Shiftry in Pokémon Sword & Shield
Galar Pokédex #41 • Wicked Pokémon
Shiftry in the National PokédexPokédex entries
Sword
A Pokémon that was feared as a forest guardian. It can read the foe’s mind and take preemptive action.
Shield
It lives quietly in the deep forest. It is said to create chilly winter winds with the fans it holds.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Shiftry in Other Games
National Dex pageMin
Max
HP
90
290
384
Attack
100
184
328
Defense
60
112
240
Sp. Atk
90
166
306
Sp. Def
60
112
240
Speed
80
148
284
Total
480
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #41 |
|---|---|
| EV yield | 3 Atk |
| Catch rate | 45 |
| Base Exp. | 240 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Seedot Galar #39 | Level 14 | ![]() Nuzleaf Galar #40 |
![]() Nuzleaf Galar #40 | Use Leaf Stone | ![]() Shiftry Galar #41 |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 45-50 | 25% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 26 (common beam) | Max Raid Battle | 55-60 | 30% | Permanent pool 26, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
West Lake Axewell Max Raid Battles — pool 35 (common beam) | Max Raid Battle | 55-60 | 5% | Permanent pool 35, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 58 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 58 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 58 (rare beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 58, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Bridge Field Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 59 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 59, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 79 (rare beam) | Max Raid Battle | 35-40 | 20% | Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 3-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 79 (rare beam) | Max Raid Battle | 45-50 | 20% | Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Dappled Grove Max Raid Battles — pool 79 (rare beam) | Max Raid Battle | 55-60 | 20% | Permanent pool 79, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Evo. | Leaf Tornado The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | ![]() | ![]() | 65 | 90 | 10 |
| Start | Whirlwind The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ![]() | ![]() | - | - | 20 |
| Start | Tackle A physical attack in which the user charges and slams into the target with its whole body. | ![]() | ![]() | 40 | 100 | 35 |
| Start | Absorb A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 20 | 100 | 25 |
| Start | Mega Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 40 | 100 | 15 |
| Start | Growth The user’s body grows all at once, raising the Attack and Sp. Atk stats. | ![]() | ![]() | - | - | 20 |
| Start | Razor Leaf Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. | ![]() | ![]() | 55 | 95 | 25 |
| Start | Harden The user stiffens all the muscles in its body to raise its Defense stat. | ![]() | ![]() | - | - | 30 |
| Start | Explosion The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | ![]() | ![]() | 250 | 100 | 5 |
| Start | Rollout The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ![]() | ![]() | 30 | 90 | 20 |
| Start | Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | ![]() | ![]() | - | 85 | 15 |
| Start | Synthesis The user restores its own HP. The amount of HP regained varies with the weather. | ![]() | ![]() | - | - | 5 |
| Start | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| Start | Fake Out This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. | ![]() | ![]() | 40 | 100 | 10 |
| Start | Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. | ![]() | ![]() | - | 100 | 15 |
| Start | Nature Power This attack makes use of nature’s power. Its effects vary depending on the user’s environment. | ![]() | ![]() | - | - | 20 |
| Start | Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | ![]() | ![]() | 30 | 100 | 15 |
| Start | Air Cutter The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | ![]() | ![]() | 60 | 95 | 25 |
| Start | Extrasensory The user attacks with an odd, unseeable power. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 20 |
| Start | Leaf Blade The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | ![]() | ![]() | 90 | 100 | 15 |
| Start | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| Start | Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. | ![]() | ![]() | 70 | 100 | 5 |
| Start | Leaf Tornado The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | ![]() | ![]() | 65 | 90 | 10 |
| Start | Hurricane The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ![]() | ![]() | 110 | 70 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ![]() | ![]() | 120 | 100 | 10 |
| TM12 | Solar Blade In this two-turn attack, the user gathers light and fills a blade with the light’s energy, attacking the target on the next turn. | ![]() | ![]() | 125 | 100 | 10 |
| TM15 | Dig The user burrows into the ground, then attacks on the next turn. | ![]() | ![]() | 80 | 100 | 10 |
| TM16 | Screech An earsplitting screech harshly lowers the target’s Defense stat. | ![]() | ![]() | - | 85 | 40 |
| TM20 | Self-Destruct The user attacks everything around it by causing an explosion. The user faints upon using this move. | ![]() | ![]() | 200 | 100 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | ![]() | ![]() | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM37 | Beat Up The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | ![]() | ![]() | - | 100 | 10 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM50 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. | ![]() | ![]() | 25 | 100 | 30 |
| TM52 | Bounce The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 85 | 5 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM58 | Assurance If the target has already taken some damage in the same turn, this attack’s power is doubled. | ![]() | ![]() | 60 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM60 | Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ![]() | ![]() | - | - | 10 |
