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Klang

#114 in the Sword and Shield Pokédex • Gear Pokémon

Sword

When Klang goes all out, the minigear links up perfectly with the outer part of the big gear, and this Pokémon’s rotation speed increases sharply.

Shield

Many companies in the Galar region choose Klang as their logo. This Pokémon is considered the symbol of industrial technology.

Pokédexes

Galar #114

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

2 Def

Gender Ratio

Genderless

Capture Rate

60

Base Experience

154
PokémonRequiresEvolution
Klink

Klink

#113

Level 38

Klang

Klang

#114

Klang

Klang

#114

Level 49

Klinklang

Klinklang

#115

Klink

Klinklang

Klang normal sprite

Normal

Shiny Klang sprite

Shiny

Klang

Gear Pokémon

#114
Steel

Height

0.6 m

Weight

51 kg

Base XP

154

Abilities

PlusMinusClear Body

HP

60

Attack

80

Defense

95

Sp. Atk

70

Sp. Def

85

Speed

50

Total

440

Type Chart

Weaknesses

Takes 2× from

FireFightingGround

Resistances

Takes 0× from

Poison

Takes 0.5× from

NormalGrassIceFlyingPsychicBugRockGhostDragonDarkSteel
Class
Description
StartVise GripNormalPhysical5510030

The target is gripped and squeezed from both sides to inflict damage.

StartBindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

12Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

16Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

20AutotomizeSteelStatus--15

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

24DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

28ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

32Gear GrindSteelPhysical508515

The user attacks by throwing steel gears at its target twice.

36Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the next attack does not miss the target.

42Shift GearSteelStatus--10

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

48Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

54Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Class
Description
TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM16ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM58AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM80Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR35UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR63Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TR70Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR86Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Class
Description
Rising VoltageElectricSpecial7010020

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel RollerSteelPhysical1301005

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Plus

Ability Slot 1

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Minus

Ability Slot 2

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Clear Body

Hidden Ability

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Prevents stats from being lowered by other Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

SwSh / Pokédex

Klang

Klang

#114 in the Sword and Shield Pokédex • Gear Pokémon

Sword

When Klang goes all out, the minigear links up perfectly with the outer part of the big gear, and this Pokémon’s rotation speed increases sharply.

Shield

Many companies in the Galar region choose Klang as their logo. This Pokémon is considered the symbol of industrial technology.

Pokédexes

Galar #114

Egg Group

Mineral

Steps to Hatch

5,120

Effort Values Yielded

2 Def

Gender Ratio

Genderless

Capture Rate

60

Base Experience

154
PokémonRequiresEvolution
Klink

Klink

#113

Level 38

Klang

Klang

#114

Klang

Klang

#114

Level 49

Klinklang

Klinklang

#115

Klink

Klinklang

Klang normal sprite

Normal

Shiny Klang sprite

Shiny

Klang

Gear Pokémon

#114
Steel

Height

0.6 m

Weight

51 kg

Base XP

154

Abilities

PlusMinusClear Body

HP

60

Attack

80

Defense

95

Sp. Atk

70

Sp. Def

85

Speed

50

Total

440

Type Chart

Weaknesses

Takes 2× from

FireFightingGround

Resistances

Takes 0× from

Poison

Takes 0.5× from

NormalGrassIceFlyingPsychicBugRockGhostDragonDarkSteel
Class
Description
StartVise GripNormalPhysical5510030

The target is gripped and squeezed from both sides to inflict damage.

StartBindNormalPhysical158520

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

StartThunder ShockElectricSpecial4010030

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

StartChargeElectricStatus--20

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

12Charge BeamElectricSpecial509010

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

16Metal SoundSteelStatus-8540

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

20AutotomizeSteelStatus--15

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

24DischargeElectricSpecial8010015

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

28ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

32Gear GrindSteelPhysical508515

The user attacks by throwing steel gears at its target twice.

36Lock-OnNormalStatus--5

The user takes sure aim at the target. This ensures the next attack does not miss the target.

42Shift GearSteelStatus--10

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

48Zap CannonElectricSpecial120505

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

54Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

Class
Description
TM08Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM14Thunder WaveElectricStatus-9020

The user launches a weak jolt of electricity that paralyzes the target.

TM16ScreechNormalStatus-8540

An earsplitting screech harshly lowers the target’s Defense stat.

TM21RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM24SnoreNormalSpecial5010015

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

TM25ProtectNormalStatus--10

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

TM32SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

TM39FacadeNormalPhysical7010020

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

TM58AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

TM76RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

TM80Volt SwitchElectricSpecial7010020

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

TR08ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TR20SubstituteNormalStatus--10

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

TR26EndureNormalStatus--10

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

TR27Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TR35UproarNormalSpecial9010010

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

TR46Iron DefenseSteelStatus--15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

TR63Power GemRockSpecial8010020

The user attacks with a ray of light that sparkles as if it were made of gemstones.

TR70Flash CannonSteelSpecial8010010

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

TR83Ally SwitchPsychicStatus--15

The user teleports using a strange power and switches places with one of its allies.

TR86Wild ChargeElectricPhysical9010015

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Class
Description
Rising VoltageElectricSpecial7010020

The user attacks with electric voltage rising from the ground. This move’s power doubles when the target is on Electric Terrain.

Steel BeamSteelSpecial140955

The user fires a beam of steel that it collected from its entire body. This also damages the user.

Steel RollerSteelPhysical1301005

The user attacks while destroying the terrain. This move fails when the ground hasn’t turned into a terrain.

Plus

Ability Slot 1

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Minus

Ability Slot 2

Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Increases Special Attack to 1.5× when a friendly Pokémon has Plus or Minus.

Clear Body

Hidden Ability

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Prevents stats from being lowered by other Pokémon.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.