Inkay in Pokémon Sword & Shield
Galar Pokédex #290 • Revolving Pokémon
Inkay in the National PokédexPokédex entries
Sword
It spins while making its luminescent spots flash. These spots allow it to communicate with others by using different patterns of light.
Shield
By exposing foes to the blinking of its luminescent spots, Inkay demoralizes them, and then it seizes the chance to flee.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Inkay in Other Games
National Dex pageMin
Max
HP
53
216
310
Attack
54
101
227
Defense
53
99
225
Sp. Atk
37
71
190
Sp. Def
46
87
210
Speed
45
85
207
Total
288
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #290Isle of Armor #108 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 190 |
| Base Exp. | 58 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Inkay Galar #290 | Level 30, turn device upside down | ![]() Malamar Galar #291 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Wild Pokémon | Overworld | 37-41 | 10% | - |
Route 9 Circhester Bay | Random in Grass | 39-43 | 25% | - |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 20% | Before the Darkest Day and Eternatus battle, Normal Weather |
Bridge Field Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Normal Weather |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Overcast |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Bridge Field Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Raining |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Bridge Field Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
Bridge Field Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Snowing |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Bridge Field Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 30% | Before the Darkest Day and Eternatus battle, Intense Sun |
Bridge Field Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Intense Sun |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Dusty Bowl Wild Pokémon | In the Water | 41-45 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
Dusty Bowl Wild Pokémon | In the Water | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Overcast |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 15% | Before the Darkest Day and Eternatus battle, Raining |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 25% | Before the Darkest Day and Eternatus battle, Snowing |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 15% | Before the Darkest Day and Eternatus battle, Intense Sun |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Challenge Beach Wild Pokémon | Overworld | 10-15 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | Overworld | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | Overworld | 10-15 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | Overworld | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Loop Lagoon Wild Pokémon | Overworld | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Road Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Honeycalm Sea Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Honeycalm Sea Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 68 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 68, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 69 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 69, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 69 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 69, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 9 Curry visitors | After Making Curry | 39-43 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 24.35% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 7 Wild Pokémon | Overworld | 37-41 | 10% | - |
Route 9 Circhester Bay | Random in Grass | 39-43 | 25% | - |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 20% | Before the Darkest Day and Eternatus battle, Normal Weather |
Bridge Field Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Normal Weather |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Overcast |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Bridge Field Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Raining |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Bridge Field Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
Bridge Field Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Snowing |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 20% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Bridge Field Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 30% | Before the Darkest Day and Eternatus battle, Intense Sun |
Bridge Field Wild Pokémon | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Intense Sun |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Bridge Field Wild Pokémon | Random in Grass | 26-28 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Bridge Field Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Dusty Bowl Wild Pokémon | In the Water | 41-45 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
Dusty Bowl Wild Pokémon | In the Water | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Overcast |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 15% | Before the Darkest Day and Eternatus battle, Raining |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 25% | Before the Darkest Day and Eternatus battle, Snowing |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 10% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Hammerlocke Hills Wild Pokémon | Random in Grass | 28-30 | 15% | Before the Darkest Day and Eternatus battle, Intense Sun |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Hammerlocke Hills Wild Pokémon | Random in Grass | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Challenge Beach Wild Pokémon | Overworld | 10-15 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | Overworld | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Beach Wild Pokémon | Random in Grass | 13-18 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | Overworld | 10-15 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | Overworld | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | Random in Grass | 13-18 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Loop Lagoon Wild Pokémon | Overworld | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Training Lowlands Wild Pokémon | Overworld | 13-18 | 20% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Training Lowlands Wild Pokémon | Overworld | 60 | 20% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Training Lowlands Wild Pokémon | Random in Grass | 16-21 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Training