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Bronzong

Bronzong

Paldea #154 in the Scarlet and Violet Pokédex • Bronze Bell Pokémon

Bronzong

Paldea #154 in the Scarlet and Violet Pokédex • Bronze Bell Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

67

244

338

Attack

89

164

304

Defense

116

213

364

Sp. Atk

79

146

282

Sp. Def

116

213

364

Speed

33

63

181

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Bronzor

Bonsly

Bronzong normal sprite

Normal

Shiny Bronzong sprite

Shiny

Bronzong

Bronze Bell Pokémon

Paldea #154
SteelPsychic

Height

1.3 m (4'03")

Weight

187 kg (412.3 lbs)

Abilities

LevitateHeatproofHeavy Metal(Hidden Ability)

It's Super Effective

Damage multipliers Bronzong takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Ground

Ghost

Dark

Resists

Poison

Psychic

0.25×

Normal

0.5×

Grass

0.5×

Ice

0.5×

Flying

0.5×

Rock

0.5×

Dragon

0.5×

Steel

0.5×

Fairy

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Paldea #154Kitakami #155
EV yield
1 Def, 1 SpD
Catch rate
90
Base Exp.
175

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Mineral
Gender
Genderless
Egg cycles
20 (5,120 steps)

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bronzor

Bronzor

Paldea #153

Level 33

Bronzong

Bronzong

Paldea #154

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartBlockNormalStatus--5

The user blocks the target's way with arms spread wide to prevent the target from fleeing.

StartTackleNormalPhysical4010035

A physical attack in which the user charges and slams into the target with its whole body.

StartConfusionPsychicSpecial5010025

The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.

StartConfuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

StartSunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

StartWeather BallNormalSpecial5010010

This move's type and power change depending on the weather at the time the move is used.

StartPaybackDarkPhysical5010010

The user stores power, then attacks. This move's power is doubled if the user moves after the target.

12ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

16Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

20HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall asleep.

24SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

28ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

32Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

38Iron DefenseSteelStatus--15

The user hardens its body's surface like iron, sharply boosting its Defense stat.

44Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

50Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

56Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Machines

Moves this Pokémon can learn from Technical Machines in Pokémon Scarlet and Violet.
Class
Description
TM001Take DownNormalPhysical908520

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

TM007ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM016PsybeamPsychicSpecial6510020

The target is attacked with a peculiar ray. This may also confuse the target.

TM017Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that causes confusion.

TM023Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

TM025FacadeNormalPhysical7010020

This move's power is doubled if the user is poisoned, burned, or paralyzed.

TM028BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.

TM029HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

TM036Rock TombRockPhysical609515

The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.

TM041Stored PowerPsychicSpecial2010010

The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.

TM042Night ShadeGhostSpecial-10015

The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.

TM047EndureNormalStatus--10

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

TM049Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.

TM050Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

TM051SandstormRockStatus--10

A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.

TM054PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This move deals physical damage.

TM059Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

TM066Body SlamNormalPhysical8510015

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

TM070Sleep TalkNormalStatus--10

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

TM074ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical moves for five turns.

TM075Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special moves for five turns.

TM076Rock BlastRockPhysical259010

The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.

TM081Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move's power.

TM084Stomping TantrumGroundPhysical7510010

Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.

TM085RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

TM086Rock SlideRockPhysical759010

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM089Body PressFightingPhysical8010010

The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.

TM092ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

TM093Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.

TM098Skill SwapPsychicStatus--10

The user employs its psychic power to exchange Abilities with the target.

TM099Iron HeadSteelPhysical8010015

The user slams the target with its steel-hard head. This may also make the target flinch.

TM101Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TM103SubstituteNormalStatus--10

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

TM104Iron DefenseSteelStatus--15

The user hardens its body's surface like iron, sharply boosting its Defense stat.

TM109TrickPsychicStatus-10010

The user catches the target off guard and swaps the target's held item with its own.

TM114Shadow BallGhostSpecial8010015

The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM116Stealth RockRockStatus--20

The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.

TM120PsychicPsychicSpecial9010010

The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.

TM121Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

TM124Ice SpinnerIcePhysical8010015

The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.

TM129Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.

TM130Helping HandNormalStatus--20

The user assists an ally by boosting the power of that ally's attack.

TM138Psychic TerrainPsychicStatus--10

This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

TM149EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM152Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can't move on the next turn.

TM161Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM163Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can't move on the next turn.

TM168Solar BeamGrassSpecial12010010

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

TM170Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

TM171Tera BlastNormalSpecial8010010

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

TM178GravityPsychicStatus--5

Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.

TM180Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.

TM193Weather BallNormalSpecial5010010

This move's type and power change depending on the weather at the time the move is used.

TM203Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM217Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

TM218Expanding ForcePsychicSpecial8010010

The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.

TM220Meteor BeamRockSpecial1209010

The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.

TM223Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.

TM225Hard PressSteelPhysical010010

The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.

TM228Psychic NoisePsychicSpecial7510010

The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Traits

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

By floating in the air, the Pokémon receives full immunity to all Ground-type moves.

Evades Ground moves.

Heatproof

Ability Slot 2

The Pokémon's heatproof body halves the damage taken from Fire-type moves.

Halves damage from Fire moves and burns.

Heavy Metal(Hidden Ability)

Doubles the Pokémon's weight.

Doubles the Pokémon's weight.

Paldea #153

Bronzor

Paldea #87

Bonsly

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