Maractus in Pokémon Sword & Shield
Galar Pokédex #296 • Cactus Pokémon
Maractus in the National Pokédex
Normal

Shiny
Pokédex entries
Sword
With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.
Shield
Once each year, this Pokémon scatters its seeds. They’re jam-packed with nutrients, making them a precious food source out in the desert.
Pokémon details
Type

Category
Height
Weight
National Pokédex
Pokédex
Maractus in Other Games
National Dex pageMin
Max
HP
75
260
354
Attack
86
159
298
Defense
67
125
256
Sp. Atk
106
195
342
Sp. Def
67
125
256
Speed
60
112
240
Total
461
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #296 |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 255 |
| Base Exp. | 161 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 cycles |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 6 Wild Pokémon | Overworld | 29-33 | 10% | - |
Bridge Field Wild Pokémon | Overworld | 27-29 | 35% | Before the Darkest Day and Eternatus battle, Intense Sun |
Bridge Field Wild Pokémon | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 34% | Before the Darkest Day and Eternatus battle, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 34% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stony Wilderness Main Area | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Intense Sun |
Stony Wilderness Main Area | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stony Wilderness Area 2 | Overworld | 28-30 | 45% | Before the Darkest Day and Eternatus battle, Intense Sun |
Stony Wilderness Area 2 | Overworld | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stony Wilderness Area 3 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Intense Sun |
Stony Wilderness Area 3 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Fields of Honor Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Route 6 Wild Pokémon | Overworld | 29-33 | 10% | - |
Bridge Field Wild Pokémon | Overworld | 27-29 | 35% | Before the Darkest Day and Eternatus battle, Intense Sun |
Bridge Field Wild Pokémon | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 29-31 | 34% | Before the Darkest Day and Eternatus battle, Intense Sun |
Hammerlocke Hills Wild Pokémon | Overworld | 60 | 34% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stony Wilderness Main Area | Overworld | 28-30 | 35% | Before the Darkest Day and Eternatus battle, Intense Sun |
Stony Wilderness Main Area | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stony Wilderness Area 2 | Overworld | 28-30 | 45% | Before the Darkest Day and Eternatus battle, Intense Sun |
Stony Wilderness Area 2 | Overworld | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stony Wilderness Area 3 | Overworld | 28-30 | 50% | Before the Darkest Day and Eternatus battle, Intense Sun |
Stony Wilderness Area 3 | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Max Lair Dynamax Adventures | Dynamax Adventure | 65 | - | Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required |
Fields of Honor Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 35-40 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Fields of Honor Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Insular Sea Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Soothing Wetlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Training Lowlands Max Raid Battles — pool 112 (rare beam) | Max Raid Battle | 45-50 | 25% | The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Mirror Max Raid Battles — pool 28 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Peck The target is jabbed with a sharply pointed beak or horn. | ![]() | ![]() | 35 | 100 | 35 |
| Start | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 20 | 100 | 25 |
| Start | Ingrain The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out. | ![]() | ![]() | - | - | 20 |
| Start | After You The user helps the target and makes it use its move right after the user. | ![]() | ![]() | - | - | 15 |
| Start | Spiky Shield In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact. | ![]() | ![]() | - | - | 10 |
| 4 | Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. | ![]() | ![]() | - | - | 20 |
| 8 | Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 40 | 100 | 15 |
| 12 | Leech Seed A seed is planted on the target. It steals some HP from the target every turn. | ![]() | ![]() | - | 90 | 10 |
| 16 | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | ![]() | ![]() | 70 | 100 | 5 |
| 20 | Pin Missile Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ![]() | ![]() | 25 | 95 | 20 |
| 24 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| 28 | Sweet Scent A sweet scent that harshly lowers opposing Pokémon’s evasiveness. | ![]() | ![]() | - | 100 | 20 |
| 32 | Synthesis The user restores its own HP. The amount of HP regained varies with the weather. | ![]() | ![]() | - | - | 5 |
| 36 | Petal Blizzard The user stirs up a violent petal blizzard and attacks everything around it. | ![]() | ![]() | 90 | 100 | 15 |
| 40 | Cotton Spore The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats. | ![]() | ![]() | - | 100 | 40 |
| 44 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| 48 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| 52 | Acupressure The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | ![]() | ![]() | - | - | 30 |
| 56 | Petal Dance The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | ![]() | ![]() | 120 | 100 | 10 |
| 60 | Cotton Guard The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. | ![]() | ![]() | - | - | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM07 | Pin Missile Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ![]() | ![]() | 25 | 95 | 20 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| TM19 | Safeguard The user creates a protective field that prevents status conditions for five turns. | ![]() | ![]() | - | - | 25 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM46 | Weather Ball This attack move varies in power and type depending on the weather. | ![]() | ![]() | 50 | 100 | 10 |
| TM50 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM52 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| TM63 | Drain Punch An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM88 | Grassy Terrain The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ![]() | ![]() | - | - | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR23 | Spikes The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | ![]() | ![]() | - | - | 20 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR35 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| TR42 | Hyper Voice The user lets loose a horribly echoing shout with the power to inflict damage. | ![]() | ![]() | 90 | 100 | 10 |
| TR57 | Poison Jab The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | ![]() | ![]() | 80 | 100 | 20 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR71 | Leaf Storm The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ![]() | ![]() | 130 | 90 | 5 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR95 | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ![]() | ![]() | 70 | 100 | 20 |
| Class | |||||
|---|---|---|---|---|---|
| Wood Hammer The user slams its rugged body into the target to attack. This also damages the user quite a lot. | ![]() | ![]() | 120 | 100 | 15 |
| Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | ![]() | ![]() | - | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Endeavor This attack move cuts down the target’s HP to equal the user’s HP. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 5 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Water Absorb
Ability Slot 1
Restores HP if hit by a Water-type move instead of taking damage.
Absorbs Water moves, healing for 1/4 max HP.
Chlorophyll
Ability Slot 2
Boosts the Pokémon’s Speed stat in harsh sunlight.
Doubles Speed during strong sunlight.
Storm Drain(Hidden Ability)
Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Redirects eligible Water-type moves, absorbs them and raises Special Attack.

















































