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SwSh / Pokédex

Omanyte

Back to Pokédex

Omanyte

Crown Tundra Pokédex #123 • Spiral Pokémon

Omanyte sprite

Normal

Shiny Omanyte sprite

Shiny

Pokédex entries

Sword

Because some Omanyte manage to escape after being restored or are released into the wild by people, this species is becoming a problem.

Shield

This Pokémon is a member of an ancient, extinct species. Omanyte paddles through water with its 10 tentacles, looking like it’s just drifting along.

Details

Types

RockWater

Category

Spiral Pokémon

Height

0.4 m (1'04")

Weight

7.5 kg (16.5 lbs)

National Pokédex

#0138

Pokédex

Crown #123

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

35

180

274

Attack

40

76

196

Defense

100

184

328

Sp. Atk

90

166

306

Sp. Def

55

103

229

Speed

35

67

185

Total

355

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Omanyte, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Crown Tundra #123
EV yield
1 Def
Catch rate
45
Base Exp.
71

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30 cycles

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Omanyte

Omanyte

Crown #123

Level 40

Omastar

Omastar

Crown #124

Encounters

Known encounter locations for this Pokémon in this game.
Sword
LocationMethodLevelChanceConditions

Roaring-Sea Caves

Wild Pokémon

In the Water60-6524%

The Crown Tundra Expansion Pass required, Overcast

Ballimere Lake

Max Raid Battles — pool 162 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 162 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 162 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 162 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 162 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 162 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 162 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 162 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 162 (common beam)

Max Raid Battle25-3025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 162 (common beam)

Max Raid Battle25-3025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 162 (common beam)

Max Raid Battle25-3025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 162 (common beam)

Max Raid Battle25-3025%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4030%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4030%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4030%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 162 (common beam)

Max Raid Battle35-4030%

The Crown Tundra Expansion Pass required, Permanent pool 162, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 163 (rare beam)

Max Raid Battle15-2040%

The Crown Tundra Expansion Pass required, Permanent pool 163, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 163 (rare beam)

Max Raid Battle15-2040%

The Crown Tundra Expansion Pass required, Permanent pool 163, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 163 (rare beam)

Max Raid Battle15-2040%

The Crown Tundra Expansion Pass required, Permanent pool 163, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 163 (rare beam)

Max Raid Battle15-2040%

The Crown Tundra Expansion Pass required, Permanent pool 163, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 163 (rare beam)

Max Raid Battle25-3025%

The Crown Tundra Expansion Pass required, Permanent pool 163, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 163 (rare beam)

Max Raid Battle25-3025%

The Crown Tundra Expansion Pass required, Permanent pool 163, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 163 (rare beam)

Max Raid Battle25-3025%

The Crown Tundra Expansion Pass required, Permanent pool 163, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 163 (rare beam)

Max Raid Battle25-3025%

The Crown Tundra Expansion Pass required, Permanent pool 163, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 196 (common beam)

Max Raid Battle15-2060%

The Crown Tundra Expansion Pass required, Permanent pool 196, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 196 (common beam)

Max Raid Battle25-3030%

The Crown Tundra Expansion Pass required, Permanent pool 196, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 197 (rare beam)

Max Raid Battle15-20100%

The Crown Tundra Expansion Pass required, Permanent pool 197, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 197 (rare beam)

Max Raid Battle25-30100%

The Crown Tundra Expansion Pass required, Permanent pool 197, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
StartBindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

StartWithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

5RolloutRockPhysical309020

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

10Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

15Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

20LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

25Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

30Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

35BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

41ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

45Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

50SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

55Shell SmashNormalStatus--15

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

60Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM35HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

TM36WhirlpoolWaterSpecial358515

The user traps the target in a violent swirling whirlpool for four to five turns.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM45DiveWaterPhysical8010010

Diving on the first turn, the user floats up and attacks on the next turn.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM53Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

TM54Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

TM55BrineWaterSpecial6510010

If the target’s HP is half or less, this attack will hit with double the power.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TR01Body SlamNormalPhysical8510015

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

TR03Hydro PumpWaterSpecial110805

The target is blasted by a huge volume of water launched under great pressure.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR06BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TR16WaterfallWaterPhysical8010015

The user charges at the target and may make it flinch.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR23SpikesGroundStatus--20

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR45Muddy WaterWaterSpecial908510

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR52Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TR54Toxic SpikesPoisonStatus--20

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

TR67Earth PowerGroundSpecial9010010

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

TR76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TR84ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Meteor BeamRockSpecial1209010

In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Breeding

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Description
Aurora BeamIceSpecial6510020

The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat.

BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Bubble BeamWaterSpecial6510020

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

HazeIceStatus--30

The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Reflect TypeNormalStatus--15

The user reflects the target’s type, making the user the same type as the target.

SlamNormalPhysical807520

The target is slammed with a long tail, vines, or the like to inflict damage.

SupersonicNormalStatus-5520

The user generates odd sound waves from its body that confuse the target.

TickleNormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

Water PulseWaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Curse

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

GhostStatus--10

A move that works differently for the Ghost type than for all other types.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Double-Edge

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical12010015

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Headbutt

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical7010015

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Horn Attack

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical6510025

The target is jabbed with a sharply pointed horn to inflict damage.

Mimic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--10

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Reflect

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Rock Polish

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockStatus--20

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Rock Smash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

Rock Throw

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockPhysical509015

The user picks up and throws a small rock at the target to attack.

Smack Down

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockPhysical5010015

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Take Down

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical908520

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Traits

Ability options available to this Pokémon in this game.

Swift Swim

Ability Slot 1

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

Shell Armor

Ability Slot 2

A hard shell protects the Pokémon from critical hits.

Protects against critical hits.

Weak Armor(Hidden Ability)

Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.

Physical hits lower Defense by one stage and raise Speed by two stages.

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