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Piloswine

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Piloswine in Pokémon Sword & Shield

Galar Pokédex #76 • Swine Pokémon

Piloswine in the National Pokédex
Piloswine sprite

Normal

Shiny Piloswine sprite

Shiny

Pokédex entries

Sword

If it charges at an enemy, the hairs on its back stand up straight. It is very sensitive to sound.

Shield

Although its legs are short, its rugged hooves prevent it from slipping, even on icy ground.

Pokémon details

Types

IceGround

Category

Swine Pokémon

Height

1.1 m (3'07")

Weight

55.8 kg (123 lbs)

National Pokédex

#0221

Pokédex

Galar #76

Piloswine in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

100

310

404

Attack

100

184

328

Defense

80

148

284

Sp. Atk

60

112

240

Sp. Def

60

112

240

Speed

50

94

218

Total

450

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Piloswine, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #76Crown Tundra #8
EV yield
1 HP, 1 Atk
Catch rate
75
Base Exp.
158

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Swinub

Swinub

Galar #75

Level 33

Piloswine

Piloswine

Galar #76

Piloswine

Piloswine

Galar #76

Level up knowing Ancient Power

Mamoswine

Mamoswine

Galar #77

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Dusty Bowl

Wild Pokémon

Random in Grass40-4540%

Before the Darkest Day and Eternatus battle, Snowing

Dusty Bowl

Wild Pokémon

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Dusty Bowl

Wild Pokémon

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Snowing

Dusty Bowl

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Dusty Bowl

Wild Pokémon

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Dusty Bowl

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters36-

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

Special Overworld Encounters36-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Lake of Outrage

Wild Pokémon

Random in Grass50-5225%

Before the Darkest Day and Eternatus battle, Snowing

Lake of Outrage

Wild Pokémon

Random in Grass6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Slippery Slope

Wild Pokémon

Overworld60-6524%

The Crown Tundra Expansion Pass required, Normal Weather

Slippery Slope

Wild Pokémon

Overworld60-6522%

The Crown Tundra Expansion Pass required, Overcast

Slippery Slope

Wild Pokémon

Overworld60-6529%

The Crown Tundra Expansion Pass required, Snowing

Slippery Slope

Wild Pokémon

Overworld60-6529%

The Crown Tundra Expansion Pass required, Snowstorm

Slippery Slope

Wild Pokémon

Overworld60-6524%

The Crown Tundra Expansion Pass required, Intense Sun

Slippery Slope

Wild Pokémon

Overworld60-6522%

The Crown Tundra Expansion Pass required, Fog

Roaring-Sea Caves

Wild Pokémon

Overworld60-6520%

The Crown Tundra Expansion Pass required

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Frigid Sea

Max Raid Battles — pool 168 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 168 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 17 (common beam)

Max Raid Battle25-3020%

Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 17 (common beam)

Max Raid Battle35-4040%

Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle35-4020%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle45-5035%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 22 (common beam)

Max Raid Battle25-3020%

Permanent pool 22, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 22 (common beam)

Max Raid Battle35-4040%

Permanent pool 22, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Dusty Bowl

Wild Pokémon

Random in Grass40-4540%

Before the Darkest Day and Eternatus battle, Snowing

Dusty Bowl

Wild Pokémon

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Dusty Bowl

Wild Pokémon

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Snowing

Dusty Bowl

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Dusty Bowl

Wild Pokémon

Special Overworld Encounters41-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Dusty Bowl

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters36-

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

Special Overworld Encounters36-

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

Special Overworld Encounters60-

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

Lake of Outrage

Wild Pokémon

Random in Grass50-5225%

Before the Darkest Day and Eternatus battle, Snowing

Lake of Outrage

Wild Pokémon

Random in Grass6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

Slippery Slope

Wild Pokémon

Overworld60-6524%

The Crown Tundra Expansion Pass required, Normal Weather

Slippery Slope

Wild Pokémon

Overworld60-6522%

The Crown Tundra Expansion Pass required, Overcast

Slippery Slope

Wild Pokémon

Overworld60-6529%

The Crown Tundra Expansion Pass required, Snowing

Slippery Slope

Wild Pokémon

Overworld60-6529%

The Crown Tundra Expansion Pass required, Snowstorm

Slippery Slope

Wild Pokémon

Overworld60-6524%

The Crown Tundra Expansion Pass required, Intense Sun

Slippery Slope

Wild Pokémon

Overworld60-6522%

The Crown Tundra Expansion Pass required, Fog

Roaring-Sea Caves

Wild Pokémon

Overworld60-6520%

The Crown Tundra Expansion Pass required

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Frigid Sea

Max Raid Battles — pool 168 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle35-4025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 168 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 168 (common beam)

Max Raid Battle45-5025%

The Crown Tundra Expansion Pass required, Permanent pool 168, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 17 (common beam)

Max Raid Battle25-3020%

Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 17 (common beam)

Max Raid Battle35-4040%

Permanent pool 17, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle35-4020%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 21 (common beam)

Max Raid Battle45-5010%

Permanent pool 21, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 22 (common beam)

Max Raid Battle25-3020%

Permanent pool 22, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 22 (common beam)

Max Raid Battle35-4040%

Permanent pool 22, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
StartTackle

A physical attack in which the user charges and slams into the target with its whole body.

Normal4010035
StartFlail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015
StartPowder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.

Ice4010025
StartMud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
StartAncient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
StartIce Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
15Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030
20Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
25Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
30Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
37Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
44Take Down

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
51Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
58Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
65Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM26Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM49Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
TM51Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM67Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR17Amnesia

The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat.

Psychic--20
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TR94High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark6010025
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dark6010025
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Learn as Swinub, then retain through evolution.

Dark6010025
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Curse

A move that works differently for the Ghost type than for all other types.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost--10
Curse

A move that works differently for the Ghost type than for all other types.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ghost--10
Curse

A move that works differently for the Ghost type than for all other types.

Learn as Swinub, then retain through evolution.

Ghost--10
Defense Curl

The user curls up to conceal weak spots and raise its Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--40
Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting--5
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal12010015
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Learn as Swinub, then retain through evolution.

Normal12010015
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-1005
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground-305
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ground-305
Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Learn as Swinub, then retain through evolution.

Ground-305
Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice7010020
Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice7010020
Freeze-Dry

The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Learn as Swinub, then retain through evolution.

Ice7010020
Fury Attack

The target is jabbed repeatedly with a horn or beak two to five times in a row.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal158520
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Horn Attack

The target is jabbed with a sharply pointed horn to inflict damage.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal6510025
Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ice859010
Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice859010
Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Learn as Swinub, then retain through evolution.

Ice859010
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Peck

The target is jabbed with a sharply pointed beak or horn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying3510035
Roar

The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

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Ability options available to this Pokémon in this game.

Oblivious

Ability Slot 1

The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.

Prevents infatuation and Taunt, and prevents Intimidate from lowering Attack.

Snow Cloak

Ability Slot 2

Boosts evasiveness in a hailstorm.

Increases evasion to 1.25× during hail. Protects against hail damage.

Thick Fat(Hidden Ability)

The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.

Halves damage from Fire and Ice moves.

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