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Alolan Dugtrio

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Dugtrio Alola in Pokémon Sword & Shield

Galar Pokédex #165 • Mole Pokémon

Dugtrio Alola in the National Pokédex
Dugtrio Alola sprite

Normal

Shiny Dugtrio Alola sprite

Shiny

Pokédex entries

Sword

A team of Diglett triplets. It triggers huge earthquakes by burrowing 60 miles underground.

Shield

These Diglett triplets dig over 60 miles below sea level. No one knows what it’s like underground.

Pokémon details

Types

GroundSteel

Category

Mole Pokémon

Height

0.7 m (2'04")

Weight

66.6 kg (146.8 lbs)

National Pokédex

#0051

Pokédex

Galar #165

Dugtrio Alola in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

100

184

328

Defense

60

112

240

Sp. Atk

50

94

218

Sp. Def

70

130

262

Speed

110

202

350

Total

425

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Dugtrio Alola, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #165
EV yield
2 Atk
Catch rate
50
Base Exp.
149

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Diglett

Diglett

Galar #164

Level 26

Dugtrio

Dugtrio

Galar #165

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Sword
LocationMethodLevelChanceConditions

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
StartSand Attack

Sand is hurled in the target’s face, reducing the target’s accuracy.

Ground-10015
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartTri Attack

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Normal8010010
StartMetal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535
StartAstonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
StartSand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
StartNight Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
12Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Ground2010010
16Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
20Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
24Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
30Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
36Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
42Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
48Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
54Fissure

The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.

Ground-305

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM37Beat Up

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

Dark-10010
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM49Sand Tomb

The user traps the target inside a harshly raging sandstorm for four to five turns.

Ground358515
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR19Tri Attack

The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.

Normal8010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR21Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TR22Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR70Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR78Sludge Wave

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

Poison9510010
TR83Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
TR85Work Up

The user is roused, and its Attack and Sp. Atk stats increase.

Normal--30
TR94High Horsepower

The user fiercely attacks the target using its entire body.

Ground959510

Moves this Pokémon can learn from move tutors in this game.
Class
Scorching Sands

The user throws scorching sand at the target to attack. This may also leave the target with a burn.

Ground7010010
Steel Beam

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel140955

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying60-20
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock601005
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rock601005
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Learn as Diglett Alola, then retain through evolution.

Rock601005
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010015
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting-1005
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Fighting-1005
Final Gambit

The user risks everything to attack its target. The user faints but does damage equal to its HP.

Learn as Diglett Alola, then retain through evolution.

Fighting-1005
Fury Swipes

The target is raked with sharp claws or scythes quickly two to five times in a row.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal188015
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal7010015
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Learn as Diglett Alola, then retain through evolution.

Normal7010015
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dark--15
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Learn as Diglett Alola, then retain through evolution.

Dark--15
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark-10010
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dark-10010
Memento

The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats.

Learn as Diglett Alola, then retain through evolution.

Dark-10010
Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Steel-8540
Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Steel-8540
Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Learn as Diglett Alola, then retain through evolution.

Steel-8540
Scratch

Hard, pointed, sharp claws rake the target to inflict damage.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010035
Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010020
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock--20
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010010
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal12010010
Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Learn as Diglett Alola, then retain through evolution.

Normal12010010
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Sand Veil

Ability Slot 1

Boosts the Pokémon’s evasiveness in a sandstorm.

Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Tangling Hair

Ability Slot 2

Contact with the Pokémon lowers the attacker’s Speed stat.

When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.

Sand Force(Hidden Ability)

Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.

Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

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