Switcheroo
Dark-type status move in Pokémon Sword and Shield.

StatusThe user trades held items with the target faster than the eye can follow.
| Pokémon | Type | Level |
|---|---|---|
![]() Linoone #32 | ![]() | Start |
![]() Linoone Galar #32 | ![]() ![]() | Start |
![]() Obstagoon #33 | ![]() ![]() | Start |
![]() Persian #184 | ![]() | Start |
![]() Persian Alola #184 | ![]() | Start |
![]() Dhelmise #360 | ![]() ![]() | 24 |
![]() Inkay #290 | ![]() ![]() | 31 |
![]() Malamar #291 | ![]() ![]() | 33 |
![]() Cutiefly #187 | ![]() ![]() | 36 |
![]() Ribombee #188 | ![]() ![]() | 40 |
| Pokémon | Type | Method |
|---|---|---|
![]() Electrike #66 | ![]() | Egg |
![]() Snorunt #79 | ![]() | Egg |
![]() Corphish #102 | ![]() | Egg |
![]() Binacle #234 | ![]() ![]() | Egg |
![]() Cottonee #262 | ![]() ![]() | Egg |

StatusSwitcheroo
Dark-type move
Move #
415
Introduced
Generation IV
Power
-
Accuracy
100
PP
10
Priority
0
Machine
-
| Move | Type | Class | TM/TR | Power | Acc. | PP | Pokémon | Description |
|---|---|---|---|---|---|---|---|---|
| Assurance | ![]() | Physical | 60 | 100 | 10 | 132 | If the target has already taken some damage in the same turn, this attack’s power is doubled. | |
| Beat Up | ![]() | Physical | - | 100 | 10 | 44 | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |
| Bite | ![]() | Physical | - | 60 | 100 | 25 | 108 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Brutal Swing | ![]() | Physical | 60 | 100 | 20 | 94 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
| Crunch | ![]() | Physical | 80 | 100 | 15 | 101 | The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | |
| Dark Pulse | ![]() | Special | 80 | 100 | 15 | 128 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Darkest Lariat | ![]() | Physical | 85 | 100 | 10 | 15 | The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. | |
| Fake Tears | ![]() | Status | - | 100 | 20 | 134 | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |
| False Surrender | ![]() | Physical | - | 80 | - | 10 | 2 | The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
| Fiery Wrath | ![]() | Special | - | 90 | 100 | 10 | 1 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch. |
| Flatter | ![]() | Status | - | - | 100 | 15 | 15 | Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. |
| Fling | ![]() | Physical | - | 100 | 10 | 237 | The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |
| Foul Play | ![]() | Physical | 95 | 100 | 15 | 95 | The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | |
| Hone Claws | ![]() | Status | - | - | - | 15 | 35 | The user sharpens its claws to boost its Attack stat and accuracy. |
| Jaw Lock | ![]() | Physical | - | 80 | 100 | 10 | 2 | This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field. |
| Knock Off | ![]() | Physical | - | 65 | 100 | 20 | 35 | The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. |
| Lash Out | ![]() | Physical | - | 75 | 100 | 5 | 67 | The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. |
| Memento | ![]() | Status | - | - | 100 | 10 | 29 | The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. |
| Nasty Plot | ![]() | Status | - | - | 20 | 104 | The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | |
| Night Daze | ![]() | Special | - | 85 | 95 | 10 | 3 | The user lets loose a pitch-black shock wave at its target. This may also lower the target’s accuracy. |
| Night Slash | ![]() | Physical | - | 70 | 100 | 15 | 47 | The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
| Obstruct | ![]() | Status | - | - | 100 | 10 | 1 | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker’s Defense stat. |
| Parting Shot | ![]() | Status | - | - | 100 | 20 | 10 | With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
| Payback | ![]() | Physical | 50 | 100 | 10 | 190 | The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |
| Power Trip | ![]() | Physical | - | 20 | 100 | 10 | 10 | The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power. |
| Quash | ![]() | Status | - | - | 100 | 15 | 7 | The user suppresses the target and makes its move go last. |
| Snarl | ![]() | Special | 55 | 95 | 15 | 73 | The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |
| Sucker Punch | ![]() | Physical | - | 70 | 100 | 5 | 62 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| Taunt | ![]() | Status | - | 100 | 20 | 177 | The target is taunted into a rage that allows it to use only attack moves for three turns. | |
| Thief | ![]() | Physical | 60 | 100 | 25 | 194 | The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |
| Throat Chop | ![]() | Physical | 80 | 100 | 15 | 73 | The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |
| Topsy-Turvy | ![]() | Status | - | - | - | 20 | 3 | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
| Torment | ![]() | Status | - | - | 100 | 15 | 22 | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Wicked Blow | ![]() | Physical | - | 75 | 100 | 5 | 1 | The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit. |












































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