Wingull in Pokémon Sword & Shield
Galar Pokédex #62 • Seagull Pokémon
Wingull in the National PokédexPokédex entries
Sword
It makes its nest on sheer cliffs. Riding the sea breeze, it glides up into the expansive skies.
Shield
It soars on updrafts without flapping its wings. It makes a nest on sheer cliffs at the sea’s edge.
Pokémon details
Types


Category
Height
Weight
National Pokédex
Pokédex
Wingull in Other Games
National Dex pageMin
Max
HP
40
190
284
Attack
30
58
174
Defense
30
58
174
Sp. Atk
55
103
229
Sp. Def
30
58
174
Speed
85
157
295
Total
270
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #62Isle of Armor #48 |
|---|---|
| EV yield | 1 Spe |
| Catch rate | 190 |
| Base Exp. | 54 |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Wingull Galar #62 | Level 25 | ![]() Pelipper Galar #63 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 55% | Before the Darkest Day and Eternatus battle, Normal Weather |
East Lake Axewell Wild Pokémon | In the Water | 60 | 55% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
East Lake Axewell Wild Pokémon | Overworld | 10-15 | 50% | Before the Darkest Day and Eternatus battle, Raining |
East Lake Axewell Wild Pokémon | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 45% | Before the Darkest Day and Eternatus battle, Raining |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Raining |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Thunderstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
East Lake Axewell Wild Pokémon | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 70% | Before the Darkest Day and Eternatus battle, Intense Sun |
East Lake Axewell Wild Pokémon | In the Water | 60 | 70% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
North Lake Miloch Wild Pokémon | In the Water | 42-45 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
North Lake Miloch Wild Pokémon | In the Water | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
North Lake Miloch Wild Pokémon | In the Water | 42-45 | 60% | Before the Darkest Day and Eternatus battle, Overcast |
North Lake Miloch Wild Pokémon | In the Water | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
North Lake Miloch Wild Pokémon | In the Water | 42-45 | 10% | Before the Darkest Day and Eternatus battle, Raining |
North Lake Miloch Wild Pokémon | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
North Lake Miloch Wild Pokémon | In the Water | 42-45 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
North Lake Miloch Wild Pokémon | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
North Lake Miloch Wild Pokémon | In the Water | 42-45 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
North Lake Miloch Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
North Lake Miloch Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Rolling Fields Main Area | Overworld | 7-10 | 60% | Before the Darkest Day and Eternatus battle, Raining |
Rolling Fields Main Area | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Rolling Fields Main Area | Random in Grass | 7-10 | 35% | Before the Darkest Day and Eternatus battle, Raining |
Rolling Fields Main Area | Random in Grass | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Rolling Fields Main Area | Overworld | 7-10 | 25% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Rolling Fields Main Area | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Rolling Fields Area 2 | Overworld | 7-10 | 25% | Before the Darkest Day and Eternatus battle, Raining |
Rolling Fields Area 2 | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Main Area | Random in Grass | 11-13 | 30% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | In the Water | 41-44 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | In the Water | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | In the Water | 41-44 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Main Area | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Main Area | Random in Grass | 11-13 | 10% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Main Area | In the Water | 41-44 | 5% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Main Area | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Main Area | In the Water | 41-44 | 5% | Before the Darkest Day and Eternatus battle, Thunderstorm |
South Lake Miloch Main Area | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
South Lake Miloch Main Area | In the Water | 41-44 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
South Lake Miloch Main Area | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
South Lake Miloch Main Area | In the Water | 41-44 | 25% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | In the Water | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Watchtower Ruins Wild Pokémon | Overworld | 26-29 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Watchtower Ruins Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Watchtower Ruins Wild Pokémon | Random in Grass | 11-14 | 20% | Before the Darkest Day and Eternatus battle, Raining |
Watchtower Ruins Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
West Lake Axewell Wild Pokémon | Random in Grass | 7-11 | 20% | Before the Darkest Day and Eternatus battle, Normal Weather |
West Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
West Lake Axewell Wild Pokémon | Overworld | 8-14 | 35% | Before the Darkest Day and Eternatus battle, Raining |
West Lake Axewell Wild Pokémon | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
West Lake Axewell Wild Pokémon | Random in Grass | 7-11 | 10% | Before the Darkest Day and Eternatus battle, Raining |
West Lake Axewell Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
