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National Dex / Malamar Mega

Malamar Mega

Back to Pokédex

#0687 in the National Pokédex • Overturning Pokémon

A Mega Evolution of Malamar

Mega Malamar sprite

Normal

Shiny Mega Malamar sprite

Shiny

Pokémon HOME art

Details

Category

Overturning Pokémon

Height

2.9 m (9'06")

Weight

69.8 kg (153.9 lbs)

National Pokédex

#0687
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

86

282

376

Attack

102

188

333

Defense

88

162

302

Sp. Atk

98

180

324

Sp. Def

120

220

372

Speed

88

162

302

Total

582

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Mega Malamar, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Resists

Mega Malamar doesn't resist any types.

Immune to

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Inkay

Inkay

#0686

Level 30

Malamar

Malamar

#0687

Malamar

Malamar

#0687

Mega Evolution

Mega Malamar

Mega Malamar

#0687

Malamar sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Mega Malamar in Pokémon GO
Shiny Mega Malamar in Pokémon GO

Main Series

Legends: Z-A

2025

Mega Malamar in Pokémon Legends: Z-A
Shiny Mega Malamar in Pokémon Legends: Z-A
Moves Mega Malamar learns in Legends: Z-A.
Moves Mega Malamar learns by leveling up in Legends: Z-A.
Class
Evo.Octolock

The user locks targets in and prevents them from fleeing. This move also continually lowers the targets' Defense and Sp. Def stats for a while.

Fighting---
StartPeck

The user attacks by jabbing targets with a sharply pointed beak or horn.

Flying35--
StartTackle

The user attacks by charging forward and slamming into targets with its whole body.

Normal40--
3Hypnosis

The user employs hypnotic suggestion to make targets drowsy.

Psychic---
6Fake Tears

The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while.

Dark---
14Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
15Psybeam

The user attacks by shooting targets with a peculiar ray. This may also leave targets confused.

Psychic65--
21Slash

The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit.

Normal70--
24Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
33Psycho Cut

The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit.

Psychic70--
37Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
42Topsy-Turvy

The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were.

Dark---
54Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
Moves Mega Malamar can learn from Technical Machines in Legends: Z-A.
Class
TM001Headbutt

The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch.

Normal70--
TM003Psyshock

The user attacks by materializing a mysterious psychic wave. This move deals physical damage.

Psychic80--
TM006Calm Mind

The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit.

Psychic---
TM011Bulk Up

The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body.

Fighting---
TM012Rock Slide

The user attacks by hurling large boulders. This may also make targets flinch.

Rock75--
TM016Light Screen

The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out.

Psychic---
TM017Protect

The user takes on a protective stance that prevents incoming attacks from landing.

Normal---
TM031Reflect

The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out.

Psychic---
TM032Double Team

The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks.

Normal---
TM034Night Slash

The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit.

Dark70--
TM035Endure

The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail.

Normal---
TM037Stealth Rock

The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them.

Rock---
TM044Hyper Beam

The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time.

Normal150--
TM045Knock Off

The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items.

Dark65--
TM055Giga Impact

The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time.

Normal150--
TM059Zen Headbutt

The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch.

Psychic80--
TM060Future Sight

A short time after this move is used, a blast of psychic energy will strike the spot where the target was.

Psychic120--
TM062Flamethrower

The user attacks with a stream of fierce flames. This may also leave targets with a burn.

Fire90--
TM063Psychic

The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats.

Psychic90--
TM067Thunderbolt

The user attacks with a strong electric blast. This may also leave targets paralyzed.

Electric90--
TM076Liquidation

The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats.

Water85--
TM077Poison Jab

The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned.

Poison80--
TM083Nasty Plot

The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain.

Dark---
TM085Substitute

The user sacrifices a small amount of HP to create a substitute for itself.

Normal---
TM090Dark Pulse

The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch.

Dark80--
TM095Taunt

The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time.

Dark---
TM097Heal Block

The user prevents targets from recovering HP through moves or items for a while.

Psychic---
TM107Close Combat

The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time.

Fighting120--
TM108Comet Punch

The user attacks with a flurry of five punches, one after the other.

Normal30--
TM109Facade

The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy.

Normal70--
TM115Trailblaze

The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time.

Grass40--
TM121Torment

The user torments and enrages the target, making it harder for the same move to be used in quick succession.

Dark---
TM125Mimic

The user attacks by mimicking the last move that a target used, unleashing that same move back upon it.

Normal---
TM129Circle Throw

The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats.

Fighting60--
TM132Double Hit

The user attacks with two strikes dealt with a tail or the like, one after the other.

Normal50--
TM139Swagger

The user enrages targets, leaving them confused but boosting their Attack stats for a while.

Normal---

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