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Inkay

#686 in the Omega Ruby and Alpha Sapphire Pokédex • Revolving Pokémon

Omega Ruby

Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.

Alpha Sapphire

It flashes the light-emitting spots on its body, which drains its opponent’s will to fight. It takes the opportunity to scuttle away and hide.

Pokédexes

-

Egg Group

Water 1Water 2

Steps to Hatch

5,120

Effort Values Yielded

1 Atk

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

58
PokémonRequiresEvolution
Inkay

Inkay

#686

Level 30, turn device upside down

Malamar

Malamar

#687

Slurpuff

Malamar

Inkay normal sprite

Normal

Shiny Inkay sprite

Shiny

Inkay

Revolving Pokémon

#686
DarkPsychic

Height

0.4 m

Weight

3.5 kg

Base XP

58

Abilities

ContrarySuction CupsInfiltrator

HP

53

Attack

54

Defense

53

Sp. Atk

37

Sp. Def

46

Speed

45

Total

288

Type Chart

Weaknesses

Takes 4× from

Bug

Takes 2× from

Fairy

Resistances

Takes 0× from

Psychic
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartConstrictNormalPhysical1010035

The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.

4ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

8Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

12SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

13PsywavePsychicSpecial-10015

The target is attacked with an odd psychic wave. The attack varies in intensity.

15Topsy-TurvyDarkStatus--20

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

18HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

21PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

23SwitcherooDarkStatus-10010

The user trades held items with the target faster than the eye can follow.

27PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

31Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

35PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

39Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

43SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

46Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

48SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Class
Description
CamouflageNormalStatus--20

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Destiny BondGhostStatus--5

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

FlatterDarkStatus-10015

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Simple BeamNormalStatus-10015

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Contrary

Ability Slot 1

Makes stat changes have an opposite effect.

Inverts stat changes.

Suction Cups

Ability Slot 2

Negates all moves and items that force switching out.

Prevents being forced out of battle by other Pokémon's moves.

Infiltrator

Hidden Ability

Passes through the opposing Pokémon’s barrier and strikes.

Bypasses Light Screen, Reflect, and Safeguard.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

OR/AS / Pokédex

Inkay

Inkay

#686 in the Omega Ruby and Alpha Sapphire Pokédex • Revolving Pokémon

Omega Ruby

Opponents who stare at the flashing of the light-emitting spots on its body become dazed and lose their will to fight.

Alpha Sapphire

It flashes the light-emitting spots on its body, which drains its opponent’s will to fight. It takes the opportunity to scuttle away and hide.

Pokédexes

-

Egg Group

Water 1Water 2

Steps to Hatch

5,120

Effort Values Yielded

1 Atk

Gender Ratio

50% male / 50% female

Capture Rate

190

Base Experience

58
PokémonRequiresEvolution
Inkay

Inkay

#686

Level 30, turn device upside down

Malamar

Malamar

#687

Slurpuff

Malamar

Inkay normal sprite

Normal

Shiny Inkay sprite

Shiny

Inkay

Revolving Pokémon

#686
DarkPsychic

Height

0.4 m

Weight

3.5 kg

Base XP

58

Abilities

ContrarySuction CupsInfiltrator

HP

53

Attack

54

Defense

53

Sp. Atk

37

Sp. Def

46

Speed

45

Total

288

Type Chart

Weaknesses

Takes 4× from

Bug

Takes 2× from

Fairy

Resistances

Takes 0× from

Psychic
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartConstrictNormalPhysical1010035

The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat.

4ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

8Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

12SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

13PsywavePsychicSpecial-10015

The target is attacked with an odd psychic wave. The attack varies in intensity.

15Topsy-TurvyDarkStatus--20

All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.

18HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

21PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also leave the target confused.

23SwitcherooDarkStatus-10010

The user trades held items with the target faster than the eye can follow.

27PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

31Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

35PluckFlyingPhysical6010020

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

39Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

43SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

46Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

48SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Class
Description
CamouflageNormalStatus--20

The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.

Destiny BondGhostStatus--5

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

FlatterDarkStatus-10015

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Power SplitPsychicStatus--10

The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.

Simple BeamNormalStatus-10015

The user’s mysterious psychic wave changes the target’s Ability to Simple.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM56FlingDarkPhysical-10010

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

TM63EmbargoDarkStatus-10015

This move prevents the target from using its held item. Its Trainer is also prevented from using items on it.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Secret PowerNormalPhysical7010020

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Class
Description
BindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Foul PlayDarkPhysical9510015

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power.

Knock OffDarkPhysical6510020

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Role PlayPsychicStatus--10

The user mimics the target completely, copying the target’s natural Ability.

SnatchDarkStatus--10

The user steals the effects of any attempts to use a healing or stat-changing move.

SnoreNormalSpecial5010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SpiteGhostStatus-10010

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

SuperpowerFightingPhysical1201005

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Contrary

Ability Slot 1

Makes stat changes have an opposite effect.

Inverts stat changes.

Suction Cups

Ability Slot 2

Negates all moves and items that force switching out.

Prevents being forced out of battle by other Pokémon's moves.

Infiltrator

Hidden Ability

Passes through the opposing Pokémon’s barrier and strikes.

Bypasses Light Screen, Reflect, and Safeguard.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.