Cherubi in Pokémon Sword & Shield
Galar Pokédex #128 • Cherry Pokémon
Cherubi in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
It nimbly dashes about to avoid getting pecked by bird Pokémon that would love to make off with its small, nutrient-rich storage ball.
Shield
The deeper a Cherubi’s red, the more nutrients it has stockpiled in its body. And the sweeter and tastier its small ball!
Pokémon details
Type

Category
Abilities
Height
Weight
National Pokédex
Pokédex
Cherubi in Other Games
National Dex pageMin
Max
HP
45
200
294
Attack
35
67
185
Defense
45
85
207
Sp. Atk
62
116
245
Sp. Def
53
99
225
Speed
35
67
185
Total
275
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #128 |
|---|---|
| EV yield | 1 SpA |
| Catch rate | 190 |
| Base Exp. | 55 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Cherubi Galar #128 | Level 25 | ![]() Cherrim Galar #129 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Wild Pokémon | Shake a Berry Tree | 8-13 | 20% | - |
Axew's Eye Wild Pokémon | Shake a Berry Tree | 35-40 | 25% | Before the Darkest Day and Eternatus battle |
Axew's Eye Wild Pokémon | Shake a Berry Tree | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Bridge Field Wild Pokémon | Shake a Berry Tree | 26-28 | 25% | Before the Darkest Day and Eternatus battle |
Bridge Field Wild Pokémon | Shake a Berry Tree | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Dappled Grove Wild Pokémon | Shake a Berry Tree | 11-15 | 30% | Before the Darkest Day and Eternatus battle |
Dappled Grove Wild Pokémon | Shake a Berry Tree | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Giant's Cap Main Area | Shake a Berry Tree | 26-28 | 25% | Before the Darkest Day and Eternatus battle |
Giant's Cap Main Area | Shake a Berry Tree | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Giant's Mirror Main Area | Shake a Berry Tree | 26-28 | 25% | Before the Darkest Day and Eternatus battle |
Giant's Mirror Main Area | Shake a Berry Tree | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Giant's Seat Wild Pokémon | Shake a Berry Tree | 30-35 | 30% | Before the Darkest Day and Eternatus battle |
Giant's Seat Wild Pokémon | Shake a Berry Tree | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Hammerlocke Hills Wild Pokémon | Shake a Berry Tree | 28-30 | 25% | Before the Darkest Day and Eternatus battle |
Hammerlocke Hills Wild Pokémon | Shake a Berry Tree | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Lake of Outrage Wild Pokémon | Shake a Berry Tree | 50-52 | 5% | Before the Darkest Day and Eternatus battle |
Lake of Outrage Wild Pokémon | Shake a Berry Tree | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Motostoke Riverbank Wild Pokémon | Shake a Berry Tree | 26-28 | 15% | Before the Darkest Day and Eternatus battle |
Motostoke Riverbank Wild Pokémon | Shake a Berry Tree | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
North Lake Miloch Wild Pokémon | Shake a Berry Tree | 14-16 | 50% | Before the Darkest Day and Eternatus battle |
North Lake Miloch Wild Pokémon | Shake a Berry Tree | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Rolling Fields Main Area | Shake a Berry Tree | 7-10 | 20% | Before the Darkest Day and Eternatus battle |
Rolling Fields Main Area | Shake a Berry Tree | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Watchtower Ruins Wild Pokémon | Shake a Berry Tree | 11-14 | 50% | Before the Darkest Day and Eternatus battle |
Watchtower Ruins Wild Pokémon | Shake a Berry Tree | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Loop Lagoon Max Raid Battles — pool 151 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 151, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 3 Wild Pokémon | Shake a Berry Tree | 8-13 | 20% | - |
Axew's Eye Wild Pokémon | Shake a Berry Tree | 35-40 | 25% | Before the Darkest Day and Eternatus battle |
Axew's Eye Wild Pokémon | Shake a Berry Tree | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Bridge Field Wild Pokémon | Shake a Berry Tree | 26-28 | 25% | Before the Darkest Day and Eternatus battle |
Bridge Field Wild Pokémon | Shake a Berry Tree | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Giant's Cap Main Area | Shake a Berry Tree | 26-28 | 25% | Before the Darkest Day and Eternatus battle |
Giant's Cap Main Area | Shake a Berry Tree | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Giant's Mirror Main Area | Shake a Berry Tree | 26-28 | 25% | Before the Darkest Day and Eternatus battle |
Giant's Mirror Main Area | Shake a Berry Tree | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Giant's Seat Wild Pokémon | Shake a Berry Tree | 30-35 | 30% | Before the Darkest Day and Eternatus battle |
Giant's Seat Wild Pokémon | Shake a Berry Tree | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Hammerlocke Hills Wild Pokémon | Shake a Berry Tree | 28-30 | 25% | Before the Darkest Day and Eternatus battle |
