Maractus
#556 in the X and Y Pokédex • Cactus Pokémon
Maractus
#556 in the X and Y Pokédex • Cactus Pokémon
Stats
Min
Max
HP
75
260
354
Attack
86
159
298
Defense
67
125
256
Sp. Atk
106
195
342
Sp. Def
67
125
256
Speed
60
112
240
Total
461
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Normal

Shiny
Maractus
Cactus Pokémon

Growth
| Pokédexes | - |
|---|---|
| EV yield | 2 SpA |
| Catch rate | 255 |
| Base Exp. | 161 |
Eggs
| Egg Groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 20 (5,120 steps) |
Lore

Pokémon X
It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.

Pokémon Y
Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.
Encounters
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Friend Safari Friend Safari (Grass) | Walking in tall grass or a cave | 30 | 33% | Randomly assigned to Friend Safari Slot 3 |
| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Friend Safari Friend Safari (Grass) | Walking in tall grass or a cave | 30 | 33% | Randomly assigned to Friend Safari Slot 3 |
Moves
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| Start | Peck | ![]() | Physical | 35 | 100 | 35 | The target is jabbed with a sharply pointed beak or horn. |
| Start | Absorb | ![]() | Special | 20 | 100 | 25 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| Start | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
| Start | Cotton Guard | ![]() | Status | - | - | 10 | The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. |
| 3 | Sweet Scent | ![]() | Status | - | 100 | 20 | A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. |
| 6 | Growth | ![]() | Status | - | - | 20 | The user’s body grows all at once, raising the Attack and Sp. Atk stats. |
| 10 | Pin Missile | ![]() | Physical | 25 | 95 | 20 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| 13 | Mega Drain | ![]() | Special | 40 | 100 | 15 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 15 | Synthesis | ![]() | Status | - | - | 5 | The user restores its own HP. The amount of HP regained varies with the weather. |
| 18 | Cotton Spore | ![]() | Status | - | 100 | 40 | The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| 22 | Needle Arm | ![]() | Physical | 60 | 100 | 15 | The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 26 | Giga Drain | ![]() | Special | 75 | 100 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
| 29 | Acupressure | ![]() | Status | - | - | 30 | The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. |
| 33 | Ingrain | ![]() | Status | - | - | 20 | The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. |
| 38 | Petal Dance | ![]() | Special | 120 | 100 | 10 | The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| 42 | Sucker Punch | ![]() | Physical | 80 | 100 | 5 | This move enables the user to attack first. This move fails if the target is not readying an attack. |
| 45 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| 48 | Petal Blizzard | ![]() | Physical | 90 | 100 | 15 | The user stirs up a violent petal blizzard and attacks everything around it. |
| 50 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| 55 | Cotton Guard | ![]() | Status | - | - | 10 | The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat. |
| 57 | After You | ![]() | Status | - | - | 15 | The user helps the target and makes it use its move right after the user. |
Machines
| Class | Description | ||||||
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | ![]() | Status | - | 90 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | ![]() | Special | 60 | 100 | 15 | A unique attack that varies in type depending on the Pokémon using it. |
| TM11 | Sunny Day | ![]() | Status | - | - | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM17 | Protect | ![]() | Status | - | - | 10 | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 | Safeguard | ![]() | Status | - | - | 25 | The user creates a protective field that prevents status conditions for five turns. |
| TM21 | Frustration | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solar Beam | ![]() | Special | 120 | 100 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. |
| TM27 | Return | ![]() | Physical | - | 100 | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 | Double Team | ![]() | Status | - | - | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM40 | Aerial Ace | ![]() | Physical | 60 | - | 20 | The user confounds the target with speed, then slashes. This attack never misses. |
| TM42 | Facade | ![]() | Physical | 70 | 100 | 20 | An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 | Rest | ![]() | Status | - | - | 5 | The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |
| TM45 | Attract | ![]() | Status | - | 100 | 15 | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 | Round | ![]() | Special | 60 | 100 | 15 | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM53 | Energy Ball | ![]() | Special | 90 | 100 | 10 | The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. |
| TM84 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM86 | Grass Knot | ![]() | Special | - | 100 | 20 | The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |
| TM87 | Swagger | ![]() | Status | - | 90 | 15 | The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. |
| TM88 | Sleep Talk | ![]() | Status | - | - | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 | Substitute | ![]() | Status | - | - | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
| TM96 | Nature Power | ![]() | Status | - | - | 20 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
| TM100 | Confide | ![]() | Status | - | - | 20 | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. |
Breeding
| Class | Description | |||||
|---|---|---|---|---|---|---|
| Bounce | ![]() | Physical | 85 | 85 | 5 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| Bullet Seed | ![]() | Physical | 25 | 100 | 30 | The user forcefully shoots seeds at the target two to five times in a row. |
| Grass Whistle | ![]() | Status | - | 55 | 15 | The user plays a pleasant melody that lulls the target into a deep sleep. |
| Grassy Terrain | ![]() | Status | - | - | 10 | The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
| Leech Seed | ![]() | Status | - | 90 | 10 | A seed is planted on the target. It steals some HP from the target every turn. |
| Seed Bomb | ![]() | Physical | 80 | 100 | 15 | The user slams a barrage of hard-shelled seeds down on the target from above. |
| Spikes | ![]() | Status | - | - | 20 | The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. |
| Wood Hammer | ![]() | Physical | 120 | 100 | 15 | The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| Worry Seed | ![]() | Status | - | 100 | 10 | A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. |
Traits
Water Absorb
Ability Slot 1
Restores HP if hit by a Water-type move.
Absorbs Water moves, healing for 1/4 max HP.
Chlorophyll
Ability Slot 2
Boosts the Pokémon’s Speed stat in sunshine.
Doubles Speed during strong sunlight.
Storm Drain(Hidden Ability)
Draws in all Water-type moves to boost its Sp. Atk stat.
Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.







































Physical
Special
Status