West Lake Axewell Wild Pokémon | Overworld | 8-14 | 35% | Before the Darkest Day and Eternatus battle, Thunderstorm |
West Lake Axewell Wild Pokémon | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
West Lake Axewell Wild Pokémon | Random in Grass | 7-11 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
West Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
West Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Challenge Beach Wild Pokémon | In the Water | 40-45 | 50% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Beach Wild Pokémon | In the Water | 60 | 50% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | In the Water | 40-45 | 45% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | In the Water | 60 | 45% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Beach Wild Pokémon | In the Water | 40-45 | 50% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Beach Wild Pokémon | In the Water | 60 | 50% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Beach Wild Pokémon | In the Water | 40-45 | 50% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Beach Wild Pokémon | In the Water | 60 | 50% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Beach Wild Pokémon | In the Water | 40-45 | 50% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Beach Wild Pokémon | In the Water | 60 | 50% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Insular Sea Wild Pokémon | Random in Grass | 43-48 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Insular Sea Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Giant's Cap Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 61 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 61 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 61 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 61 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 89 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 89 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 55% | Before the Darkest Day and Eternatus battle, Normal Weather |
East Lake Axewell Wild Pokémon | In the Water | 60 | 55% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Overcast |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
East Lake Axewell Wild Pokémon | Overworld | 10-15 | 50% | Before the Darkest Day and Eternatus battle, Raining |
East Lake Axewell Wild Pokémon | Overworld | 60 | 50% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
East Lake Axewell Wild Pokémon | Random in Grass | 8-12 | 45% | Before the Darkest Day and Eternatus battle, Raining |
East Lake Axewell Wild Pokémon | Random in Grass | 60 | 45% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Raining |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 15% | Before the Darkest Day and Eternatus battle, Thunderstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 15% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
East Lake Axewell Wild Pokémon | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 70% | Before the Darkest Day and Eternatus battle, Intense Sun |
East Lake Axewell Wild Pokémon | In the Water | 60 | 70% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
East Lake Axewell Wild Pokémon | In the Water | 40-43 | 5% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
East Lake Axewell Wild Pokémon | In the Water | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
North Lake Miloch Wild Pokémon | In the Water | 42-45 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
North Lake Miloch Wild Pokémon | In the Water | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
North Lake Miloch Wild Pokémon | In the Water | 42-45 | 60% | Before the Darkest Day and Eternatus battle, Overcast |
North Lake Miloch Wild Pokémon | In the Water | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
North Lake Miloch Wild Pokémon | In the Water | 42-45 | 10% | Before the Darkest Day and Eternatus battle, Raining |
North Lake Miloch Wild Pokémon | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
North Lake Miloch Wild Pokémon | In the Water | 42-45 | 10% | Before the Darkest Day and Eternatus battle, Snowing |
North Lake Miloch Wild Pokémon | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
North Lake Miloch Wild Pokémon | In the Water | 42-45 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
North Lake Miloch Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
North Lake Miloch Wild Pokémon | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Rolling Fields Main Area | Overworld | 7-10 | 60% | Before the Darkest Day and Eternatus battle, Raining |
Rolling Fields Main Area | Overworld | 60 | 60% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Rolling Fields Main Area | Random in Grass | 7-9 | 35% | Before the Darkest Day and Eternatus battle, Raining |
Rolling Fields Main Area | Random in Grass | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Rolling Fields Main Area | Overworld | 7-10 | 25% | Before the Darkest Day and Eternatus battle, Thunderstorm |
Rolling Fields Main Area | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Rolling Fields Area 2 | Overworld | 7-10 | 25% | Before the Darkest Day and Eternatus battle, Raining |
Rolling Fields Area 2 | Overworld | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Main Area | In the Sky | 14-16 | 85% | Before the Darkest Day and Eternatus battle |
South Lake Miloch Main Area | In the Sky | 60 | 85% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
South Lake Miloch Main Area | Random in Grass | 11-13 | 30% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | Random in Grass | 60 | 30% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | In the Water | 41-44 | 25% | Before the Darkest Day and Eternatus battle, Normal Weather |