Hammerlocke Hills Wild Pokémon | Shake a Berry Tree | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Lake of Outrage Wild Pokémon | Shake a Berry Tree | 50-52 | 5% | Before the Darkest Day and Eternatus battle |
Lake of Outrage Wild Pokémon | Shake a Berry Tree | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Motostoke Riverbank Wild Pokémon | Shake a Berry Tree | 26-28 | 15% | Before the Darkest Day and Eternatus battle |
Motostoke Riverbank Wild Pokémon | Shake a Berry Tree | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
North Lake Miloch Wild Pokémon | Shake a Berry Tree | 14-16 | 50% | Before the Darkest Day and Eternatus battle |
North Lake Miloch Wild Pokémon | Shake a Berry Tree | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Rolling Fields Main Area | Shake a Berry Tree | 7-10 | 20% | Before the Darkest Day and Eternatus battle |
Rolling Fields Main Area | Shake a Berry Tree | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Watchtower Ruins Wild Pokémon | Shake a Berry Tree | 11-14 | 50% | Before the Darkest Day and Eternatus battle |
Watchtower Ruins Wild Pokémon | Shake a Berry Tree | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Loop Lagoon Max Raid Battles — pool 151 (rare beam) | Max Raid Battle | 35-40 | 30% | The Isle of Armor Expansion Pass required, Permanent pool 151, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 27 (common beam) | Max Raid Battle | 25-30 | 20% | Permanent pool 27, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 70 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 70, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Morning Sun The user restores its own HP. The amount of HP regained varies with the weather. | ![]() | ![]() | - | - | 5 |
| 5 | Leafage The user attacks by pelting the target with leaves. | ![]() | ![]() | 40 | 100 | 40 |
| 10 | Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. | ![]() | ![]() | - | - | 20 |
| 15 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| 20 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| 26 | Leech Seed A seed is planted on the target. It steals some HP from the target every turn. | ![]() | ![]() | - | 90 | 10 |
| 30 | Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ![]() | ![]() | 90 | 85 | 20 |
| 35 | Petal Blizzard The user stirs up a violent petal blizzard and attacks everything around it. | ![]() | ![]() | 90 | 100 | 15 |
| 40 | Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | ![]() | ![]() | - | 100 | 10 |
| 45 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM10 | Magical Leaf The user scatters curious leaves that chase the target. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM46 | Weather Ball This attack move varies in power and type depending on the weather. | ![]() | ![]() | 50 | 100 | 10 |
| TM50 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM87 | Draining Kiss The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target. | ![]() | ![]() | 50 | 100 | 10 |
| TM88 | Grassy Terrain The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ![]() | ![]() | - | - | 10 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR92 | Dazzling Gleam The user damages opposing Pokémon by emitting a powerful flash. | ![]() | ![]() | 80 | 100 | 10 |
| TR96 | Pollen Puff The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | ![]() | ![]() | 90 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ![]() | ![]() | 70 | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Aromatherapy The user releases a soothing scent that heals all status conditions affecting the user’s party. | ![]() | ![]() | - | - | 5 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. | ![]() | ![]() | - | - | 40 |
| Flower Shield The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power. | ![]() | ![]() | - | - | 10 |
| Heal Pulse The user emits a healing pulse that restores the target’s HP by up to half of its max HP. | ![]() | ![]() | - | - | 10 |
| Healing Wish The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | ![]() | ![]() | - | - | 10 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | ![]() | ![]() | - | - | 20 |
| Razor Leaf Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | ![]() | ![]() | 55 | 95 | 25 |
| Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ![]() | ![]() | 30 | 90 | 20 |
| Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | ![]() | ![]() | - | 100 | 20 |
| Tickle The user tickles the target into laughing, reducing its Attack and Defense stats. | ![]() | ![]() | - | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Synthesis The user restores its own HP. The amount of HP regained varies with the weather. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Chlorophyll
Ability Slot 1
Boosts the Pokémon’s Speed stat in harsh sunlight.
Doubles Speed during strong sunlight.


















































