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B2/W2 / Pokédex

Maractus

Maractus

#119 in the Black 2 and White 2 Pokédex • Cactus Pokémon

Maractus

#119 in the Black 2 and White 2 Pokédex • Cactus Pokémon

Stats

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

75

260

354

Attack

86

159

298

Defense

67

125

256

Sp. Atk

106

195

342

Sp. Def

67

125

256

Speed

60

112

240

Total

461

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Darmanitan Zen

Dwebble

Maractus normal sprite

Normal

Shiny Maractus sprite

Shiny

Maractus

Cactus Pokémon

#119
Grass

Height

1 m (3'03")

Weight

28 kg (61.7 lbs)

Abilities

Water AbsorbChlorophyllStorm Drain(Hidden Ability)

It's Super Effective

Damage multipliers Maractus takes from each attacking type, sorted from worst weakness to best resistance.

Weak to

Fire

Ice

Poison

Flying

Bug

Resists

Water

0.5×

Electric

0.5×

Grass

0.5×

Ground

0.5×

Growth

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Updated Unova #119
EV yield
2 SpA
Catch rate
255
Base Exp.
161

Eggs

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg Groups
Grass
Gender
50% male
50% female
Egg cycles
20 (5,120 steps)

Lore

Version-specific Pokédex entries for this Pokémon.
Pokémon Black 2 box art

Pokémon Black 2

When it moves rhythmically, it makes a sound similar to maracas, making the surprised Pokémon flee.

Pokémon White 2 box art

Pokémon White 2

When it moves rhythmically, it makes a sound similar to maracas, making the surprised Pokémon flee.

Evolution

Evolution requirements shown in a compact table or chain view.
Maractus

Maractus

#119

No evolutions

Encounters

Known encounter locations for this Pokémon in this game.
Black 2
LocationMethodLevelChanceConditions

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave1910%

-

Desert Resort

Walking in tall grass or a cave1910%

-

White 2
LocationMethodLevelChanceConditions

Desert Resort

Desert Resort (entrance)

Walking in tall grass or a cave1910%

-

Desert Resort

Walking in tall grass or a cave1910%

-

Held Items

Items this Pokémon may hold when encountered in the wild.
Miracle SeedMiracle Seed
Black 2
5%
White 2
5%

Moves

Moves this Pokémon learns naturally by reaching specific levels.
Class
Description
StartPeckFlyingPhysical3510035

The target is jabbed with a sharply pointed beak or horn.

StartAbsorbGrassSpecial2010025

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

3Sweet ScentNormalStatus-10020

A sweet scent that lowers the opposing team’s evasiveness. It also lures wild Pokémon if used in grass, etc.

6GrowthNormalStatus--40

The user’s body grows all at once, raising the Attack and Sp. Atk stats.

10Pin MissileBugPhysical148520

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

13Mega DrainGrassSpecial4010015

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

15SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

18Cotton SporeGrassStatus-10040

The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.

22Needle ArmGrassPhysical6010015

The user attacks by wildly swinging its thorny arms. It may also make the target flinch.

26Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

29AcupressureNormalStatus--30

The user applies pressure to stress points, sharply boosting one of its stats.

33IngrainGrassStatus--20

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

38Petal DanceGrassSpecial12010010

The user attacks the target by scattering petals for two to three turns. The user then becomes confused.

42Sucker PunchDarkPhysical801005

This move enables the user to attack first. It fails if the target is not readying an attack, however.

45Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

50Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

55Cotton GuardGrassStatus--10

The user protects itself by wrapping its body in soft cotton, drastically raising the user’s Defense stat.

57After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

Machines

Moves this Pokémon can learn from Technical Machines and Hidden Machines in Pokémon Black 2 and White 2.
Class
Description
TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM10Hidden PowerNormalSpecial110015

A unique attack that varies in type and intensity depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM17ProtectNormalStatus--10

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM20SafeguardNormalStatus--25

The user creates a protective field that prevents status problems for five turns.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM22Solar BeamGrassSpecial12010010

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. The attack lands without fail.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM53Energy BallGrassSpecial8010010

The user draws power from nature and fires it at the target. It may also lower the target’s Sp. Def.

TM84Poison JabPoisonPhysical8010020

The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.

TM86Grass KnotGrassSpecial-10020

The user snares the target with grass and trips it. The heavier the target, the greater the damage.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

Tutors

Moves this Pokémon can learn from move tutors in this game.
Class
Description
After YouNormalStatus--15

The user helps the target and makes it use its move right after the user.

BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Drain PunchFightingPhysical7510010

An energy-draining punch. The user’s HP is restored by half the damage taken by the target.

EndeavorNormalPhysical-1005

An attack move that cuts down the target’s HP to equal the user’s HP.

Giga DrainGrassSpecial7510010

A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.

Helping HandNormalStatus--20

The user assists an ally by boosting the power of its attack.

Hyper VoiceNormalSpecial9010010

The user lets loose a horribly echoing shout with the power to inflict damage.

Knock OffDarkPhysical2010020

The user slaps down the target’s held item, preventing that item from being used in the battle.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

SnoreNormalSpecial4010015

An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.

SynthesisGrassStatus--5

The user restores its own HP. The amount of HP regained varies with the weather.

UproarNormalSpecial9010010

The user attacks in an uproar for three turns. Over that time, no one can fall asleep.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Breeding

Moves this Pokémon can inherit through breeding or similar methods.
Class
Description
BounceFlyingPhysical85855

The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.

Bullet SeedGrassPhysical2510030

The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

Grass WhistleGrassStatus-5515

The user plays a pleasant melody that lulls the target into a deep sleep.

Leech SeedGrassStatus-9010

A seed is planted on the target. It steals some HP from the target every turn.

Seed BombGrassPhysical8010015

The user slams a barrage of hard-shelled seeds down on the target from above.

SpikesGroundStatus--20

The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.

Wood HammerGrassPhysical12010015

The user slams its rugged body into the target to attack. The user also sustains serious damage.

Worry SeedGrassStatus-10010

A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Traits

Ability options available to this Pokémon in this game.

Water Absorb

Ability Slot 1

Restores HP if hit by a Water-type move.

Absorbs Water moves, healing for 1/4 max HP.

Chlorophyll

Ability Slot 2

Boosts the Pokémon’s Speed in sunshine.

Doubles Speed during strong sunlight.

Storm Drain(Hidden Ability)

Draws in all Water-type moves to up Sp. Attack.

Redirects single-target Water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.

#103

Darmanitan Zen

#115

Dwebble

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