| Octolock The user locks targets in and prevents them from fleeing. This move also continually lowers the targets' Defense and Sp. Def stats for a while. | Level: Evo. | Fighting |  | — | 12s | Level 10 or Seed of Mastery |
| Peck The user attacks by jabbing targets with a sharply pointed beak or horn. | Level: Start | Flying |  | 35 | 6s | Level 10 or Seed of Mastery |
| Tackle The user attacks by charging forward and slamming into targets with its whole body. | Level: Start | Normal |  | 40 | 4s | Level 10 or Seed of Mastery |
| Hypnosis The user employs hypnotic suggestion to make targets drowsy. | Level: 3 | Psychic |  | — | 10s | Level 6 or Seed of Mastery |
| Fake Tears The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while. | Level: 6 | Dark |  | — | 10s | Level 9 or Seed of Mastery |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | Level: 14 | Dark |  | 65 | 10s | Level 17 or Seed of Mastery |
| Psybeam The user attacks by shooting targets with a peculiar ray. This may also leave targets confused. | Level: 15 | Psychic |  | 65 | 6s | Level 18 or Seed of Mastery |
| Slash The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | Level: 21 | Normal |  | 70 | 7s | Level 24 or Seed of Mastery |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | Level: 24 | Dark |  | 70 | 7s | Level 27 or Seed of Mastery |
| Psycho Cut The user attacks by tearing at targets with blades formed from psychic power. This move has a heightened chance of landing a critical hit. | Level: 33 | Psychic |  | 70 | 7s | Level 36 or Seed of Mastery |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | Level: 37 | Psychic |  | 80 | 8s | Level 40 or Seed of Mastery |
| Topsy-Turvy The user turns all the stat changes affecting targets topsy-turvy so that they become the opposite of what they were. | Level: 42 | Dark |  | — | 10s | Level 45 or Seed of Mastery |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | Level: 54 | Fighting |  | 120 | 12s | Level 57 or Seed of Mastery |
| Bulk Up The user boosts its Attack and Defense stats for a short time by tensing its muscles to bulk up its body. | TM011 | Fighting |  | — | 18s | Not established |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic |  | — | 18s | Not established |
| Circle Throw The user attacks by hurling targets far away from itself. This may also lower targets' Defense stats. | TM129 | Fighting |  | 60 | 6s | Not established |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting |  | 120 | 12s | Level 57 or Seed of Mastery |
| Comet Punch The user attacks with a flurry of five punches, one after the other. | TM108 | Normal |  | 30 | 6s | Not established |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark |  | 80 | 8s | Not established |
| Double Hit The user attacks with two strikes dealt with a tail or the like, one after the other. | TM132 | Normal |  | 50 | 6s | Not established |
| Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | TM032 | Normal |  | — | 15s | Not established |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal |  | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal |  | 70 | 7s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire |  | 90 | 8s | Not established |
| Future Sight A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | TM060 | Psychic |  | 120 | 10s | Not established |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal |  | 150 | 20s | Not established |
| Headbutt The user attacks by leaning forward and charging headfirst into targets. This may also make targets flinch. | TM001 | Normal |  | 70 | 7s | Not established |
| Heal Block The user prevents targets from recovering HP through moves or items for a while. | TM097 | Psychic |  | — | 12s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal |  | 150 | 20s | Not established |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | TM045 | Dark |  | 65 | 10s | Level 17 or Seed of Mastery |
| Light Screen The user constructs a wondrous wall of light that will reduce damage taken from special moves for a while. This effect continues even if the user is switched out. | TM016 | Psychic |  | — | 12s | Not established |
| Liquidation The user attacks by slamming into targets using a full- force blast of water. This may also lower targets' Defense stats. | TM076 | Water |  | 85 | 8s | Not established |
| Mimic The user attacks by mimicking the last move that a target used, unleashing that same move back upon it. | TM125 | Normal |  | — | 6s | Not established |
| Nasty Plot The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. | TM083 | Dark |  | — | 15s | Not established |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | TM034 | Dark |  | 70 | 7s | Level 27 or Seed of Mastery |
| Poison Jab The user attacks by stabbing targets with a poison- soaked tentacle, arm, or the like. This may also leave targets poisoned. | TM077 | Poison |  | 80 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal |  | — | 15s | Not established |
| Psychic The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. | TM063 | Psychic |  | 90 | 8s | Not established |
| Psyshock The user attacks by materializing a mysterious psychic wave. This move deals physical damage. | TM003 | Psychic |  | 80 | 8s | Level 40 or Seed of Mastery |
| Reflect The user constructs a wondrous wall of light that will reduce damage taken from physical moves for a while. This effect continues even if the user is switched out. | TM031 | Psychic |  | — | 12s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock |  | 75 | 7s | Not established |
| Stealth Rock The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. | TM037 | Rock |  | — | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal |  | — | 10s | Not established |
| Swagger The user enrages targets, leaving them confused but boosting their Attack stats for a while. | TM139 | Normal |  | — | 10s | Not established |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark |  | — | 12s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric |  | 90 | 8s | Not established |
| Torment The user torments and enrages the target, making it harder for the same move to be used in quick succession. | TM121 | Dark |  | — | 12s | Not established |
| Trailblaze The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork also increases its movement speed for a short time. | TM115 | Grass |  | 40 | 6s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic |  | 80 | 8s | Not established |