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Carracosta

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Carracosta in Pokémon Omega Ruby & Alpha Sapphire

#565 in the Omega Ruby and Alpha Sapphire Pokédex • Prototurtle Pokémon

Carracosta in the National Pokédex
Carracosta sprite

Normal

Shiny Carracosta sprite

Shiny

Pokédex entries

Omega Ruby

They can live both in the ocean and on land. A slap from one of them is enough to open a hole in the bottom of a tanker.

Alpha Sapphire

It could knock out a foe with a slap from one of its developed front appendages and chew it up, shell or bones and all.

Pokémon details

Types

WaterRock

Category

Prototurtle Pokémon

Height

1.2 m (3'11")

Weight

81 kg (178.6 lbs)

National Pokédex

#0565

Carracosta in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

74

258

352

Attack

108

198

346

Defense

133

243

401

Sp. Atk

83

153

291

Sp. Def

65

121

251

Speed

32

62

179

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Carracosta, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 Def
Catch rate
45
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tirtouga

Tirtouga

#564

Level 37

Carracosta

Carracosta

#565

Evolution

Alpha Sapphire exclusive

Evolve Tirtouga (Level 37). Tirtouga is revived from the Cover Fossil, which is Alpha Sapphire exclusive; trade one over to obtain Carracosta in Omega Ruby.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartWithdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
StartBide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
StartRollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
5Rollout

The user continually rolls into the target over five turns. It becomes more powerful each time it hits.

Rock309020
8Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
11Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
15Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Water4010020
18Ancient Power

The user attacks with a prehistoric power. This may also raise all the user’s stats at once.

Rock601005
21Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
25Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10
28Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
31Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
35Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
40Shell Smash

The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.

Normal--15
45Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
51Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
56Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
61Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Omega Ruby and Alpha Sapphire.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TM14Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TM15Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes every Pokémon around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the next turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.

Fighting120705
TM55Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the target with sharpened stones from below. Critical hits land more easily.

Rock100805
TM78Bulldoze

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Secret Power

An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base.

Normal7010020
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20
HM03Surf

The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.

Water9010015
HM04Strength

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

Water8010015
HM06Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

Fighting4010015
HM07Dive

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Water8010010

Moves this Pokémon can learn from move tutors in this game.
Class
Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5
Earth Power

The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.

Ground9010010
Icy Wind

The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.

Ice559515
Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
Iron Head

The user slams the target with its steel-hard head. This may also make the target flinch.

Steel8010015
Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Low Kick

A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power.

Fighting-10020
Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
Stealth Rock

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Rock--20
Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015

Learn before evolving. Some moves must be retained from breeding or a prior stage.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Tirtouga — breeding

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Tirtouga — breeding

Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10

Tirtouga — breeding

Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015

Tirtouga — breeding

Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520

Tirtouga — breeding

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Tirtouga — breeding

Transfers, local trades, historical distributions, Sketch and costume changes have separate requirements. These options do not guarantee every four-move combination.
Class
Acquisition source
Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Generation III–V import via Poké Transporter and Pokémon Bank

Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015

Trade from X/Y; retain through local trade and evolution where applicable

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Generation III–V import via Poké Transporter and Pokémon Bank

Flail

The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power.

Normal-10015

Trade from X/Y; retain through local trade and evolution where applicable

Guard Swap

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

Psychic--10

Trade from X/Y; retain through local trade and evolution where applicable

Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015

Generation III–V import via Poké Transporter and Pokémon Bank

Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015

Trade from X/Y; retain through local trade and evolution where applicable

Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520

Generation III–V import via Poké Transporter and Pokémon Bank

Slam

The target is slammed with a long tail, vines, or the like to inflict damage.

Normal807520

Trade from X/Y; retain through local trade and evolution where applicable

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Generation III–V import via Poké Transporter and Pokémon Bank

Whirlpool

The user traps the target in a violent swirling whirlpool for four to five turns.

Water358515

Trade from X/Y; retain through local trade and evolution where applicable

Ability options available to this Pokémon in this game.

Solid Rock

Ability Slot 1

Reduces damage from supereffective attacks.

Decreases damage taken from super-effective moves by 1/4.

Sturdy

Ability Slot 2

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed stat in rain.

Doubles Speed during rain.

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