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Bronzong

#437 in the X and Y Pokédex • Bronze Bell Pokémon

Pokémon X

In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.

Pokémon Y

Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.

Pokédexes

-

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 Def, 1 SpD

Gender Ratio

Genderless

Capture Rate

90

Base Experience

175
PokémonRequiresEvolution
Bronzor

Bronzor

#436

Level 33

Bronzong

Bronzong

#437

Pokémon X

LocationMethodLevelChanceConditions

Friend Safari

Friend Safari (Steel)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Pokémon Y

LocationMethodLevelChanceConditions

Friend Safari

Friend Safari (Steel)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Bronzor

Chatot

Bronzong normal sprite

Normal

Shiny Bronzong sprite

Shiny

Bronzong

Bronze Bell Pokémon

#437
SteelPsychic

Height

1.3 m

Weight

187 kg

Base XP

175

Abilities

LevitateHeatproofHeavy Metal

HP

67

Attack

89

Defense

116

Sp. Atk

79

Sp. Def

116

Speed

33

Total

500

Type Chart

Weaknesses

Takes 2× from

FireGroundGhostDark

Resistances

Takes 0× from

Poison

Takes 0.25× from

Psychic

Takes 0.5× from

NormalGrassIceFlyingRockDragonSteelFairy
Metal CoatMetal Coat
Pokémon X: 5%
Pokémon Y: 5%
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

StartRain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

StartSunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

StartImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

5HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

9ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

11Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

15PsywavePsychicSpecial-10015

The target is attacked with an odd psychic wave. The attack varies in intensity.

19Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

21Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

25SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

29Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

31Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

33BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

36Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

42ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

46PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

52Heal BlockPsychicStatus-10015

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

58Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

Heatproof

Ability Slot 2

Weakens the power of Fire-type moves.

Halves damage from Fire moves and burns.

Heavy Metal

Hidden Ability

Doubles the Pokémon’s weight.

Doubles the Pokémon's weight.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Bronzong

Bronzong

#437 in the X and Y Pokédex • Bronze Bell Pokémon

Pokémon X

In ages past, this Pokémon was revered as a bringer of rain. It was found buried in the ground.

Pokémon Y

Ancient people believed that petitioning Bronzong for rain was the way to make crops grow.

Pokédexes

-

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

1 Def, 1 SpD

Gender Ratio

Genderless

Capture Rate

90

Base Experience

175
PokémonRequiresEvolution
Bronzor

Bronzor

#436

Level 33

Bronzong

Bronzong

#437

Pokémon X

LocationMethodLevelChanceConditions

Friend Safari

Friend Safari (Steel)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Pokémon Y

LocationMethodLevelChanceConditions

Friend Safari

Friend Safari (Steel)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Bronzor

Chatot

Bronzong normal sprite

Normal

Shiny Bronzong sprite

Shiny

Bronzong

Bronze Bell Pokémon

#437
SteelPsychic

Height

1.3 m

Weight

187 kg

Base XP

175

Abilities

LevitateHeatproofHeavy Metal

HP

67

Attack

89

Defense

116

Sp. Atk

79

Sp. Def

116

Speed

33

Total

500

Type Chart

Weaknesses

Takes 2× from

FireGroundGhostDark

Resistances

Takes 0× from

Poison

Takes 0.25× from

Psychic

Takes 0.5× from

NormalGrassIceFlyingRockDragonSteelFairy
Metal CoatMetal Coat
Pokémon X: 5%
Pokémon Y: 5%
Class
Description
StartTackleNormalPhysical5010035

A physical attack in which the user charges and slams into the target with its whole body.

StartConfusionPsychicSpecial5010025

The target is hit by a weak telekinetic force. This may also confuse the target.

StartHypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

StartRain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

StartSunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

StartImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

5HypnosisPsychicStatus-6020

The user employs hypnotic suggestion to make the target fall into a deep sleep.

9ImprisonPsychicStatus--10

If opposing Pokémon know any move also known by the user, they are prevented from using it.

11Confuse RayGhostStatus-10010

The target is exposed to a sinister ray that triggers confusion.

15PsywavePsychicSpecial-10015

The target is attacked with an odd psychic wave. The attack varies in intensity.

19Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

21Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

25SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

29Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

31Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

33BlockNormalStatus--5

The user blocks the target’s way with arms spread wide to prevent escape.

36Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

42ExtrasensoryPsychicSpecial8010020

The user attacks with an odd, unseeable power. This may also make the target flinch.

46PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

52Heal BlockPsychicStatus-10015

For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.

58Heavy SlamSteelPhysical-10010

The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power.

Class
Description
HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

TM03PsyshockPsychicSpecial8010010

The user materializes an odd psychic wave to attack the target. This attack does physical damage.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM16Light ScreenPsychicStatus--30

A wondrous wall of light is put up to reduce damage from special attacks for five turns.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status conditions for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

TM26EarthquakeGroundPhysical10010010

The user sets off an earthquake that strikes every Pokémon around it.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM29PsychicPsychicSpecial9010010

The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33ReflectPsychicStatus--20

A wondrous wall of light is put up to reduce damage from physical attacks for five turns.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM64ExplosionNormalPhysical2501005

The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM69Rock PolishRockStatus--20

The user polishes its body to reduce drag. This can sharply raise the Speed stat.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM74Gyro BallSteelPhysical-1005

The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM78BulldozeGroundPhysical6010020

The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM91Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat.

TM92Trick RoomPsychicStatus--5

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Levitate

Ability Slot 1

Gives full immunity to all Ground-type moves.

Evades Ground moves.

Heatproof

Ability Slot 2

Weakens the power of Fire-type moves.

Halves damage from Fire moves and burns.

Heavy Metal

Hidden Ability

Doubles the Pokémon’s weight.

Doubles the Pokémon's weight.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.