| TM001 | Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | Normal |  | 70 | - | - |
| TM003 | Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | Psychic |  | 80 | - | - |
| TM006 | Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | Psychic |  | - | - | - |
| TM011 | Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | Fighting |  | - | - | - |
| TM012 | Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | Rock |  | 75 | - | - |
| TM016 | Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | Psychic |  | - | - | - |
| TM017 | Protect The user takes on a protective stance that prevents incoming attacks from landing. | Normal |  | - | - | - |
| TM031 | Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | Psychic |  | - | - | - |
| TM032 | Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | Normal |  | - | - | - |
| TM034 | Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | Dark |  | 70 | - | - |
| TM035 | Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | Normal |  | - | - | - |
| TM037 | Stealth Rock The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | Rock |  | - | - | - |
| TM044 | Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM045 | Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | Dark |  | 65 | - | - |
| TM055 | Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | Normal |  | 150 | - | - |
| TM059 | Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | Psychic |  | 80 | - | - |
| TM060 | Future Sight A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | Psychic |  | 120 | - | - |
| TM062 | Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | Fire |  | 90 | - | - |
| TM063 | Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | Psychic |  | 90 | - | - |
| TM067 | Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | Electric |  | 90 | - | - |
| TM076 | Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | Water |  | 85 | - | - |
| TM077 | Poison Jab The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. | Poison |  | 80 | - | - |
| TM083 | Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | Dark |  | - | - | - |
| TM085 | Substitute The user sacrifices a small amount of HP to create a substitute for itself. | Normal |  | - | - | - |
| TM090 | Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | Dark |  | 80 | - | - |
| TM095 | Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | Dark |  | - | - | - |
| TM097 | Heal Block The user prevents targets from recovering HP through moves or items for a while. | Psychic |  | - | - | - |
| TM107 | Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | Fighting |  | 120 | - | - |
| TM108 | Comet Punch The user attacks with a flurry of five punches, one after the other. | Normal |  | 30 | - | - |
| TM109 | Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | Normal |  | 70 | - | - |
| TM115 | Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | Grass |  | 40 | - | - |
| TM121 | Torment The user torments and enrages the target, making it harder for the same move to be used in quick succession. | Dark |  | - | - | - |
| TM125 | Mimic The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | Normal |  | - | - | - |
| TM129 | Circle Throw The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats. | Fighting |  | 60 | - | - |
| TM132 | Double Hit The user attacks with two strikes dealt with a tail or the like, one after the other. | Normal |  | 50 | - | - |
| TM139 | Swagger The user enrages targets, leaving them confused but boosting their Attack stats for a while. | Normal |  | - | - | - |