National Dex / Klinklang

Klinklang

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Klinklang

#0601 in the National Pokédex • Gear Pokémon

Klinklang sprite

Normal

Shiny Klinklang sprite

Shiny

Pokémon HOME art

Pokémon details

Type

Category

Gear Pokémon

Height

0.6 m (2'00")

Weight

81 kg (178.6 lbs)

National Pokédex

#0601

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

60

230

324

Attack

100

184

328

Defense

115

211

361

Sp. Atk

70

130

262

Sp. Def

85

157

295

Speed

90

166

306

Total

520

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Klinklang, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Klink

Klink

#0599

Level 38

Klang

Klang

#0600

Klang

Klang

#0600

Level 49

Klinklang

Klinklang

#0601

Klinklang sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Klinklang in Pokémon GO
Shiny Klinklang in Pokémon GO

Main Series

Sword & Shield

2019

Klinklang in Pokémon Sword & Shield
Shiny Klinklang in Pokémon Sword & Shield

Ultra Sun & Ultra Moon

2017

Klinklang in Pokémon Ultra Sun & Ultra Moon
Shiny Klinklang in Pokémon Ultra Sun & Ultra Moon

Sun & Moon

2016

Klinklang in Pokémon Sun & Moon
Shiny Klinklang in Pokémon Sun & Moon

Omega Ruby & Alpha Sapphire

2014

Klinklang in Pokémon Omega Ruby & Alpha Sapphire
Shiny Klinklang in Pokémon Omega Ruby & Alpha Sapphire

X & Y

2013

Klinklang in Pokémon X & Y
Shiny Klinklang in Pokémon X & Y

Black 2 & White 2

2012

Klinklang in Pokémon Black 2 & White 2
Shiny Klinklang in Pokémon Black 2 & White 2

Black & White

2010

Klinklang in Pokémon Black & White
Shiny Klinklang in Pokémon Black & White

Pick a game to see what Klinklang learns there.
Klinklang in Sword and Shield

Moves Klinklang learns by leveling up in Sword and Shield.
Class
StartVise Grip

The target is gripped and squeezed from both sides to inflict damage.

Normal5510030
StartBind

Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Normal158520
StartThunder Shock

A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.

Electric4010030
StartCharge

The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat.

Electric--20
StartMagnetic Flux

The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.

Electric--20
StartGear Up

The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.

Steel--20
12Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Electric509010
16Metal Sound

A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat.

Steel-8540
20Autotomize

The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

Steel--15
24Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.

Electric8010015
28Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
32Gear Grind

The user attacks by throwing steel gears at its target twice.

Steel508515
36Lock-On

The user takes sure aim at the target. This ensures the next attack does not miss the target.

Normal--5
42Shift Gear

The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.

Steel--10
48Zap Cannon

The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Electric120505
56Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
64Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--10

Moves Klinklang can learn from Technical Machines and Technical Records in Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM70Trick Room

The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Psychic--5
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM80Volt Switch

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Electric7010020
TM90Electric Terrain

The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.

Electric--10
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR09Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR46Iron Defense

The user hardens its body’s surface like iron, sharply raising its Defense stat.

Steel--15
TR63Power Gem

The user attacks with a ray of light that sparkles as if it were made of gemstones.

Rock8010020
TR70Flash Cannon

The user gathers all its light energy and releases it all at once. This may also lower the target’s Sp. Def stat.

Steel8010010
TR83Ally Switch

The user teleports using a strange power and switches places with one of its allies.

Psychic--15
TR86Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015

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