Inkay
Lumiose City #159 in the Pokémon Legends: Z-A Pokédex
Inkay in the National PokédexIt drains foes’ will to fight by flashing light at them. It then takes the opportunity to hide itself away.
Details
Types


Category
Height
Weight
National Pokédex
Pokédex
Inkay in Other Games
National Dex pageMin
Max
HP
53
216
310
Attack
54
101
227
Defense
53
99
225
Sp. Atk
37
71
190
Sp. Def
46
87
210
Speed
45
85
207
Total
288
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #159 |
|---|---|
| EV yield | 1 Atk |
| Catch rate | 190 |
| Base Exp. | 58 |
| Gender | 50% male 50% female |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Inkay Lumiose City #159 | Reach level 30 or higher and hold the console/controller upside down when selecting Evolve. Select Evolve from the party menu when eligible; evolution is not automatic. | ![]() Malamar Lumiose City #160 |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Peck The user attacks by jabbing targets with a sharply pointed beak or horn. | Level: Start | Flying | ![]() | 35 | 6s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal | ![]() | 40 | 4s | Level 10 or Seed of Mastery |
| Hypnosis The user employs hypnotic suggestion to make targets drowsy. | Level: 3 | Psychic | ![]() | — | 10s | Level 6 or Seed of Mastery |
| Fake Tears The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while. | Level: 6 | Dark | ![]() | — | 10s | Level 9 or Seed of Mastery |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | Level: 14 | Dark | ![]() | 65 | 10s | Level 17 or Seed of Mastery |
| Psybeam The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | Level: 15 | Psychic | ![]() | 65 | 6s | Level 18 or Seed of Mastery |
| Slash The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | Level: 21 | Normal | ![]() | 70 | 7s | Level 24 or Seed of Mastery |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | Level: 24 | Dark | ![]() | 70 | 7s | Level 27 or Seed of Mastery |
| Psycho Cut The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. | Level: 33 | Psychic | ![]() | 70 | 7s | Level 36 or Seed of Mastery |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | Level: 37 | Psychic | ![]() | 80 | 8s | Level 40 or Seed of Mastery |
| Topsy-Turvy The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were. | Level: 42 | Dark | ![]() | — | 10s | Level 45 or Seed of Mastery |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | Level: 54 | Fighting | ![]() | 120 | 12s | Level 57 or Seed of Mastery |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic | ![]() | — | 18s | Not established |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting | ![]() | 120 | 12s | Level 57 or Seed of Mastery |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark | ![]() | 80 | 8s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire | ![]() | 90 | 8s | Not established |
| Future Sight A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | TM060 | Psychic | ![]() | 120 | 10s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal | ![]() | 70 | 7s | Not established |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | TM045 | Dark | ![]() | 65 | 10s | Level 17 or Seed of Mastery |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic | ![]() | — | 12s | Not established |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | TM076 | Water | ![]() | 85 | 8s | Not established |
| Mimic The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | TM125 | Normal | ![]() | — | 6s | Not established |
| Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | TM083 | Dark | ![]() | — | 15s | Not established |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | TM034 | Dark | ![]() | 70 | 7s | Level 27 or Seed of Mastery |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic | ![]() | 90 | 8s | Not established |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | TM003 | Psychic | ![]() | 80 | 8s | Level 40 or Seed of Mastery |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic | ![]() | — | 12s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swagger The user enrages targets, leaving them confused but boosting their Attack stats for a while. | TM139 | Normal | ![]() | — | 10s | Not established |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark | ![]() | — | 12s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric | ![]() | 90 | 8s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic | ![]() | 80 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
26 acquisition contexts · showing 26
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
The Sewers - Canal Access Interactive Map Wild spawn Base game | 38–39 | — | Various spawn points in The Sewers - Canal Access; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
The Sewers - Canal Access Interactive Map Wild spawn Base game | 38–39 | — | Various spawn points in The Sewers - Canal Access; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
The Sewers - Canal Access Interactive Map Wild spawn Base gameAlpha | 48–49 | — | Various spawn points in The Sewers - Canal Access; availability can vary by time and weather. Alpha variant: 10% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
The Sewers - Canal Access Interactive Map Wild spawn Base gameAlpha | 48–49 | — | Various spawn points in The Sewers - Canal Access; availability can vary by time and weather. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
The Sewers - Main Access Interactive Map Wild spawn Base game | 35–37 | — | Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
The Sewers - Main Access Interactive Map Wild spawn Base gameAlpha | 46–48 | — | Various spawn points in The Sewers - Main Access; availability can vary by time and weather. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Wild Zone 11 Wild spawn Base game | 31–33 | — | Various spawn points in Wild Zone 11; availability can vary by time and weather. Unlock: reach Rank E. Ordinary spawn variant. Overall chance unknown. |
Wild Zone 11 Wild spawn Base gameAlpha | 41–43 | — | Various spawn points in Wild Zone 11; availability can vary by time and weather. Unlock: reach Rank E. Alpha variant: 5% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 10 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 10. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 1★ Psychic-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 17–19 | 102–104 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Psychic-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 1★ Psychic-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 26–28 | 111–113 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Psychic-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 1★ Psychic-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega Dimension | 17–19 | 102–104 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Psychic-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 1★ Psychic-type · Hyperspace Wild Zone 9 Hyperspace spawn Mega DimensionAlpha | 26–28 | 111–113 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 1★ Psychic-type · Hyperspace Wild Zone 9. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 4★ Psychic-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 4★ Psychic-type · Hyperspace Wild Zone 1 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 1. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 4★ Psychic-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 4★ Psychic-type · Hyperspace Wild Zone 2 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 2. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 4★ Psychic-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 4★ Psychic-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 4★ Psychic-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega Dimension | 36–38 | 161–163 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Psychic-type Hyperspace Wild Zones 4★ Psychic-type · Hyperspace Wild Zone 6 Hyperspace spawn Mega DimensionAlpha | 45–47 | 170–172 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Psychic-type · Hyperspace Wild Zone 6. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 80% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |




















