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Bronzong

#119 in the Sword and Shield Pokédex • Bronze Bell Pokémon

Sword

Some believe it to be a deity that summons rain clouds. When angered, it lets out a warning cry that rings out like the tolling of a bell.

Shield

Many scientists suspect that this Pokémon originated outside the Galar region, based on the patterns on its body.

Pokédexes

Galar #119Crown Tundra #88

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 Def, 1 SpD

Gender Ratio

Genderless

Capture Rate

90

Base Experience

175
PokémonRequiresEvolution
Bronzor

Bronzor

#118

Level 33

Bronzong

Bronzong

#119

Bronzor

Riolu

Bronzong normal sprite

Normal

Shiny Bronzong sprite

Shiny

Bronzong

Bronze Bell Pokémon

#119
SteelPsychic

Height

1.3 m

Weight

187 kg

Base XP

175

Abilities

LevitateHeatproofHeavy Metal

HP

67

Attack

89

Defense

116

Sp. Atk

79

Sp. Def

116

Speed

33

Total

500

Type Chart

Weaknesses

Takes 2× from

FireGround

Resistances

Takes 0× from

Poison

Takes 0.25× from

Psychic

Takes 0.5× from

NormalGrassIceFlyingRockDragonSteel
Class
Description
StartBlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartConfuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

StartSunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

StartWeather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

StartBlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

StartPaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

12ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

16Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

20HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

24SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

28ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

32Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

38Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

44Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

50Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

56Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Class
Description
TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM46Weather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM60Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM61Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

TM62Speed SwapPsychicStatus--10

The user exchanges Speed stats with the target.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM91Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR52Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR70Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR79Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR99Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Class
Description
Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Meteor BeamRockSpecial1209010

In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel RollerSteelPhysical1301005

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Levitate

Ability Slot 1

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Evades Ground moves.

Heatproof

Ability Slot 2

The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.

Halves damage from Fire moves and burns.

Heavy Metal

Hidden Ability

Doubles the Pokémon’s weight.

Doubles the Pokémon's weight.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Bronzong

Bronzong

#119 in the Sword and Shield Pokédex • Bronze Bell Pokémon

Sword

Some believe it to be a deity that summons rain clouds. When angered, it lets out a warning cry that rings out like the tolling of a bell.

Shield

Many scientists suspect that this Pokémon originated outside the Galar region, based on the patterns on its body.

Pokédexes

Galar #119Crown Tundra #88

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 Def, 1 SpD

Gender Ratio

Genderless

Capture Rate

90

Base Experience

175
PokémonRequiresEvolution
Bronzor

Bronzor

#118

Level 33

Bronzong

Bronzong

#119

Bronzor

Riolu

Bronzong normal sprite

Normal

Shiny Bronzong sprite

Shiny

Bronzong

Bronze Bell Pokémon

#119
SteelPsychic

Height

1.3 m

Weight

187 kg

Base XP

175

Abilities

LevitateHeatproofHeavy Metal

HP

67

Attack

89

Defense

116

Sp. Atk

79

Sp. Def

116

Speed

33

Total

500

Type Chart

Weaknesses

Takes 2× from

FireGround

Resistances

Takes 0× from

Poison

Takes 0.25× from

Psychic

Takes 0.5× from

NormalGrassIceFlyingRockDragonSteel
Class
Description
StartBlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartConfuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

StartSunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

StartWeather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

StartBlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

StartPaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

12ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

16Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

20HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

24SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

28ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

32Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

38Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

44Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

50Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

56Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Class
Description
TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM09Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM11Solar BeamGrassSpecial12010010

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

TM17Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM18ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM19SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM22Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM33Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

TM34Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM44ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM46Weather BallNormalSpecial5010010

This attack move varies in power and type depending on the weather.

TM48Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM57PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM60Power SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.

TM61Guard SwapPsychicStatus--10

The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.

TM62Speed SwapPsychicStatus--10

The user exchanges Speed stats with the target.

TM70Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM71Wonder RoomPsychicStatus--10

The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM77HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

TM81BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM91Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TR10EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TR11PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR25PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR33Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TR34Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TR38TrickPsychicStatus-10010

The user catches the target off guard and swaps its held item with its own.

TR40Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR49Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TR52Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TR69Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TR70Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR74Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TR76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

TR77Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TR79Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR99Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user’s Defense, the more damage it can inflict on the target.

Class
Description
Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. This move’s power goes up and damages all opposing Pokémon on Psychic Terrain.

Meteor BeamRockSpecial1209010

In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.

Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel RollerSteelPhysical1301005

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Levitate

Ability Slot 1

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Evades Ground moves.

Heatproof

Ability Slot 2

The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.

Halves damage from Fire moves and burns.

Heavy Metal

Hidden Ability

Doubles the Pokémon’s weight.

Doubles the Pokémon's weight.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.