South Lake Miloch Main Area | In the Water | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
South Lake Miloch Main Area | In the Water | 41-44 | 10% | Before the Darkest Day and Eternatus battle, Overcast |
South Lake Miloch Main Area | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
South Lake Miloch Main Area | Random in Grass | 11-13 | 10% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Main Area | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Main Area | In the Water | 41-44 | 5% | Before the Darkest Day and Eternatus battle, Raining |
South Lake Miloch Main Area | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
South Lake Miloch Main Area | In the Water | 41-44 | 5% | Before the Darkest Day and Eternatus battle, Thunderstorm |
South Lake Miloch Main Area | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
South Lake Miloch Main Area | In the Water | 41-44 | 5% | Before the Darkest Day and Eternatus battle, Intense Sun |
South Lake Miloch Main Area | In the Water | 60 | 5% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
South Lake Miloch Main Area | In the Water | 41-44 | 25% | Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | In the Water | 60 | 25% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
South Lake Miloch Main Area | In the Water | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Watchtower Ruins Wild Pokémon | Overworld | 26-29 | 10% | Before the Darkest Day and Eternatus battle, Raining |
Watchtower Ruins Wild Pokémon | Overworld | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Watchtower Ruins Wild Pokémon | Random in Grass | 11-14 | 20% | Before the Darkest Day and Eternatus battle, Raining |
Watchtower Ruins Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
West Lake Axewell Wild Pokémon | Random in Grass | 7-11 | 20% | Before the Darkest Day and Eternatus battle, Normal Weather |
West Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
West Lake Axewell Wild Pokémon | Overworld | 8-14 | 35% | Before the Darkest Day and Eternatus battle, Raining |
West Lake Axewell Wild Pokémon | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
West Lake Axewell Wild Pokémon | Random in Grass | 7-11 | 10% | Before the Darkest Day and Eternatus battle, Raining |
West Lake Axewell Wild Pokémon | Random in Grass | 60 | 10% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
West Lake Axewell Wild Pokémon | Overworld | 8-14 | 35% | Before the Darkest Day and Eternatus battle, Thunderstorm |
West Lake Axewell Wild Pokémon | Overworld | 60 | 35% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
West Lake Axewell Wild Pokémon | Random in Grass | 7-11 | 20% | Before the Darkest Day and Eternatus battle, Snowing |
West Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing |
West Lake Axewell Wild Pokémon | Random in Grass | 60 | 20% | After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog |
Challenge Beach Wild Pokémon | In the Water | 40-45 | 50% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Challenge Beach Wild Pokémon | In the Water | 60 | 50% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Challenge Beach Wild Pokémon | In the Water | 40-45 | 45% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Challenge Beach Wild Pokémon | In the Water | 60 | 45% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Challenge Beach Wild Pokémon | In the Water | 40-45 | 50% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Challenge Beach Wild Pokémon | In the Water | 60 | 50% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Challenge Beach Wild Pokémon | In the Water | 40-45 | 50% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Challenge Beach Wild Pokémon | In the Water | 60 | 50% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Challenge Beach Wild Pokémon | In the Water | 40-45 | 50% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Challenge Beach Wild Pokémon | In the Water | 60 | 50% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Fields of Honor Wild Pokémon | In the Water | 40-45 | 35% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Fields of Honor Wild Pokémon | In the Water | 60 | 35% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Honeycalm Island Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Honeycalm Island Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm |
Honeycalm Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Honeycalm Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Insular Sea Wild Pokémon | Random in Grass | 43-48 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle |
Insular Sea Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60 |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Insular Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Insular Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Loop Lagoon Wild Pokémon | Overworld | 16-21 | 16% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Loop Lagoon Wild Pokémon | Overworld | 60 | 16% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Loop Lagoon Wild Pokémon | Random in Grass | 19-24 | 15% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Loop Lagoon Wild Pokémon | Random in Grass | 60 | 15% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Stepping-Stone Sea Main Area | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Stepping-Stone Sea Main Area | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun |
Workout Sea Wild Pokémon | In the Water | 40-45 | 30% | The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog |
Workout Sea Wild Pokémon | In the Water | 60 | 30% | The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog |
