Sprout Tower Sprout Tower (2F) | Walking in tall grass or a cave | 3 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Sprout Tower Sprout Tower (2F) | Walking in tall grass or a cave | 4 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Sprout Tower Sprout Tower (3F) | Walking in tall grass or a cave | 3 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Sprout Tower Sprout Tower (3F) | Walking in tall grass or a cave | 4 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Burned Tower Burned Tower (1F) | Walking in tall grass or a cave | 13 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Burned Tower Burned Tower (1F) | Walking in tall grass or a cave | 14 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Burned Tower Burned Tower (B1F) | Walking in tall grass or a cave | 14 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Burned Tower Burned Tower (B1F) | Walking in tall grass or a cave | 14 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (2F) | Walking in tall grass or a cave | 20 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (2F) | Walking in tall grass or a cave | 21 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (3F) | Walking in tall grass or a cave | 20 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (3F) | Walking in tall grass or a cave | 21 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (4F) | Walking in tall grass or a cave | 20 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (4F) | Walking in tall grass or a cave | 21 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (5F) | Walking in tall grass or a cave | 20 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (5F) | Walking in tall grass or a cave | 21 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (6F) | Walking in tall grass or a cave | 20 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (6F) | Walking in tall grass or a cave | 21 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (7F) | Walking in tall grass or a cave | 20 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (7F) | Walking in tall grass or a cave | 21 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (8F) | Walking in tall grass or a cave | 20 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (8F) | Walking in tall grass or a cave | 21 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (9F) | Walking in tall grass or a cave | 20 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (9F) | Walking in tall grass or a cave | 21 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (10F) | Walking in tall grass or a cave | 20 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Bell Tower Bell Tower (10F) | Walking in tall grass or a cave | 21 | 10% | Sinnoh Sound actively playing on Thursday; National Pokédex required |
Pokéwalker Pokéwalker: Rally | Pokéwalker (selected candidate group) | 15 | - | Historical Japanese course distribution; English-game acquisition eligibility not established, label as imported Pokémon / previously unlocked course only. Group A candidate; one of the two candidates in each group is selected for the outing., At least 1,000 daily steps (25% fewer with an advantageous type); species and group encounter probabilities depend on selection and steps. Fixed moves: peck, growl, mirror move, sing. |