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Maractus

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Maractus in Pokémon Black & White

#62 in the Unova Pokédex • Cactus Pokémon

Maractus in the National Pokédex

Pokédex entries

Pokémon Black

It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.

Pokémon White

Arid regions are their habitat. They move rhythmically, making a sound similar to maracas.

Pokémon details

Type

Grass

Category

Cactus Pokémon

Height

1 m (3'03")

Weight

28 kg (61.7 lbs)

National Pokédex

#0556

Pokédex

#62

Maractus in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

86

159

298

Defense

67

125

256

Sp. Atk

106

195

342

Sp. Def

67

125

256

Speed

60

112

240

Total

461

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Maractus, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Original Unova #62
EV yield
2 SpA
Catch rate
255
Base Exp.
161

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20

Evolution requirements shown in a compact table or chain view.
Maractus

Maractus

#62

No evolutions

Known encounter locations for this Pokémon in this game.
Black
LocationMethodLevelChanceConditions

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave2010%

-

Desert Resort

Walking in tall grass or a cave2010%

-

White
LocationMethodLevelChanceConditions

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave2010%

-

Desert Resort

Walking in tall grass or a cave2010%

-

Programmed wild held-item entries. Some species require imports and have no wild Black/White encounter.
Black
5%
White
5%

Moves this Pokémon learns naturally by reaching specific levels.
Class
StartPeck

The target is jabbed with a sharply pointed beak or horn.

Flying3510035
StartAbsorb

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass2010025
3Sweet Scent

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

Normal-10020
6Growth

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

Normal--40
10Pin Missile

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Bug148520
13Mega Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass4010015
15Synthesis

The user restores its own HP. The amount of HP regained varies with the weather.

Grass--5
18Cotton Spore

The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.

Grass-10040
22Needle Arm

The user attacks by wildly swinging its thorny arms. It may also make the target flinch.

Grass6010015
26Giga Drain

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Grass7510010
29Acupressure

The user applies pressure to stress points, sharply boosting one of its stats.

Normal--30
33Ingrain

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

Grass--20
38Petal Dance

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

Grass12010010
42Sucker Punch

This move enables the user to attack first. It fails if the target is not readying an attack, however.

Dark801005
45Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
50Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
55Cotton Guard

The user protects itself by wrapping its body in soft cotton, drastically raising the user’s Defense stat.

Grass--10
57After You

The user helps the target and makes it use its move right after the user.

Normal--15

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black and White.
Class
TM06Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Poison-9010
TM10Hidden Power

A unique attack that varies in type and intensity depending on the Pokémon using it.

Varies

30–7010015
TM11Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves.

Fire--5
TM17Protect

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM20Safeguard

The user creates a protective field that prevents status problems for five turns.

Normal--25
TM21Frustration

A full-power attack that grows more powerful the less the user likes its Trainer.

Normal-10020
TM22Solar Beam

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

Grass12010010
TM27Return

A full-power attack that grows more powerful the more the user likes its Trainer.

Normal-10020
TM32Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
TM40Aerial Ace

The user confounds the target with speed, then slashes. The attack lands without fail.

Flying60-20
TM42Facade

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

Normal7010020
TM44Rest

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

Psychic--10
TM45Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM48Round

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

Normal6010015
TM53Energy Ball

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

Grass8010010
TM84Poison Jab

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

Poison8010020
TM86Grass Knot

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

Grass-10020
TM87Swagger

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

Normal-9015
TM90Substitute

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Normal--10

Moves this Pokémon can inherit through breeding or similar methods.
Class
Bounce

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Flying85855
Bullet Seed

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass2510030
Grass Whistle

The user plays a pleasant melody that lulls the target into a deep sleep.

Grass-5515
Leech Seed

A seed is planted on the target. It steals some HP from the target every turn.

Grass-9010
Seed Bomb

The user slams a barrage of hard-shelled seeds down on the target from above.

Grass8010015
Spikes

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Ground--20
Wood Hammer

The user slams its rugged body into the target to attack. The user also sustains serious damage.

Grass12010015
Worry Seed

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Grass-10010

These require the labeled breeding, transfer, trade or historical distribution route. Historical gifts and Dream World services are no longer ordinary active acquisition sources.
Class
Acquisition
Drain Punch

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

Fighting7510010

Trade from Black 2 or White 2

Endeavor

An attack move that cuts down the target’s HP to equal the user’s HP.

Normal-1005

Trade from Black 2 or White 2

Helping Hand

The user assists an ally by boosting the power of its attack.

Normal--20

Trade from Black 2 or White 2

Hyper Voice

The user lets loose a horribly echoing shout with the power to inflict damage.

Normal9010010

Trade from Black 2 or White 2

Knock Off

The user slaps down the target’s held item, preventing that item from being used in the battle.

Dark2010020

Trade from Black 2 or White 2

Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10

Trade from Black 2 or White 2

Snore

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal4010015

Trade from Black 2 or White 2

Uproar

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Normal9010010

Trade from Black 2 or White 2

Ability options available to this Pokémon in this game.

Hidden Ability entries show the game’s programmed slots. Obtaining one can require a historical Dream World promotion, a special gift or a trade from Black 2 and White 2. A programmed slot does not establish that the Hidden Ability was officially obtainable in Generation V.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Chlorophyll

Ability Slot 2

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Storm Drain(Hidden Ability)

Draws in all Water-type moves to up Sp. Attack.

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

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