Dittobase
National Dex

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Winds & Waves
Legends: Z-A
Scarlet & Violet

Events

Championships

Tools

Upgrade
National Dex / Inkay

Inkay

Back to Pokédex

Inkay

#0686 in the National Pokédex • Revolving Pokémon

Inkay sprite

Normal

Shiny Inkay sprite

Shiny

Pokémon HOME art

Details

Category

Revolving Pokémon

Height

0.4 m (1'04")

Weight

3.5 kg (7.7 lbs)

National Pokédex

#0686
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

53

216

310

Attack

54

101

227

Defense

53

99

225

Sp. Atk

37

71

190

Sp. Def

46

87

210

Speed

45

85

207

Total

288

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Inkay, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

Inkay doesn't resist any types.

Immune to

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Inkay

Inkay

#0686

Level 30

Malamar

Malamar

#0687

Malamar

Malamar

#0687

Mega Evolution

Mega Malamar

Mega Malamar

#0687

Inkay sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Inkay in Pokémon GO
Shiny Inkay in Pokémon GO

Main Series

Legends: Z-A

2025

Inkay in Pokémon Legends: Z-A
Shiny Inkay in Pokémon Legends: Z-A

Scarlet & Violet

2022

Inkay in Pokémon Scarlet & Violet
Shiny Inkay in Pokémon Scarlet & Violet

Sword & Shield

2019

Inkay in Pokémon Sword & Shield
Shiny Inkay in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Inkay in Pokémon Ultra Sun & Ultra Moon
Shiny Inkay in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Inkay in Pokémon Sun & Moon
Shiny Inkay in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Inkay in Pokémon Omega Ruby & Alpha Sapphire
Shiny Inkay in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Inkay in Pokémon X & Y
Shiny Inkay in Pokémon X & Y
Pick a game to see what Inkay learns there.
Inkay in Legends: Z-A

Moves Inkay learns by leveling up in Legends: Z-A.
Class
StartPeck

The user attacks by jabbing targets with a sharply pointed beak or horn.

Flying35--
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
3Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Psychic---
6Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Dark---
14Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
15Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
21Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Normal70--
24Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
33Psycho Cut

The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.

Psychic70--
37Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
42Topsy-Turvy

The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were.

Dark---
54Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
Moves Inkay can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM034Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM125Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---

Join Discord

Join a community of 5,000+ Trainers.

discord.gg/dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Creatures, Game Freak, The Pokémon Company, Scopely, or Niantic.

Advertise on this site

As an Amazon Associate I earn from qualifying purchases.