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Froslass

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Froslass in Pokémon Sword & Shield

Galar Pokédex #81 • Snow Land Pokémon

Froslass in the National Pokédex
Froslass sprite

Normal

Shiny Froslass sprite

Shiny

Pokédex entries

Sword

After a woman met her end on a snowy mountain, her regrets lingered on. From them, this Pokémon was born. Its favorite food is frozen souls.

Shield

It spits out cold air of nearly −60 degrees Fahrenheit to freeze its quarry. It brings frozen prey back to its lair and neatly lines them up.

Pokémon details

Types

IceGhost

Category

Snow Land Pokémon

Height

1.3 m (4'03")

Weight

26.6 kg (58.6 lbs)

National Pokédex

#0478

Pokédex

Galar #81

Froslass in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

70

250

344

Attack

80

148

284

Defense

70

130

262

Sp. Atk

80

148

284

Sp. Def

70

130

262

Speed

110

202

350

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Froslass, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #81Crown Tundra #27
EV yield
2 Spe
Catch rate
75
Base Exp.
168

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
0% male
100% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Slippery Slope

Wild Pokémon

Special Overworld Encounters63-

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Bed

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowing

Giant's Bed

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowstorm

Tunnel to the Top

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Overcast

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Ballimere Lake

Max Raid Battles — pool 182 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 182 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 182 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Old Cemetery

Max Raid Battles — pool 182 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 182 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 182 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 182 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 182 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Old Cemetery

Max Raid Battles — pool 182 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 182 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 23 (common beam)

Max Raid Battle55-6015%

Permanent pool 23, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 23 (common beam)

Max Raid Battle55-6015%

Permanent pool 23, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 73 (rare beam)

Max Raid Battle55-6010%

Permanent pool 73, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Slippery Slope

Wild Pokémon

Special Overworld Encounters63-

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Bed

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowing

Giant's Bed

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowstorm

Tunnel to the Top

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Overcast

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Ballimere Lake

Max Raid Battles — pool 182 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 182 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 182 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Old Cemetery

Max Raid Battles — pool 182 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 182 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Ballimere Lake

Max Raid Battles — pool 182 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 182 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 182 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Old Cemetery

Max Raid Battles — pool 182 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Slippery Slope

Max Raid Battles — pool 182 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 182, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 23 (common beam)

Max Raid Battle55-6010%

Permanent pool 23, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 23 (common beam)

Max Raid Battle55-6010%

Permanent pool 23, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 73 (rare beam)

Max Raid Battle55-6010%

Permanent pool 73, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
Evo.Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
StartHeadbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Normal7010015
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartBite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
StartDouble Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
StartPowder Snow

The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon.

Ice4010025
StartProtect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartDestiny Bond

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Ghost--5
StartCrunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
StartAstonish

The user attacks the target while shouting in a startling fashion. This may also make the target flinch.

Ghost3010015
StartIce Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
StartHex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
15Ice Shard

The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.

Ice4010030
20Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010
25Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
30Frost Breath

The user blows its cold breath on the target. This attack always results in a critical hit.

Ice609010
35Confuse Ray

The target is exposed to a sinister ray that triggers confusion.

Ghost-10010
40Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
47Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
54Aurora Veil

This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.

Ice--20
61Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
68Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM04Ice Punch

The target is punched with an icy fist. This may also leave the target frozen.

Ice7510015
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM17Light Screen

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

Psychic--30
TM18Reflect

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

Psychic--20
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM29Charm

The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target’s Attack stat.

Fairy-10020
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM38Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM44Imprison

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Psychic--10
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM47Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
TM51Icicle Spear

The user launches sharp icicles at the target two to five times in a row.

Ice2510030
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM64Avalanche

The power of this attack move is doubled if the user has been hurt by the target in the same turn.

Ice6010010
TM67Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM77Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
TM87Draining Kiss

The user steals the target’s HP with a kiss. The user’s HP is restored by over half of the damage taken by the target.

Fairy5010010
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR09Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TR11Psychic

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

Psychic9010010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR23Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR38Trick

The user catches the target off guard and swaps its held item with its own.

Psychic-10010
TR83Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15

Moves this Pokémon can learn from move tutors in this game.
Class
Poltergeist

The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item.

Ghost110905
Triple Axel

A consecutive three-kick attack that becomes more powerful with each successful hit.

Ice209010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--5
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Learn as Snorunt, then retain through evolution.

Normal--5
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Disable

For four turns, this move prevents the target from using the move it last used.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-10020
Disable

For four turns, this move prevents the target from using the move it last used.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal-10020
Disable

For four turns, this move prevents the target from using the move it last used.

Learn as Snorunt, then retain through evolution.

Normal-10020
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic10010015
Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Ice859010
Icicle Crash

The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.

Learn as Snorunt, then retain through evolution.

Ice859010
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--30
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
Pain Split

The user adds its HP to the target’s HP, then equally shares the combined HP with the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock309020
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rock309020
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Learn as Snorunt, then retain through evolution.

Rock309020
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric60-20
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost-10010
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark701005
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Switcheroo

The user trades held items with the target faster than the eye can follow.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark-10010
Switcheroo

The user trades held items with the target faster than the eye can follow.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dark-10010
Switcheroo

The user trades held items with the target faster than the eye can follow.

Learn as Snorunt, then retain through evolution.

Dark-10010
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark-10015
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water6010020

Ability options available to this Pokémon in this game.

Snow Cloak

Ability Slot 1

Boosts evasiveness in a hailstorm.

Increases evasion to 1.25× during hail. Protects against hail damage.

Cursed Body(Hidden Ability)

May disable a move used on the Pokémon.

Has a 30% chance of Disabling any move that hits the Pokémon.

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