75
Base Exp.
158

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
FairyGrass
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon HeartGold box art

HeartGold

During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.

Pokémon SoulSilver box art

SoulSilver

During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Cherubi

Cherubi

#420

Level 25

Cherrim

Cherrim

#421

Held Items

Items this Pokémon may hold when encountered in the wild.
Miracle SeedMiracle Seed
HeartGold
5%
SoulSilver
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

StartGrowthNormalStatus--20

The user’s body is forced to grow all at once. It raises the Sp. Atk stat.

7GrowthNormalStatus--20

The user’s body is forced to grow all at once. It raises the Sp. Atk stat.

10Leech SeedGrassStatus-9010

A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn.

13Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

19Magical LeafGrassSpecial60-20

The user scatters curious leaves that chase the foe. This attack will not miss.

22Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

25Petal DanceGrassSpecial9010020

The user attacks by scattering petals for two to three turns. The user then becomes confused.

30Worry SeedGrassStatus-10010

A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.

35Take DownNormalPhysical908520

A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

43Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

48Lucky ChantNormalStatus--30

The user chants an incantation toward the sky, preventing the foe from landing critical hits.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM09Bullet SeedGrassPhysical1010030

The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM19Giga DrainGrassSpecial6010010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM75Swords DanceNormalStatus--30

A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat.

TM78CaptivateNormalStatus-10020

If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Helping HandNormalStatus--20

A move that boosts the power of the ally’s attack in a Double Battle.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Seed BombGrassPhysical8010015

The user slams a barrage of hard- shelled seeds down on the foe from above.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.

Traits

Ability options available to this Pokémon in this game.

Flower Gift

Ability Slot 1

Powers up party Pokémon when it is sunny.

Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.

#420

Cherubi

#422

Shellos

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