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Maractus

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Maractus in Pokémon X & Y

#556 in the X and Y Pokédex • Cactus Pokémon

Maractus in the National Pokédex

Pokédex entries

Pokémon X

It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.

Pokémon Y

Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.

Pokémon details

Type

Grass

Category

Cactus Pokémon

Height

1 m (3'03")

Weight

28 kg (61.7 lbs)

National Pokédex

#0556

Maractus in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

86

159

298

Defense

67

125

256

Sp. Atk

106

195

342

Sp. Def

67

125

256

Speed

60

112

240

Total

461

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Maractus, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
-
EV yield
2 SpA
Catch rate
255
Base Exp.
161

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Maractus

Maractus

#556

No evolutions

Known encounter locations for this Pokémon in this game.
X
LocationMethodLevelChanceConditions

Friend Safari

Friend Safari (Grass)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 3, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari., Friend must enter the Hall of Fame and meet you in the PSS. Since Nintendo Network closed in April 2024, new third-slot and Hidden Ability unlocks require local play together; earlier online unlocks remain available.

Y
LocationMethodLevelChanceConditions

Friend Safari

Friend Safari (Grass)

Walking in tall grass or a cave30-

Randomly assigned to Friend Safari Slot 3, Requires a registered 3DS friend. Each unlocked encounter slot has equal probability: 50% with two slots or approximately 33.3% with three. The candidate depends on that friend’s Safari., Friend must enter the Hall of Fame and meet you in the PSS. Since Nintendo Network closed in April 2024, new third-slot and Hidden Ability unlocks require local play together; earlier online unlocks remain available.

Items this Pokémon may hold when encountered in the wild.

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPeck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
StartAfter You

The user helps the target and makes it use its move right after the user.

Normal--15
StartCotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10
3Sweet Scent

A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass.

Normal-10020
6Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--20
10Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug259520
13Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
15Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
18Cotton Spore

The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.

Grass-10040
22Needle Arm

The user attacks by wildly swinging its thorny arms. This may also make the target flinch.

Grass6010015
26Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
29Acupressure

The user applies pressure to stress points, sharply boosting one of its or its allies’ stats.

Normal--30
33Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
38Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010
42Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark801005
45Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
48Petal Blizzard

The user stirs up a violent petal blizzard and attacks everything around it.

Grass9010015
50Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
55Cotton Guard

The user protects itself by wrapping its body in soft cotton, which drastically raises the user’s Defense stat.

Grass--10
57After You

The user helps the target and makes it use its move right after the user.

Normal--15

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon X and Y.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type depending on the Pokémon using it.

Normal6010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status conditions for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def.

Grass9010010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the move’s power.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Normal-9015
TM88Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10
TM96Nature Power

An attack that makes use of nature’s power. Its effects vary depending on the user’s environment.

Normal--20
TM100Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Normal--20

Moves this Pokémon can inherit through breeding or similar methods.
Class
Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
Bullet Seed

The user forcefully shoots seeds at the target two to five times in a row.

Grass2510030
Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515
Grassy Terrain

The user turns the ground under everyone’s feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.

Grass--10
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
Wood Hammer

The user slams its rugged body into the target to attack. This also damages the user quite a lot.

Grass12010015
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia.

Grass-10010

These require the labeled trade, transfer or breeding route. Generation III/IV imports must first reach Generation V; Virtual Console Pokémon cannot be imported into X/Y. Kyurem must be unfused for transfer. Individual options do not certify every four-move combination.
Class
Acquisition source
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010

Generation III–V import via Poké Transporter and Pokémon Bank

Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Generation III–V import via Poké Transporter and Pokémon Bank

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Generation III–V import via Poké Transporter and Pokémon Bank

Helping Hand

The user assists an ally by boosting the power of that ally’s attack.

Normal--20

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Generation III–V import via Poké Transporter and Pokémon Bank

Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Secret Power

The user attacks the target with a secret power. Its additional effects vary depending on the user’s environment.

Normal7010020

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Generation III–V import via Poké Transporter and Pokémon Bank

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Spiky Shield

In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.

Grass--10

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Generation III–V import via Poké Transporter and Pokémon Bank

Uproar

The user attacks in an uproar for three turns. During that time, no one can fall asleep.

Normal9010010

Trade from Omega Ruby/Alpha Sapphire; XY-compatible moves only

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Chlorophyll

Ability Slot 2

Boosts the Pokémon’s Speed stat in sunshine.

Doubles Speed during strong sunlight.

Storm Drain(Hidden Ability)

Draws in all Water-type moves to boost its Sp. Atk stat.

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

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