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Corphish

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Corphish in Pokémon Sword & Shield

Galar Pokédex #102 • Ruffian Pokémon

Corphish in the National Pokédex

Pokédex entries

Sword

No matter how dirty the water in the river, it will adapt and thrive. It has a strong will to survive.

Shield

It was originally a Pokémon from afar that escaped to the wild. It can adapt to the dirtiest river.

Pokémon details

Type

Water

Category

Ruffian Pokémon

Height

0.6 m (2'00")

Weight

11.5 kg (25.4 lbs)

National Pokédex

#0341

Pokédex

Galar #102

Corphish in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

43

196

290

Attack

80

148

284

Defense

65

121

251

Sp. Atk

50

94

218

Sp. Def

35

67

185

Speed

35

67

185

Total

308

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Corphish, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #102Isle of Armor #91
EV yield
1 Atk
Catch rate
205
Base Exp.
62

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
15 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Corphish

Corphish

Galar #102

Level 30

Crawdaunt

Crawdaunt

Galar #103

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Galar Mine No. 2

Wild Pokémon

Fishing20-2415%

-

Giant's Cap

Main Area

Fishing26-2810%

Before the Darkest Day and Eternatus battle

Giant's Cap

Main Area

Fishing6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

South Lake Miloch

Main Area

Overworld14-1530%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

Overworld6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

Random in Grass11-1310%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

Overworld14-1610%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

Random in Grass11-1340%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

Overworld14-1610%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

Random in Grass11-1330%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

Overworld14-1630%

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

Overworld6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

Random in Grass11-1320%

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

Overworld14-1610%

Before the Darkest Day and Eternatus battle, Snowing

South Lake Miloch

Main Area

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

South Lake Miloch

Main Area

Random in Grass11-1320%

Before the Darkest Day and Eternatus battle, Snowing

South Lake Miloch

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

South Lake Miloch

Main Area

Random in Grass11-1320%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

South Lake Miloch

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Forest of Focus

Wild Pokémon

In the Water40-4545%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Forest of Focus

Wild Pokémon

In the Water6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Forest of Focus

Wild Pokémon

Overworld10-1520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Forest of Focus

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Forest of Focus

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Forest of Focus

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Forest of Focus

Wild Pokémon

Overworld10-1510%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Forest of Focus

Wild Pokémon

Overworld6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Forest of Focus

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Forest of Focus

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Soothing Wetlands

Wild Pokémon

Overworld10-1510%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Soothing Wetlands

Wild Pokémon

Overworld6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Soothing Wetlands

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Soothing Wetlands

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Soothing Wetlands

Wild Pokémon

Overworld10-1510%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Soothing Wetlands

Wild Pokémon

Overworld6010%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Soothing Wetlands

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Soothing Wetlands

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Training Lowlands

Wild Pokémon

In the Water40-4545%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Training Lowlands

Wild Pokémon

In the Water6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Courageous Cavern

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 42 (common beam)

Max Raid Battle15-2020%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 42 (common beam)

Max Raid Battle15-2020%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 42 (common beam)

Max Raid Battle25-3030%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 42 (common beam)

Max Raid Battle25-3030%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle15-2010%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle15-2010%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle25-3030%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle25-3030%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 91 (rare beam)

Max Raid Battle15-2040%

Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 91 (rare beam)

Max Raid Battle15-2040%

Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Galar Mine No. 2

Wild Pokémon

Fishing20-2415%

-

Giant's Cap

Main Area

Fishing26-2810%

Before the Darkest Day and Eternatus battle

Giant's Cap

Main Area

Fishing6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

South Lake Miloch

Main Area

Overworld14-1630%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

Overworld6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

Random in Grass11-1310%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

Overworld14-1610%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

Random in Grass11-1340%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

Random in Grass6040%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

Overworld14-1610%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

Random in Grass11-1330%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

Overworld14-1630%

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

Overworld6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

Random in Grass11-1320%

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

Overworld14-1610%

Before the Darkest Day and Eternatus battle, Snowing

South Lake Miloch

Main Area

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

South Lake Miloch

Main Area

Random in Grass11-1320%

Before the Darkest Day and Eternatus battle, Snowing

South Lake Miloch

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

South Lake Miloch

Main Area

Random in Grass11-1320%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

South Lake Miloch

Main Area

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

South Lake Miloch

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Forest of Focus

Wild Pokémon

In the Water40-4545%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Forest of Focus

Wild Pokémon

In the Water6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Forest of Focus

Wild Pokémon

Overworld10-1520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Forest of Focus

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Forest of Focus

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Forest of Focus

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Forest of Focus

Wild Pokémon

Overworld10-1520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Forest of Focus

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Forest of Focus

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Forest of Focus

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Soothing Wetlands

Wild Pokémon

Overworld10-1520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Soothing Wetlands

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Soothing Wetlands

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Soothing Wetlands

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Soothing Wetlands

Wild Pokémon

Overworld10-1520%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Soothing Wetlands

Wild Pokémon

Overworld6020%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Soothing Wetlands

Wild Pokémon

Random in Grass13-1815%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Soothing Wetlands

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Training Lowlands

Wild Pokémon

In the Water40-4545%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Training Lowlands

Wild Pokémon

In the Water6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Courageous Cavern

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle15-2060%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Courageous Cavern

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 134 (rare beam)

Max Raid Battle25-3030%

The Isle of Armor Expansion Pass required, Permanent pool 134, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 42 (common beam)

Max Raid Battle15-2020%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 42 (common beam)

Max Raid Battle15-2020%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 42 (common beam)

Max Raid Battle25-3030%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 42 (common beam)

Max Raid Battle25-3030%

Permanent pool 42, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle15-2010%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle15-2010%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dusty Bowl

Max Raid Battles — pool 9 (common beam)

Max Raid Battle25-3030%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 9 (common beam)

Max Raid Battle25-3030%

Permanent pool 9, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

South Lake Miloch

Max Raid Battles — pool 91 (rare beam)

Max Raid Battle15-2040%

Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

West Lake Axewell

Max Raid Battles — pool 91 (rare beam)

Max Raid Battle15-2040%

Permanent pool 91, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartHarden

The user stiffens all the muscles in its body to raise its Defense stat.

Normal--30
4Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
8Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
12Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target’s Speed stat.

Water6510020
16Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
20Double Hit

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

Normal359010
24Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
28Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
32Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510
36Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
40Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
44Crabhammer

The target is hammered with a large pincer. Critical hits land more easily.

Water1009010
48Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Normal-1005
52Guillotine

A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.

Normal-305

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM83Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510
TM94False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TR00Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR22Sludge Bomb

Unsanitary sludge is hurled at the target. This may also poison the target.

Poison9010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR51Dragon Dance

The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.

Dragon--20
TR60X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
Metal Claw

The target is raked with steel claws. This may also raise the user’s Attack stat.

Steel509535
Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
Switcheroo

The user trades held items with the target faster than the eye can follow.

Dark-10010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying60-20
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting-10020
Cut

The target is cut with a scythe or claw.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal509530
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug409520
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark--15
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost-10010
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Vise Grip

The target is gripped and squeezed from both sides to inflict damage.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal5510030
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water6010020

Ability options available to this Pokémon in this game.

Hyper Cutter

Ability Slot 1

The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.

Prevents Attack from being lowered by other Pokémon.

Shell Armor

Ability Slot 2

A hard shell protects the Pokémon from critical hits.

Protects against critical hits.

Adaptability(Hidden Ability)

Powers up moves of the same type as the Pokémon.

Increases the same-type attack bonus from 1.5× to 2×.

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