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Carracosta

Back to Pokédex

Carracosta

Crown Tundra Pokédex #148 • Prototurtle Pokémon

Carracosta in the National Pokédex
Carracosta sprite

Normal

Shiny Carracosta sprite

Shiny

Pokédex entries

Sword

Carracosta completely devours its prey—bones, shells, and all. Because of this, Carracosta’s own shell grows thick and sturdy.

Shield

This Pokémon emerges from the water in search of prey despite the fact that it moves more slowly on land.

Details

Types

WaterRock

Category

Prototurtle Pokémon

Height

1.2 m (3'11")

Weight

81 kg (178.6 lbs)

National Pokédex

#0565

Pokédex

Crown #148

Carracosta in Other Games

National Dex page
Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

74

258

352

Attack

108

198

346

Defense

133

243

401

Sp. Atk

83

153

291

Sp. Def

65

121

251

Speed

32

62

179

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Carracosta, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.
EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Crown Tundra #148
EV yield
2 Def
Catch rate
45
Base Exp.
173
Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30 cycles
Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tirtouga

Tirtouga

Crown #147

Level 37

Carracosta

Carracosta

Crown #148

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Frigid Sea

Wild Pokémon

Special Overworld Encounters67-

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

Special Overworld Encounters67-

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

Special Overworld Encounters67-

The Crown Tundra Expansion Pass required, Thunderstorm

Sword
LocationMethodLevelChanceConditions

Frigid Sea

Wild Pokémon

Special Overworld Encounters67-

The Crown Tundra Expansion Pass required, Normal Weather

Frigid Sea

Wild Pokémon

Special Overworld Encounters67-

The Crown Tundra Expansion Pass required, Raining

Frigid Sea

Wild Pokémon

Special Overworld Encounters67-

The Crown Tundra Expansion Pass required, Thunderstorm

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartWithdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
StartProtect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
StartAqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020
9Smack Down

The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
12Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
15Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
18Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
21Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
24Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
27Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
30Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
33Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
36Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
41Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
46Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
51Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15
Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM15Dig

The user burrows into the ground, then attacks on the next turn.

Ground8010010
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM36Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM45Dive

Diving on the first turn, the user floats up and attacks on the next turn.

Water8010010
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM53Mud Shot

The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.

Ground559515
TM54Rock Blast

The user hurls hard rocks at the target. Two to five rocks are launched in a row.

Rock259010
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM61Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM81Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

Ground6010020
TM83Razor Shell

The user cuts its target with sharp shells. This may also lower the target’s Defense stat.

Water759510
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR03Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TR04Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR07Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
TR10Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TR16Waterfall

The user charges at the target and may make it flinch.

Water8010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR31Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
TR32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR45Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR64Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.

Fighting120705
TR67Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def stat.

Ground9010010
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR74Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR76Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010
Moves this Pokémon can learn from move tutors in this game.
Class
Meteor Beam

In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Rock1209010
Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--5
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal--5
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Learn as Tirtouga, then retain through evolution.

Normal--5
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-10015
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark6510020
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Dark6510020
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Learn as Tirtouga, then retain through evolution.

Dark6510020
Rock Polish

The user polishes its body to reduce drag. This sharply raises the Speed stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock--20
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Rock Throw

The user picks up and throws a small rock at the target to attack.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock509015
Rock Throw

The user picks up and throws a small rock at the target to attack.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rock509015
Rock Throw

The user picks up and throws a small rock at the target to attack.

Learn as Tirtouga, then retain through evolution.

Rock509015
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Rock309020
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Rock309020
Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Learn as Tirtouga, then retain through evolution.

Rock309020
Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal807520
Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Normal807520
Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Learn as Tirtouga, then retain through evolution.

Normal807520
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water6010020
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient.

Water6010020
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Learn as Tirtouga, then retain through evolution.

Water6010020
Ability options available to this Pokémon in this game.

Solid Rock

Ability Slot 1

Reduces the power of supereffective attacks taken.

Decreases damage taken from super-effective moves by 1/4.

Sturdy

Ability Slot 2

It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

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