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SwSh / Pokédex

Binacle

Back to Pokédex

Binacle

Galar Pokédex #234 • Two-Handed Pokémon

Pokédex entries

Sword

After two Binacle find a suitably sized rock, they adhere themselves to it and live together. They cooperate to gather food during high tide.

Shield

If the two don’t work well together, both their offense and defense fall apart. Without good teamwork, they won’t survive.

Details

Types

RockWater

Category

Two-Handed Pokémon

Height

0.5 m (1'08")

Weight

31 kg (68.3 lbs)

National Pokédex

#0688

Pokédex

Galar #234

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

42

194

288

Attack

52

98

223

Defense

67

125

256

Sp. Atk

39

74

194

Sp. Def

56

105

232

Speed

50

94

218

Total

306

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Binacle, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #234
EV yield
1 Atk
Catch rate
120
Base Exp.
61

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Binacle

Binacle

Galar #234

Level 39

Barbaracle

Barbaracle

Galar #235

Encounters

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Bridge Field

Wild Pokémon

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Raining

Bridge Field

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Bridge Field

Wild Pokémon

Random in Grass26-2825%

Before the Darkest Day and Eternatus battle, Thunderstorm

Bridge Field

Wild Pokémon

Random in Grass6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Motostoke Riverbank

Wild Pokémon

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Raining

Motostoke Riverbank

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Beach

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 146 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 146 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle15-2010%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle15-2010%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle25-3030%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle25-3030%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 3 (common beam)

Max Raid Battle15-2035%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 3 (common beam)

Max Raid Battle15-2035%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Bridge Field

Wild Pokémon

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Raining

Bridge Field

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Bridge Field

Wild Pokémon

Random in Grass26-2825%

Before the Darkest Day and Eternatus battle, Thunderstorm

Bridge Field

Wild Pokémon

Random in Grass6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Galar Mine No. 2

Wild Pokémon

Overworld20-2415%

-

Motostoke Riverbank

Wild Pokémon

Random in Grass26-2830%

Before the Darkest Day and Eternatus battle, Raining

Motostoke Riverbank

Wild Pokémon

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Beach

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle15-2040%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Challenge Beach

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Loop Lagoon

Max Raid Battles — pool 138 (rare beam)

Max Raid Battle25-3025%

The Isle of Armor Expansion Pass required, Permanent pool 138, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stepping-Stone Sea

Max Raid Battles — pool 146 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Workout Sea

Max Raid Battles — pool 146 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 146, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle15-2010%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle15-2010%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 15 (common beam)

Max Raid Battle25-3030%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 15 (common beam)

Max Raid Battle25-3030%

Permanent pool 15, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 3 (common beam)

Max Raid Battle15-2020%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 3 (common beam)

Max Raid Battle15-2020%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 3 (common beam)

Max Raid Battle25-3030%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 3 (common beam)

Max Raid Battle25-3030%

Permanent pool 3, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle15-2010%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle15-2010%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle15-2010%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle25-3030%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Rolling Fields

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle25-3030%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Stony Wilderness

Max Raid Battles — pool 51 (rare beam)

Max Raid Battle25-3030%

Permanent pool 51, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 83 (rare beam)

Max Raid Battle15-2010%

Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Seat

Max Raid Battles — pool 83 (rare beam)

Max Raid Battle25-3030%

Permanent pool 83, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Galar Mine No. 2

Curry visitors

After Making Curry20-24-

Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 13.11% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears

Moves

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartMud-SlapGroundSpecial2010010

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

4WithdrawWaterStatus--40

The user withdraws its body into its hard shell, raising its Defense stat.

8Water GunWaterSpecial4010025

The target is blasted with a forceful shot of water.

12Fury CutterBugPhysical409520

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

16Fury SwipesNormalPhysical188015

The target is raked with sharp claws or scythes quickly two to five times in a row.

20Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

24Rock PolishRockStatus--20

The user polishes its body to reduce drag. This sharply raises the Speed stat.

28SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

32Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

36Razor ShellWaterPhysical759510

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

40Shell SmashNormalStatus--15

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

44Cross ChopFightingPhysical100805

The user delivers a double chop with its forearms crossed. Critical hits land more easily.

Machines

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
Description
TM15DigGroundPhysical8010010

The user burrows into the ground, then attacks on the next turn.

TM16ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--10

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM23ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM27Icy WindIceSpecial559515

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

TM31AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM37Beat UpDarkPhysical-10010

The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM41Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally’s attack.

TM43Brick BreakFightingPhysical7510015

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM53Mud ShotGroundSpecial559515

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

TM54Rock BlastRockPhysical259010

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM58AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM59FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM83Razor ShellWaterPhysical759510

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

TM94False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TR00Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TR04SurfWaterSpecial9010015

The user attacks everything around it by swamping its surroundings with a giant wave.

TR05Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TR06BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR22Sludge BombPoisonSpecial9010010

Unsanitary sludge is hurled at the target. This may also poison the target.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR35UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR37TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR57Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

TR60X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TR75Stone EdgeRockPhysical100805

The user stabs the target from below with sharpened stones. Critical hits land more easily.

TR76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR78Sludge WavePoisonSpecial9510010

The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.

TR84ScaldWaterSpecial8010015

The user shoots boiling hot water at its target. This may also leave the target with a burn.

TR98LiquidationWaterPhysical8510010

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Breeding

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Description
Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Sand AttackGroundStatus-10015

Sand is hurled in the target’s face, reducing the target’s accuracy.

SwitcherooDarkStatus-10010

The user trades held items with the target faster than the eye can follow.

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Description
Aerial Ace

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

Confide

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Cut

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical509530

The target is cut with a scythe or claw.

Double Team

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Dual Chop

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DragonPhysical409015

The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.

Endeavor

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical-1005

This attack move cuts down the target’s HP to equal the user’s HP.

Infestation

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

BugSpecial2010020

The target is infested and attacked for four to five turns. The target can’t flee during this time.

Nature Power

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus--20

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Power-Up Punch

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010020

Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.

Rock Smash

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

FightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat.

Smack Down

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

RockPhysical5010015

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

Strength

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalPhysical8010015

The target is slugged with a punch thrown at maximum power.

Swagger

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-8515

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Tickle

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

NormalStatus-10020

The user tickles the target into laughing, reducing its Attack and Defense stats.

Torment

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

DarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Toxic

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

PoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Water Pulse

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

WaterSpecial6010020

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Traits

Ability options available to this Pokémon in this game.

Tough Claws

Ability Slot 1

Powers up moves that make direct contact.

Strengthens moves that make contact to 1.33× their power.

Sniper

Ability Slot 2

Powers up moves if they become critical hits when attacking.

Boosts critical-hit damage from 1.5× to 2.25×.

Pickpocket(Hidden Ability)

Steals an item from an attacker that made direct contact.

Steals attacking Pokémon's held items on contact.

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