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Wingull

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Wingull in Pokémon Sword & Shield

Galar Pokédex #62 • Seagull Pokémon

Wingull in the National Pokédex
Wingull sprite

Normal

Shiny Wingull sprite

Shiny

Pokédex entries

Sword

It makes its nest on sheer cliffs. Riding the sea breeze, it glides up into the expansive skies.

Shield

It soars on updrafts without flapping its wings. It makes a nest on sheer cliffs at the sea’s edge.

Pokémon details

Types

WaterFlying

Category

Seagull Pokémon

Height

0.6 m (2'00")

Weight

9.5 kg (20.9 lbs)

National Pokédex

#0278

Pokédex

Galar #62

Wingull in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

40

190

284

Attack

30

58

174

Defense

30

58

174

Sp. Atk

55

103

229

Sp. Def

30

58

174

Speed

85

157

295

Total

270

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Wingull, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Galar #62Isle of Armor #48
EV yield
1 Spe
Catch rate
190
Base Exp.
54

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
20 cycles

Evolution requirements shown in a compact table or chain view.
PokémonRequiresEvolution
Wingull

Wingull

Galar #62

Level 25

Pelipper

Pelipper

Galar #63

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

East Lake Axewell

Wild Pokémon

In the Water40-4355%

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water6055%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

Overworld10-1550%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

Random in Grass8-1245%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

Random in Grass6045%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

In the Water40-4315%

Before the Darkest Day and Eternatus battle, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water40-4310%

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

In the Water40-4370%

Before the Darkest Day and Eternatus battle, Intense Sun

East Lake Axewell

Wild Pokémon

In the Water6070%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

East Lake Axewell

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

North Lake Miloch

Wild Pokémon

In the Water42-4525%

Before the Darkest Day and Eternatus battle, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water42-4560%

Before the Darkest Day and Eternatus battle, Overcast

North Lake Miloch

Wild Pokémon

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

In the Water42-4510%

Before the Darkest Day and Eternatus battle, Raining

North Lake Miloch

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

North Lake Miloch

Wild Pokémon

In the Water42-4510%

Before the Darkest Day and Eternatus battle, Snowing

North Lake Miloch

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Rolling Fields

Main Area

Overworld7-1060%

Before the Darkest Day and Eternatus battle, Raining

Rolling Fields

Main Area

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Rolling Fields

Main Area

Random in Grass7-1035%

Before the Darkest Day and Eternatus battle, Raining

Rolling Fields

Main Area

Random in Grass6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Rolling Fields

Main Area

Overworld7-1025%

Before the Darkest Day and Eternatus battle, Thunderstorm

Rolling Fields

Main Area

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Rolling Fields

Area 2

Overworld7-1025%

Before the Darkest Day and Eternatus battle, Raining

Rolling Fields

Area 2

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

Random in Grass11-1330%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

In the Water41-4410%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

Random in Grass11-1310%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Intense Sun

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Watchtower Ruins

Wild Pokémon

Overworld26-2910%

Before the Darkest Day and Eternatus battle, Raining

Watchtower Ruins

Wild Pokémon

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Watchtower Ruins

Wild Pokémon

Random in Grass11-1420%

Before the Darkest Day and Eternatus battle, Raining

Watchtower Ruins

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

Random in Grass7-1120%

Before the Darkest Day and Eternatus battle, Normal Weather

West Lake Axewell

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

West Lake Axewell

Wild Pokémon

Overworld8-1435%

Before the Darkest Day and Eternatus battle, Raining

West Lake Axewell

Wild Pokémon

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

Random in Grass7-1110%

Before the Darkest Day and Eternatus battle, Raining

West Lake Axewell

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

Overworld8-1435%

Before the Darkest Day and Eternatus battle, Thunderstorm

West Lake Axewell

Wild Pokémon

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

West Lake Axewell

Wild Pokémon

Random in Grass7-1120%

Before the Darkest Day and Eternatus battle, Snowing

West Lake Axewell

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

West Lake Axewell

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Challenge Beach

Wild Pokémon

In the Water40-4550%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Challenge Beach

Wild Pokémon

In the Water6050%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Challenge Beach

Wild Pokémon

In the Water40-4545%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Beach

Wild Pokémon

In the Water6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Beach

Wild Pokémon

In the Water40-4550%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Beach

Wild Pokémon

In the Water6050%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Beach

Wild Pokémon

In the Water40-4550%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Challenge Beach

Wild Pokémon

In the Water6050%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Challenge Beach

Wild Pokémon

In the Water40-4550%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Challenge Beach

Wild Pokémon

In the Water6050%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Insular Sea

Wild Pokémon

Random in Grass43-4830%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Insular Sea

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Loop Lagoon

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Loop Lagoon

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle15-2020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle15-2020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle25-3030%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle25-3030%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle15-2010%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle15-2010%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle25-3030%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle25-3030%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 89 (rare beam)

Max Raid Battle15-2010%

Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 89 (rare beam)

Max Raid Battle25-3030%

Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

East Lake Axewell

Wild Pokémon

In the Water40-4355%

Before the Darkest Day and Eternatus battle, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water6055%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

East Lake Axewell

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Overcast

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

East Lake Axewell

Wild Pokémon

Overworld10-1550%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

Overworld6050%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

Random in Grass8-1245%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

Random in Grass6045%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Raining

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

East Lake Axewell

Wild Pokémon

In the Water40-4315%

Before the Darkest Day and Eternatus battle, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water6015%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

