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Morpeko Hangry

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Morpeko Hangry in Pokémon Sword & Shield

Galar Pokédex #344 • Two-Sided Pokémon

Morpeko Hangry in the National Pokédex
Morpeko Hangry sprite

Normal

Shiny Morpeko Hangry sprite

Shiny

This is a temporary battle form. Acquisition and breeding use the underlying ordinary Pokémon; it is not a separately hatched form.

Pokédex entries

Sword

As it eats the seeds stored up in its pocket-like pouches, this Pokémon is not just satisfying its constant hunger. It’s also generating electricity.

Shield

It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.

Pokémon details

Types

ElectricDark

Category

Two-Sided Pokémon

Abilities

Height

0.3 m (1'00")

Weight

3 kg (6.6 lbs)

National Pokédex

#0877

Pokédex

Galar #344

Morpeko Hangry in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

58

226

320

Attack

95

175

317

Defense

58

108

236

Sp. Atk

70

130

262

Sp. Def

58

108

236

Speed

97

179

322

Total

436

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Morpeko Hangry, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #344Isle of Armor #104Crown Tundra #157
EV yield
2 Spe
Catch rate
180
Base Exp.
153

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
Temporary form does not hatch from Eggs

Evolution requirements shown in a compact table or chain view.
Morpeko

Morpeko

Galar #344

No evolutions

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartTail Whip

The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.

Normal-10030
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
5Leer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
10Power Trip

The user boasts its strength and attacks the target. The more the user’s stats are raised, the greater the move’s power.

Dark2010010
15Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
20Flatter

Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat.

Dark-10015
25Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
30Spark

The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.

Electric6510020
35Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Dark-10015
40Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
45Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
50Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
55Aura Wheel

Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move’s type changes depending on the user’s form.

Electric11010010
60Thrash

The user rampages and attacks for two to three turns. The user then becomes confused.

Normal12010010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM05Thunder Punch

The target is punched with an electrified fist. This may also leave the target with paralysis.

Electric7510015
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM26Scary Face

The user frightens the target with a scary face to harshly lower its Speed stat.

Normal-10010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM42Revenge

This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.

Fighting6010010
TM43Brick Break

The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.

Fighting7510015
TM47Fake Tears

The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.

Dark-10020
TM50Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM59Fling

The user flings its held item at the target to attack. This move’s power and effects depend on the item.

Dark-10010
TM66Thunder Fang

The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.

Electric659515
TM67Ice Fang

The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.

Ice659515
TM68Fire Fang

The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.

Fire659515
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM80Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM82Electroweb

The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.

Electric559515
TM85Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM90Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--10
TM98Stomping Tantrum

Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.

Ground7510010
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR09Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR24Outrage

The user rampages and attacks for two to three turns. The user then becomes confused.

Dragon12010010
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR32Crunch

The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat.

Dark8010015
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR58Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TR59Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
TR68Nasty Plot

The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat.

Dark--20
TR80Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power.

Electric-10010
TR81Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015
TR86Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TR97Psychic Fangs

The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.

Psychic8510010

Moves this Pokémon can learn from move tutors in this game.
Class
Lash Out

The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled.

Dark751005
Rising Voltage

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Electric7010020

These moves are obtained by its ordinary underlying Pokémon through breeding or Nursery sharing and retained when it transforms in battle. Eggs do not hatch in this temporary form.
Class
Charge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
Fake Out

This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.

Normal4010010
Parting Shot

With a parting threat, the user lowers the target’s Attack and Sp. Atk stats. Then it switches with a party Pokémon.

Dark-10020
Quash

The user suppresses the target and makes its move go last.

Dark-10015
Rapid Spin

A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user’s Speed stat.

Normal5010040
Super Fang

The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half.

Normal-9010
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-8515
Tickle

The user tickles the target into laughing, reducing its Attack and Defense stats.

Normal-10020

Ability options available to this Pokémon in this game.

Hunger Switch

Ability Slot 1

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.

Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode.

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