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National Dex / Pincurchin

Pincurchin

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Pincurchin

#0871 in the National Pokédex • Sea Urchin Pokémon

Pincurchin sprite

Normal

Shiny Pincurchin sprite

Shiny

Pokémon HOME art

Details

Category

Sea Urchin Pokémon

Height

0.3 m (1'00")

Weight

1 kg (2.2 lbs)

National Pokédex

#0871

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

48

206

300

Attack

101

186

331

Defense

95

175

317

Sp. Atk

91

168

309

Sp. Def

85

157

295

Speed

15

31

141

Total

435

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Pincurchin, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Evolution requirements shown in a compact table or chain view.
Pincurchin

Pincurchin

#0871

No evolutions

Pincurchin sprites across all games. Select one to see its Pokédex details for that game.

Games

Pokémon GO

2016

Pincurchin in Pokémon GO
Shiny Pincurchin in Pokémon GO

Main Series

Scarlet & Violet

2022

Pincurchin in Pokémon Scarlet & Violet
Shiny Pincurchin in Pokémon Scarlet & Violet

Sword & Shield

2019

Pincurchin in Pokémon Sword & Shield
Shiny Pincurchin in Pokémon Sword & Shield

Pick a game to see what Pincurchin learns there.
Pincurchin in Scarlet and Violet

Moves Pincurchin learns by leveling up in Scarlet and Violet.
Class
StartPeck

The target is jabbed with a sharply pointed beak or horn to inflict damage.

Flying3510035
StartThunder Shock

The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.

Electric4010030
5Water Gun

The target is blasted with a forceful shot of water.

Water4010025
10Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
15Fury Attack

The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.

Normal158520
20Spark

The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.

Electric6510020
25Bubble Beam

A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.

Water6510020
30Recover

The user regenerates its cells, restoring its own HP by up to half its max HP.

Normal--5
35Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
40Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
45Poison Jab

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Poison8010020
50Zing Zap

The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.

Electric8010010
55Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies' stats.

Normal--30
60Discharge

The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.

Electric8010015
Moves Pincurchin can learn from Technical Machines in Scarlet and Violet.
Class
TM001Take Down

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Normal908520
TM007Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM022Chilling Water

The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.

Water5010020
TM023Charge Beam

The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.

Electric509010
TM025Facade

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Normal7010020
TM029Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
TM032Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM045Venoshock

The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.

Poison6510010
TM047Endure

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Normal--10
TM050Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.

Water--5
TM066Body Slam

The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TM070Sleep Talk

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Normal--10
TM072Electro Ball

The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.

Electric-10010
TM082Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM083Poison Jab

The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TM085Rest

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Psychic--5
TM090Spikes

The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

Ground--20
TM091Toxic Spikes

The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.

Poison--20
TM103Substitute

The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.

Normal--10
TM110Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

Water8510010
TM123Surf

The user attacks everything around it by swamping its surroundings with a giant wave.

Water9010015
TM126Thunderbolt

The user attacks the target with a strong electric blast. This may also leave the target with paralysis.

Electric9010015
TM134Reversal

An all-out attack that becomes more powerful the less HP the user has.

Fighting-10015
TM136Electric Terrain

The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.

Electric--10
TM142Hydro Pump

The target is blasted by a huge volume of water launched under great pressure.

Water110805
TM147Wild Charge

The user shrouds itself in electricity and smashes into its target. This also damages the user a little.

Electric9010015
TM152Giga Impact

The user charges at the target using every bit of its power. The user can't move on the next turn.

Normal150905
TM163Hyper Beam

The target is attacked with a powerful beam. The user can't move on the next turn.

Normal150905
TM166Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TM171Tera Blast

If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.

Normal8010010
TM173Charge

The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.

Electric--20
TM188Scald

The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.

Water8010015
TM202Pain Split

The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.

Normal--20
TM209Muddy Water

The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.

Water908510
TM210Supercell Slam

The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.

Electric1009515
TM211Electroweb

The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.

Electric559515
TM221Throat Chop

The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

Dark8010015
TM224Curse

A move that has different effects depending on whether the user is a Ghost type or not.

Ghost--10
Egg moves Pincurchin can learn in Scarlet and Violet.
Class
Memento

The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.

Dark-10010
Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005

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