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Maractus

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Maractus in Pokémon Sword & Shield

Galar Pokédex #296 • Cactus Pokémon

Maractus in the National Pokédex

Pokédex entries

Sword

With noises that could be mistaken for the rattles of maracas, it creates an upbeat rhythm, startling bird Pokémon and making them fly off in a hurry.

Shield

Once each year, this Pokémon scatters its seeds. They’re jam-packed with nutrients, making them a precious food source out in the desert.

Pokémon details

Type

Grass

Category

Cactus Pokémon

Height

1 m (3'03")

Weight

28 kg (61.7 lbs)

National Pokédex

#0556

Pokédex

Galar #296

Maractus in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

86

159

298

Defense

67

125

256

Sp. Atk

106

195

342

Sp. Def

67

125

256

Speed

60

112

240

Total

461

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Maractus, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #296
EV yield
2 SpA
Catch rate
255
Base Exp.
161

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
Maractus

Maractus

Galar #296

No evolutions

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Route 6

Wild Pokémon

Overworld29-3310%

-

Bridge Field

Wild Pokémon

Overworld27-2935%

Before the Darkest Day and Eternatus battle, Intense Sun

Bridge Field

Wild Pokémon

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Hammerlocke Hills

Wild Pokémon

Overworld29-3134%

Before the Darkest Day and Eternatus battle, Intense Sun

Hammerlocke Hills

Wild Pokémon

Overworld6034%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stony Wilderness

Main Area

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Intense Sun

Stony Wilderness

Main Area

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stony Wilderness

Area 2

Overworld28-3045%

Before the Darkest Day and Eternatus battle, Intense Sun

Stony Wilderness

Area 2

Overworld6045%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stony Wilderness

Area 3

Overworld28-3050%

Before the Darkest Day and Eternatus battle, Intense Sun

Stony Wilderness

Area 3

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Fields of Honor

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 28 (common beam)

Max Raid Battle35-4020%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 28 (common beam)

Max Raid Battle35-4020%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 28 (common beam)

Max Raid Battle45-5025%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 28 (common beam)

Max Raid Battle45-5025%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 28 (common beam)

Max Raid Battle55-6030%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 28 (common beam)

Max Raid Battle55-6030%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Route 6

Wild Pokémon

Overworld29-3310%

-

Bridge Field

Wild Pokémon

Overworld27-2935%

Before the Darkest Day and Eternatus battle, Intense Sun

Bridge Field

Wild Pokémon

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Hammerlocke Hills

Wild Pokémon

Overworld29-3134%

Before the Darkest Day and Eternatus battle, Intense Sun

Hammerlocke Hills

Wild Pokémon

Overworld6034%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stony Wilderness

Main Area

Overworld28-3035%

Before the Darkest Day and Eternatus battle, Intense Sun

Stony Wilderness

Main Area

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stony Wilderness

Area 2

Overworld28-3045%

Before the Darkest Day and Eternatus battle, Intense Sun

Stony Wilderness

Area 2

Overworld6045%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stony Wilderness

Area 3

Overworld28-3050%

Before the Darkest Day and Eternatus battle, Intense Sun

Stony Wilderness

Area 3

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Fields of Honor

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle35-4025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Fields of Honor

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Insular Sea

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Soothing Wetlands

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Training Lowlands

Max Raid Battles — pool 112 (rare beam)

Max Raid Battle45-5025%

The Isle of Armor Expansion Pass required, Permanent pool 112, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 28 (common beam)

Max Raid Battle35-4020%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 28 (common beam)

Max Raid Battle35-4020%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 28 (common beam)

Max Raid Battle45-5025%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 28 (common beam)

Max Raid Battle45-5025%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Dappled Grove

Max Raid Battles — pool 28 (common beam)

Max Raid Battle55-6030%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Mirror

Max Raid Battles — pool 28 (common beam)

Max Raid Battle55-6030%

Permanent pool 28, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Items this Pokémon may hold when encountered in the wild.
Shield
5%
Sword
5%

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartPeck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
StartIngrain

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

Grass--20
StartAfter You

The user helps the target and makes it use its move right after the user.

Normal--15
StartSpiky Shield

In addition to protecting the user from attacks, this move also damages any attacker that makes direct contact.

Grass--10
4Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
8Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
12Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
16Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
20Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
24Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
28Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness.

Normal-10020
32Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
36Petal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass9010015
40Cotton Spore

The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.

Grass-10040
44Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
48Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
52Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal--30
56Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010
60Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM07Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
TM11Solar Beam

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM16Screech

An earsplitting screech harshly lowers the target’s Defense stat.

Normal-8540
TM19Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM28Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM41Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20
TM46Weather Ball

This attack move varies in power and type depending on the weather.

Normal5010010
TM50Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM63Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM88Grassy Terrain

The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.

Grass--10
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR23Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR42Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010
TR57Poison Jab

The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.

Poison8010020
TR59Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
TR65Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat.

Grass9010010
TR71Leaf Storm

The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat.

Grass130905
TR77Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TR95Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015

Moves this Pokémon can learn from move tutors in this game.
Class
Grassy Glide

Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.

Grass7010020

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Wood Hammer

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Grass12010015
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying60-20
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Endeavor

This attack move cuts down the target’s HP to equal the user’s HP.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-1005
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark6510020
Nature Power

This attack makes use of nature’s power. Its effects vary depending on the user’s environment.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move instead of taking damage.

Absorbs Water moves, healing for 1/4 max HP.

Chlorophyll

Ability Slot 2

Boosts the Pokémon’s Speed stat in harsh sunlight.

Doubles Speed during strong sunlight.

Storm Drain(Hidden Ability)

Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.

Redirects eligible Water-type moves, absorbs them and raises Special Attack.

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