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HG/SS / Pokédex

Bronzong

Back to Pokédex

Bronzong

#437 in the HeartGold & SoulSilver Pokédex • Bronze Bell Pokémon

Bronzong sprite

Normal

Shiny Bronzong sprite

Shiny

Pokédex entries

HeartGold

Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.

SoulSilver

Ancient people believed that petitioning BRONZONG for rain was the way to make crops grow.

Details

Types

SteelPsychic

Category

Bronze Bell Pokémon

Height

1.3 m (4'03")

Weight

187 kg (412.3 lbs)

National Pokédex

#0437

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

67

244

338

Attack

89

164

304

Defense

116

213

364

Sp. Atk

79

146

282

Sp. Def

116

213

364

Speed

33

63

181

Total

500

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

It's Super Effective

Type-only matchups for Bronzong, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
1 Def, 1 SpD
Catch rate
90
Base Exp.
188

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
Genderless
Egg cycles
20 (5,355 nominal steps)

Normal-day estimate. Hatch-check timing, certain calendar dates, and Flame Body or Magma Armor can change the steps needed.

Evolution

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Bronzor

Bronzor

#436

Level 33

Bronzong

Bronzong

#437

Encounters

Known encounter locations for this Pokémon in this game.
HeartGold
LocationMethodLevelChanceConditions

Johto Safari Zone

Safari Zone Forest

Walking in tall grass or a cave4510%

Safari blocks unlocked; requires at least 56 peak points, 35 forest points, counting area-age upgrades. Native bonus index 5: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., In the morning

Johto Safari Zone

Safari Zone Forest

Walking in tall grass or a cave4410%

Safari blocks unlocked; requires at least 56 peak points, 35 forest points, counting area-age upgrades. Native bonus index 5: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., During the day

Johto Safari Zone

Safari Zone Forest

Walking in tall grass or a cave4410%

Safari blocks unlocked; requires at least 56 peak points, 35 forest points, counting area-age upgrades. Native bonus index 5: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., At night

SoulSilver
LocationMethodLevelChanceConditions

Johto Safari Zone

Safari Zone Forest

Walking in tall grass or a cave4510%

Safari blocks unlocked; requires at least 56 peak points, 35 forest points, counting area-age upgrades. Native bonus index 5: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., In the morning

Johto Safari Zone

Safari Zone Forest

Walking in tall grass or a cave4410%

Safari blocks unlocked; requires at least 56 peak points, 35 forest points, counting area-age upgrades. Native bonus index 5: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., During the day

Johto Safari Zone

Safari Zone Forest

Walking in tall grass or a cave4410%

Safari blocks unlocked; requires at least 56 peak points, 35 forest points, counting area-age upgrades. Native bonus index 5: selected only if fewer than 10 earlier eligible bonus entries for this area/method. Each selected slot 10%;, other eligibility can add slots of the same species., At night

Held Items

Items this Pokémon may hold when encountered in the wild.
HeartGold
5%
SoulSilver
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartTackleNormalPhysical359535

A physical attack in which the user charges and slams into the foe with its whole body.

StartConfusionPsychicSpecial5010025

The foe is hit by a weak telekinetic force. It may also leave the foe confused.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

StartRain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

StartSunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

StartImprisonPsychicStatus--10

If the foe knows any move also known by the user, the foe is prevented from using it.

7HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

12ImprisonPsychicStatus--10

If the foe knows any move also known by the user, the foe is prevented from using it.

14Confuse RayGhostStatus-10010

The foe is exposed to a sinister ray that triggers confusion.

19ExtrasensoryPsychicSpecial8010030

The user attacks with an odd, unseeable power. It may also make the foe flinch.

26Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

30SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

33BlockNormalStatus--5

The user blocks the foe’s way with arms spread wide to prevent escape.

38Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

43Future SightPsychicSpecial809015

Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

50Feint AttackDarkPhysical60-20

The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.

61PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

67Heal BlockPsychicStatus-10015

The user prevents the foe from using any HP-recovery moves for five turns.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon HeartGold and SoulSilver.
Class
Description
TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-8510

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden Power

Variable

Special30–7010015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that hits all the Pokémon in the battle.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to suppress damage from physical attacks for five turns.

TM37SandstormRockStatus--10

A five-turn sand­ storm is summoned to hurt all combatant types except Rock, Ground, and Steel.

TM39Rock TombRockPhysical508010

Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

TM43Secret PowerNormalPhysical7010020

The user attacks with a secret power. Its added effects vary depending on the user’s environment.

TM44RestPsychicStatus--10

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM48Skill SwapPsychicStatus--10

The user employs its psychic power to exchange abilities with the foe.

TM57Charge BeamElectricSpecial509010

The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.

TM58EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TM64ExplosionNormalPhysical2501005

The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM66PaybackDarkPhysical5010010

If the user can use this attack after the foe attacks, its power is doubled.

TM67RecycleNormalStatus--10

The user recycles a held item that has been used in battle so it can be used again.

TM68Giga ImpactNormalPhysical150905

The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. It can sharply raise the Speed stat.

TM70FlashNormalStatus-10020

The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.

TM74Gyro BallSteelPhysical-1005

The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.

TM76Stealth RockRockStatus--20

The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the foe.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.

TM82Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM83Natural GiftNormalPhysical-10015

The user draws power to attack by using its held Berry. The Berry determines its type and power.

TM85Dream EaterPsychicSpecial10010015

An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.

TM86Grass KnotGrassSpecial-10020

The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

HM04StrengthNormalPhysical8010015

The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.

HM06Rock SmashFightingPhysical4010015

The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
Ancient PowerRockSpecial601005

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

BlockNormalStatus--5

The user blocks the foe’s way with arms spread wide to prevent escape.

GravityPsychicStatus--5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.

Iron HeadSteelPhysical8010015

The foe slams the target with its steel-hard head. It may also make the target flinch.

RolloutRockPhysical309020

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

Signal BeamBugSpecial7510015

The user attacks with a sinister beam of light. It may also confuse the target.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

TrickPsychicStatus-10010

The user catches the foe off guard and swaps the foe’s held item with its own.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

Traits

Ability options available to this Pokémon in this game.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

Heatproof

Ability Slot 2

Weakens the power of Fire-type moves.

Halves damage from Fire moves and burns.

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