National Dex / Klang

Klang

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Klang

#0600 in the National Pokédex • Gear Pokémon

Klang sprite

Normal

Shiny Klang sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Gear Pokémon

Height

0.6 m (2'00")

Weight

51 kg (112.4 lbs)

National Pokédex

#0600

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

80

148

284

Defense

95

175

317

Sp. Atk

70

130

262

Sp. Def

85

157

295

Speed

50

94

218

Total

440

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Klang, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Klink

Klink

#0599

Level 38

Klang

Klang

#0600

Klang

Klang

#0600

Level 49

Klinklang

Klinklang

#0601

Klang sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Klang in Pokémon GO
Shiny Klang in Pokémon GO

Main Series

Sword & Shield

2019

Klang in Pokémon Sword & Shield
Shiny Klang in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Klang in Pokémon Ultra Sun & Ultra Moon
Shiny Klang in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Klang in Pokémon Sun & Moon
Shiny Klang in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Klang in Pokémon Omega Ruby & Alpha Sapphire
Shiny Klang in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Klang in Pokémon X & Y
Shiny Klang in Pokémon X & Y

Black 2 & White 2

2012

Klang in Pokémon Black 2 & White 2
Shiny Klang in Pokémon Black 2 & White 2

Black & White

2010

Klang in Pokémon Black & White
Shiny Klang in Pokémon Black & White

Pick a game to see what Klang learns there.
Klang in Sword and Shield

Moves Klang learns by leveling up in Sword and Shield.
Class
StartVise Grip

The target is gripped and squeezed from both sides to inflict damage.

Normal5510030
StartBind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
StartCharge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
12Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
16Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel-8540
20Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15
24Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
28Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
32Gear Grind

The user attacks by throwing steel gears at its target twice.

Steel508515
36Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Normal--5
42Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Steel--10
48Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505
54Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905

Moves Klang can learn from Technical Machines and Technical Records in Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM80Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR63Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
TR70Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TR83Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
TR86Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015

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