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National Dex / Slurpuff

Slurpuff

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Slurpuff

#0685 in the National Pokédex • Meringue Pokémon

Slurpuff sprite

Normal

Shiny Slurpuff sprite

Shiny

Pokémon HOME art

Details

Type

Category

Meringue Pokémon

Height

0.8 m (2'07")

Weight

5 kg (11 lbs)

National Pokédex

#0685

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

82

274

368

Attack

80

148

284

Defense

86

159

298

Sp. Atk

85

157

295

Sp. Def

75

139

273

Speed

72

134

267

Total

480

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Slurpuff, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.

Slurpuff sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Slurpuff in Pokémon GO
Shiny Slurpuff in Pokémon GO

Main Series

Legends: Z-A

2025

Slurpuff in Pokémon Legends: Z-A
Shiny Slurpuff in Pokémon Legends: Z-A

Sword & Shield

2019

Slurpuff in Pokémon Sword & Shield
Shiny Slurpuff in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Slurpuff in Pokémon Ultra Sun & Ultra Moon
Shiny Slurpuff in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Slurpuff in Pokémon Sun & Moon
Shiny Slurpuff in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Slurpuff in Pokémon Omega Ruby & Alpha Sapphire
Shiny Slurpuff in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Slurpuff in Pokémon X & Y
Shiny Slurpuff in Pokémon X & Y

Pick a game to see what Slurpuff learns there.
Slurpuff in Legends: Z-A

Moves Slurpuff learns by leveling up in Legends: Z-A.
Class
StartCharm

The user gazes charmingly at targets to make them less wary, which lowers their Attack stats for a while.

Fairy---
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
6Fairy Wind

The user attacks by stirring up a fairy wind to strike targets.

Fairy40--
12Draining Kiss

The user attacks with a draining kiss that steals HP from targets to restore the user's own HP.

Fairy50--
15Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Dark---
18Amnesia

The user boosts its Sp. Def stat for a while by temporarily emptying its mind to forget all concerns.

Psychic---
21String Shot

The user spits out strings of silk, which wrap around targets and make them move more slowly for a short time.

Bug---
24Cotton Guard

The user boosts its Defense stat for a long while by wrapping its body in soft cotton.

Grass---
27Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
32Wish

A short time after this move is used, HP will be restored either to the user or to the Pokémon that was switched into battle in the user's place.

Normal---
36Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
40Sticky Web

The user lays sticky webbing at targets' feet. The webbing slows the movements of susceptible opposing Pokémon that make contact with it.

Bug---
Moves Slurpuff can learn from Technical Machines in Legends: Z-A.
Class
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM020Play Rough

The user attacks by playing rough. This may also lower targets' Attack stats.

Fairy90--
TM026Energy Ball

The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats.

Grass90--
TM030Swords Dance

The user boosts its Attack stat for a while by performing a frenetic dance.

Normal---
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM048Self-Destruct

The user emits explosive force, causing damage across a wide area. The user faints after using this move.

Normal200--
TM051Safeguard

The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out.

Normal---
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM073Surf

The user attacks by swamping a wide area with a giant wave.

Water90--
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM092Dazzling Gleam

The user attacks with a powerful flash of light.

Fairy80--
TM099Metronome

The user waggles a finger and stimulates its brain to unleash a random move from among the many moves that exist.

Normal---
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM117Silver Wind

The user attacks targets by scattering powdery scales on the wind. This may also boost all the user's stats at once.

Bug60--
TM119Ominous Wind

The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once.

Ghost60--
TM127Dream Eater

The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt.

Psychic100--
TM131Drain Punch

The user attacks with an energy-draining punch. The user's HP will be restored by a portion of the damage dealt.

Fighting75--

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