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Carracosta

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Carracosta in Pokémon Black & White

#71 in the Unova Pokédex • Prototurtle Pokémon

Carracosta in the National Pokédex
Carracosta sprite

Normal

Shiny Carracosta sprite

Shiny

Pokédex entries

Pokémon Black

They can live both in the ocean and on land. A slap from one of them is enough to open a hole in the bottom of a tanker.

Pokémon White

Incredible jaw strength enables them to chew up steel beams and rocks along with their prey.

Pokémon details

Types

WaterRock

Category

Prototurtle Pokémon

Height

1.2 m (3'11")

Weight

81 kg (178.6 lbs)

National Pokédex

#0565

Pokédex

#71

Carracosta in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

74

258

352

Attack

108

198

346

Defense

133

243

401

Sp. Atk

83

153

291

Sp. Def

65

121

251

Speed

32

62

179

Total

495

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Carracosta, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #71
EV yield
2 Def
Catch rate
45
Base Exp.
173

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
87.5% male
12.5% female
Egg cycles
30

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Tirtouga

Tirtouga

#70

Level 37

Carracosta

Carracosta

#71

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
StartWithdraw

The user withdraws its body into its hard shell, raising its Defense stat.

Water--40
StartBide

The user endures attacks for two turns, then strikes back to cause double the damage taken.

Normal--10
StartRollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
5Rollout

The user continually rolls into the target over five turns. It becomes stronger each time it hits.

Rock309020
8Bite

The target is bitten with viciously sharp fangs. It may make the target flinch.

Dark6010025
11Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
15Aqua Jet

The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

Water4010020
18Ancient Power

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

Rock601005
21Crunch

The user crunches up the target with sharp fangs. It may also lower the target’s Defense stat.

Dark8010015
25Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.

Rock--10
28Brine

If the target’s HP is down to about half, this attack will hit with double the power.

Water6510010
31Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
35Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
40Shell Smash

The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.

Normal--15
45Aqua Tail

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Water909010
51Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
56Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
61Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water120805

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM13Ice Beam

The target is struck with an icy-cold beam of energy. It may also freeze the target solid.

Ice9510010
TM14Blizzard

A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.

Ice120705
TM15Hyper Beam

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

Normal150905
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM18Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

Water--5
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM23Smack Down

The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.

Rock5010015
TM26Earthquake

The user sets off an earthquake that strikes those around it.

Ground10010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM28Dig

The user burrows, then attacks on the second turn. It can also be used to exit dungeons.

Ground8010010
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM37Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

Rock--10
TM39Rock Tomb

Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.

Rock508010
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM52Focus Blast

The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.

Fighting120705
TM55Scald

The user shoots boiling hot water at its target. It may also leave the target with a burn.

Water8010015
TM68Giga Impact

The user charges at the target using every bit of its power. The user must rest on the next turn.

Normal150905
TM69Rock Polish

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

Rock--20
TM71Stone Edge

The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.

Rock100805
TM78Bulldoze

The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.

Ground6010020
TM80Rock Slide

Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.

Rock759010
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM94Rock Smash

The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.

Fighting4010015
HM03Surf

It swamps the area around the user with a giant wave. It can also be used for crossing water.

Water9510015
HM04Strength

The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.

Normal8010015
HM05Waterfall

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

Water8010015
HM06Dive

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Water8010010

Learn these before evolving. The source describes the earlier form’s method; egg and Light Ball moves must be retained through evolution. Four-move combinations are not certified by this list.
Class
Acquisition
Body Slam

The user drops onto the target with its full body weight. It may also leave the target with paralysis.

Normal8510015

Prior evolution: egg

Flail

The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.

Normal-10015

Prior evolution: egg

Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15

Prior evolution: egg

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Prior evolution: egg

Rock Throw

The user picks up and throws a small rock at the target to attack.

Rock509015

Prior evolution: egg

Slam

The target is slammed with a long tail, vines, etc., to inflict damage.

Normal807520

Prior evolution: egg

Water Pulse

The user attacks the target with a pulsing blast of water. It may also confuse the target.

Water6010020

Prior evolution: egg

Whirlpool

Traps foes in a violent swirling whirlpool for four to five turns.

Water358515

Prior evolution: egg

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Block

The user blocks the target’s way with arms spread wide to prevent escape.

Normal--5

Trade from Black 2 or White 2

Earth Power

The user makes the ground under the target erupt with power. It may also lower the target’s Sp. Def.

Ground9010010

Trade from Black 2 or White 2

Icy Wind

The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.

Ice559515

Trade from Black 2 or White 2

Iron Head

The user slams the target with its steel-hard head. It may also make the target flinch.

Steel8010015

Trade from Black 2 or White 2

Iron Tail

The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.

Steel1007515

Trade from Black 2 or White 2

Low Kick

A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.

Fighting-10020

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Stealth Rock

The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle.

Rock--20

Trade from Black 2 or White 2

Superpower

The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.

Fighting1201005

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Solid Rock

Ability Slot 1

Reduces damage from supereffective attacks.

Decreases damage taken from super-effective moves by 1/4.

Sturdy

Ability Slot 2

It cannot be knocked out with one hit.

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Swift Swim(Hidden Ability)

Boosts the Pokémon’s Speed in rain.

Doubles Speed during rain.

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