Lowlands Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Road Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Honeycalm Sea Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 25-30 | 20% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Challenge Road Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Honeycalm Sea Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Workout Sea Max Raid Battles — pool 122 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 122, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Motostoke Riverbank Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Watchtower Ruins Max Raid Battles — pool 50 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 50, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 68 (rare beam) | Max Raid Battle | 15-20 | 35% | Permanent pool 68, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 69 (rare beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 69, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 69 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 69, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Route 9 Curry visitors | After Making Curry | 39-43 | - | Make curry while camping on an eligible mainland route or cave; the party average sociability must be at least 200; carry a Poké Ball, Great Ball or Ultra Ball; sociability is distinct from friendship, 24.35% of the visitor species pool, conditional on attracting a curry visitor; not the chance that a visitor appears |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Peck The target is jabbed with a sharply pointed beak or horn. | ![]() | ![]() | 35 | 100 | 35 |
| 3 | Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. | ![]() | ![]() | - | 60 | 20 |
| 6 | Wrap A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. | ![]() | ![]() | 15 | 90 | 20 |
| 9 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| 12 | Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | ![]() | ![]() | 60 | 100 | 20 |
| 15 | Psybeam The target is attacked with a peculiar ray. This may also leave the target confused. | ![]() | ![]() | 65 | 100 | 20 |
| 18 | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| 21 | Slash The target is attacked with a slash of claws or blades. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 |
| 24 | Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 15 |
| 27 | Psycho Cut The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 |
| 31 | Switcheroo The user trades held items with the target faster than the eye can follow. | ![]() | ![]() | - | 100 | 10 |
| 33 | Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ![]() | ![]() | 95 | 100 | 15 |
| 36 | Topsy-Turvy All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. | ![]() | ![]() | - | - | 20 |
| 39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM17 | Light Screen A wondrous wall of light is put up to reduce damage from special attacks for five turns. | ![]() | ![]() | - | - | 30 |
| TM18 | Reflect A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ![]() | ![]() | - | - | 20 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM47 | Fake Tears The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ![]() | ![]() | - | 100 | 20 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM61 | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | ![]() | ![]() | - | - | 10 |
| TM69 | Psycho Cut The user tears at the target with blades formed by psychic power. Critical hits land more easily. | ![]() | ![]() | 70 | 100 | 20 |
| TM70 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM79 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 |
| TR02 | Flamethrower The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ![]() | ![]() | 90 | 100 | 15 |
| TR08 | Thunderbolt A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ![]() | ![]() | 90 | 100 | 15 |
| TR11 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR29 | Baton Pass The user switches places with a party Pokémon in waiting and passes along any stat changes. | ![]() | ![]() | - | - | 40 |
| TR34 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR39 | Superpower The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | ![]() | ![]() | 120 | 100 | 5 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TR58 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR68 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| TR81 | Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ![]() | ![]() | 95 | 100 | 15 |
| TR82 | Stored Power The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | ![]() | ![]() | 20 | 100 | 10 |
| TR83 | Ally Switch The user teleports using a strange power and switches places with one of its allies. | ![]() | ![]() | - | - | 15 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Expanding Force The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain. | ![]() | ![]() | 80 | 100 | 10 |
| Lash Out The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. | ![]() | ![]() | 75 | 100 | 5 |
| Class | |||||
|---|---|---|---|---|---|
| Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | ![]() | ![]() | - | - | 30 |
| Destiny Bond After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 5 |
| Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 15 | 85 | 20 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Cut The target is cut with a scythe or claw. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 95 | 30 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Flatter Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Happy Hour Using Happy Hour doubles the amount of prize money received after battle. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Power Split The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Psych Up The user hypnotizes itself into copying any stat change made by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Role Play The user mimics the target completely, copying the target’s Ability. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Simple Beam The user’s mysterious psychic wave changes the target’s Ability to Simple. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Contrary
Ability Slot 1
Makes stat changes have an opposite effect.
Inverts stat changes.
Suction Cups
Ability Slot 2
This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
Prevents being forced out of battle by other Pokémon's moves.
Infiltrator(Hidden Ability)
Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.
Bypasses opposing screens, Safeguard, Mist and Substitute.

















