| TM75 | Low Sweep The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | ![]() | ![]() | 65 | 100 | 20 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM79 | Retaliate The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased. | ![]() | ![]() | 70 | 100 | 5 |
| TM85 | Snarl The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | ![]() | ![]() | 55 | 95 | 15 |
| TM88 | Grassy Terrain The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | ![]() | ![]() | - | - | 10 |
| TM94 | False Swipe A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ![]() | ![]() | 40 | 100 | 40 |
| TM95 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ![]() | ![]() | 75 | 95 | 15 |
| TM97 | Brutal Swing The user swings its body around violently to inflict damage on everything in its vicinity. | ![]() | ![]() | 60 | 100 | 20 |
| TR00 | Swords Dance A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | ![]() | ![]() | - | - | 20 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR07 | Low Kick A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR17 | Amnesia The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | ![]() | ![]() | - | - | 20 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR36 | Heat Wave The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | ![]() | ![]() | 95 | 90 | 10 |
| TR50 | Leaf Blade The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | ![]() | ![]() | 90 | 100 | 15 |
| TR58 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. | ![]() | ![]() | 80 | 100 | 15 |
| TR60 | X-Scissor The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | ![]() | ![]() | 80 | 100 | 15 |
| TR64 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR68 | Nasty Plot The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk stat. | ![]() | ![]() | - | - | 20 |
| TR71 | Leaf Storm The user whips up a storm of leaves around the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | ![]() | ![]() | 130 | 90 | 5 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | ![]() | ![]() | - | 100 | 20 |
| TR81 | Foul Play The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals. | ![]() | ![]() | 95 | 100 | 15 |
| TR89 | Hurricane The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ![]() | ![]() | 110 | 70 | 10 |
| TR95 | Throat Chop The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ![]() | ![]() | 80 | 100 | 15 |
| Class | |||||
|---|---|---|---|---|---|
| Grassy Glide Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ![]() | ![]() | 70 | 100 | 20 |
| Lash Out The user lashes out to vent its frustration toward the target. If the user’s stats were lowered during this turn, the power of this move is doubled. | ![]() | ![]() | 75 | 100 | 5 |
| Class | |||||
|---|---|---|---|---|---|
| Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Cut The target is cut with a scythe or claw. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 95 | 30 |
| Defense Curl The user curls up to conceal weak spots and raise its Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 40 |
| Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 15 |
| Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. Learn as Seedot, then retain through evolution. | ![]() | ![]() | - | - | 15 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 100 | 15 |
| Fury Cutter The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 95 | 20 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 65 | 100 | 20 |
| Leech Seed A seed is planted on the target. It steals some HP from the target every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Leech Seed A seed is planted on the target. It steals some HP from the target every turn. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 90 | 10 |
| Leech Seed A seed is planted on the target. It steals some HP from the target every turn. Learn as Seedot, then retain through evolution. | ![]() | ![]() | - | 90 | 10 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 70 | 100 | 15 |
| Night Slash The user slashes the target the instant an opportunity arises. Critical hits land more easily. Learn as Seedot, then retain through evolution. | ![]() | ![]() | 70 | 100 | 15 |
| Pound The target is physically pounded with a long tail, a foreleg, or the like. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 35 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
| Psych Up The user hypnotizes itself into copying any stat change made by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 30 |
| Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 40 | 100 | 30 |
| Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Learn as Seedot, then retain through evolution. | ![]() | ![]() | 40 | 100 | 30 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Tailwind The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 90 | 85 | 20 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | 90 | 85 | 20 |
| Take Down A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Learn as Seedot, then retain through evolution. | ![]() | ![]() | 90 | 85 | 20 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
| Twister The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
| Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 10 |
| Worry Seed A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. Learn as Seedot, then retain through evolution. | ![]() | ![]() | - | 100 | 10 |
Chlorophyll
Ability Slot 1
Boosts the Pokémon’s Speed stat in harsh sunlight.
Doubles Speed during strong sunlight.
Early Bird
Ability Slot 2
The Pokémon awakens from sleep twice as fast as other Pokémon.
Makes sleep pass twice as quickly.
Pickpocket(Hidden Ability)
Steals an item from an attacker that made direct contact.
Steals attacking Pokémon's held items on contact.























