Giant's Cap Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 15-20 | 20% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 32 (common beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 61 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 61 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
East Lake Axewell Max Raid Battles — pool 61 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Hammerlocke Hills Max Raid Battles — pool 61 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 89 (rare beam) | Max Raid Battle | 15-20 | 10% | Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Giant's Cap Max Raid Battles — pool 89 (rare beam) | Max Raid Battle | 25-30 | 30% | Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Growl The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | ![]() | ![]() | - | 100 | 40 |
| Start | Water Gun The target is blasted with a forceful shot of water. | ![]() | ![]() | 40 | 100 | 25 |
| 5 | Quick Attack The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| 10 | Supersonic The user generates odd sound waves from its body that confuse the target. | ![]() | ![]() | - | 55 | 20 |
| 15 | Wing Attack The target is struck with large, imposing wings spread wide to inflict damage. | ![]() | ![]() | 60 | 100 | 35 |
| 20 | Water Pulse The user attacks the target with a pulsing blast of water. This may also confuse the target. | ![]() | ![]() | 60 | 100 | 20 |
| 26 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| 30 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ![]() | ![]() | 75 | 95 | 15 |
| 35 | Mist The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | ![]() | ![]() | - | - | 30 |
| 40 | Roost The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | ![]() | ![]() | - | - | 10 |
| 45 | Hurricane The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ![]() | ![]() | 110 | 70 | 10 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM06 | Fly The user flies up into the sky and then strikes its target on the next turn. | ![]() | ![]() | 90 | 95 | 15 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM30 | Steel Wing The target is hit with wings of steel. This may also raise the user’s Defense stat. | ![]() | ![]() | 70 | 90 | 25 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM35 | Hail The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | ![]() | ![]() | - | - | 10 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM40 | Swift Star-shaped rays are shot at opposing Pokémon. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| TM55 | Brine If the target’s HP is half or less, this attack will hit with double the power. | ![]() | ![]() | 65 | 100 | 10 |
| TM56 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | ![]() | ![]() | 70 | 100 | 20 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM95 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. | ![]() | ![]() | 75 | 95 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR12 | Agility The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ![]() | ![]() | - | - | 30 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR35 | Uproar The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ![]() | ![]() | 90 | 100 | 10 |
| TR84 | Scald The user shoots boiling hot water at its target. This may also leave the target with a burn. | ![]() | ![]() | 80 | 100 | 15 |
| TR89 | Hurricane The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | ![]() | ![]() | 110 | 70 | 10 |
| TR98 | Liquidation The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat. | ![]() | ![]() | 85 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Dual Wingbeat The user slams the target with its wings. The target is hit twice in a row. | ![]() | ![]() | 40 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Aerial Ace The user confounds the target with speed, then slashes. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| Air Cutter The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. | ![]() | ![]() | 60 | 95 | 25 |
| Aqua Ring The user envelops itself in a veil made of water. It regains some HP every turn. | ![]() | ![]() | - | - | 20 |
| Gust A gust of wind is whipped up by wings and launched at the target to inflict damage. | ![]() | ![]() | 40 | 100 | 35 |
| Knock Off The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | ![]() | ![]() | 65 | 100 | 20 |
| Soak The user shoots a torrent of water at the target and changes the target’s type to Water. | ![]() | ![]() | - | 100 | 20 |
| Twister The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. | ![]() | ![]() | 40 | 100 | 20 |
| Wide Guard The user and its allies are protected from wide-ranging attacks for one turn. | ![]() | ![]() | - | - | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Defog A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 100 | 15 |
| Echoed Voice The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Pluck The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | 100 | 20 |
| Shock Wave The user strikes the target with a quick jolt of electricity. This attack never misses. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 60 | - | 20 |
| Sky Attack A second-turn attack move where critical hits land more easily. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 140 | 90 | 5 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Tailwind The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Keen Eye
Ability Slot 1
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Prevents other Pokémon from lowering its accuracy stages and ignores the target’s evasion stages.
Hydration
Ability Slot 2
Heals status conditions if it’s raining.
Cures any major status ailment after each turn during rain.
Rain Dish(Hidden Ability)
The Pokémon gradually regains HP in rain.
Heals for 1/16 max HP after each turn during rain.




















