East Lake Axewell

Wild Pokémon

In the Water40-4310%

Before the Darkest Day and Eternatus battle, Snowing

East Lake Axewell

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

East Lake Axewell

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm

East Lake Axewell

Wild Pokémon

In the Water40-4370%

Before the Darkest Day and Eternatus battle, Intense Sun

East Lake Axewell

Wild Pokémon

In the Water6070%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

East Lake Axewell

Wild Pokémon

In the Water40-435%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

East Lake Axewell

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

North Lake Miloch

Wild Pokémon

In the Water42-4525%

Before the Darkest Day and Eternatus battle, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

North Lake Miloch

Wild Pokémon

In the Water42-4560%

Before the Darkest Day and Eternatus battle, Overcast

North Lake Miloch

Wild Pokémon

In the Water6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

North Lake Miloch

Wild Pokémon

In the Water42-4510%

Before the Darkest Day and Eternatus battle, Raining

North Lake Miloch

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

North Lake Miloch

Wild Pokémon

In the Water42-4510%

Before the Darkest Day and Eternatus battle, Snowing

North Lake Miloch

Wild Pokémon

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

North Lake Miloch

Wild Pokémon

In the Water42-455%

Before the Darkest Day and Eternatus battle, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

North Lake Miloch

Wild Pokémon

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Rolling Fields

Main Area

Overworld7-1060%

Before the Darkest Day and Eternatus battle, Raining

Rolling Fields

Main Area

Overworld6060%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Rolling Fields

Main Area

Random in Grass7-935%

Before the Darkest Day and Eternatus battle, Raining

Rolling Fields

Main Area

Random in Grass6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Rolling Fields

Main Area

Overworld7-1025%

Before the Darkest Day and Eternatus battle, Thunderstorm

Rolling Fields

Main Area

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Rolling Fields

Area 2

Overworld7-1025%

Before the Darkest Day and Eternatus battle, Raining

Rolling Fields

Area 2

Overworld6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Sky14-1685%

Before the Darkest Day and Eternatus battle

South Lake Miloch

Main Area

In the Sky6085%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

South Lake Miloch

Main Area

Random in Grass11-1330%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

Random in Grass6030%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Normal Weather

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

South Lake Miloch

Main Area

In the Water41-4410%

Before the Darkest Day and Eternatus battle, Overcast

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

South Lake Miloch

Main Area

Random in Grass11-1310%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Raining

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Thunderstorm

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

South Lake Miloch

Main Area

In the Water41-445%

Before the Darkest Day and Eternatus battle, Intense Sun

South Lake Miloch

Main Area

In the Water605%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

South Lake Miloch

Main Area

In the Water41-4425%

Before the Darkest Day and Eternatus battle, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water6025%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm

South Lake Miloch

Main Area

In the Water6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Watchtower Ruins

Wild Pokémon

Overworld26-2910%

Before the Darkest Day and Eternatus battle, Raining

Watchtower Ruins

Wild Pokémon

Overworld6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Watchtower Ruins

Wild Pokémon

Random in Grass11-1420%

Before the Darkest Day and Eternatus battle, Raining

Watchtower Ruins

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

Random in Grass7-1120%

Before the Darkest Day and Eternatus battle, Normal Weather

West Lake Axewell

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

West Lake Axewell

Wild Pokémon

Overworld8-1435%

Before the Darkest Day and Eternatus battle, Raining

West Lake Axewell

Wild Pokémon

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

Random in Grass7-1110%

Before the Darkest Day and Eternatus battle, Raining

West Lake Axewell

Wild Pokémon

Random in Grass6010%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

West Lake Axewell

Wild Pokémon

Overworld8-1435%

Before the Darkest Day and Eternatus battle, Thunderstorm

West Lake Axewell

Wild Pokémon

Overworld6035%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

West Lake Axewell

Wild Pokémon

Random in Grass7-1120%

Before the Darkest Day and Eternatus battle, Snowing

West Lake Axewell

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Snowing

West Lake Axewell

Wild Pokémon

Random in Grass6020%

After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Become Champion to unlock base Wild Area fog, Fog

Challenge Beach

Wild Pokémon

In the Water40-4550%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Challenge Beach

Wild Pokémon

In the Water6050%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Challenge Beach

Wild Pokémon

In the Water40-4545%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Challenge Beach

Wild Pokémon

In the Water6045%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Challenge Beach

Wild Pokémon

In the Water40-4550%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Challenge Beach

Wild Pokémon

In the Water6050%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Challenge Beach

Wild Pokémon

In the Water40-4550%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Challenge Beach

Wild Pokémon

In the Water6050%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Challenge Beach

Wild Pokémon

In the Water40-4550%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Challenge Beach

Wild Pokémon

In the Water6050%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Fields of Honor

Wild Pokémon

In the Water40-4535%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Fields of Honor

Wild Pokémon

In the Water6035%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Island

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Island

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Sandstorm

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Sandstorm

Honeycalm Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Honeycalm Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Insular Sea

Wild Pokémon

Random in Grass43-4830%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle

Insular Sea

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Insular Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Insular Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Loop Lagoon

Wild Pokémon

Random in Grass19-2430%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Loop Lagoon

Wild Pokémon

Random in Grass6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Loop Lagoon

Wild Pokémon

Overworld16-2116%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Loop Lagoon

Wild Pokémon

Overworld6016%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Loop Lagoon

Wild Pokémon

Random in Grass19-2415%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Loop Lagoon

Wild Pokémon

Random in Grass6015%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Stepping-Stone Sea

Main Area

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Stepping-Stone Sea

Main Area

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Normal Weather

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Normal Weather

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Overcast

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Overcast

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Raining

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Raining

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Thunderstorm

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Thunderstorm

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Intense Sun

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Intense Sun

Workout Sea

Wild Pokémon

In the Water40-4530%

The Isle of Armor Expansion Pass required, Before the Darkest Day and Eternatus battle, Fog

Workout Sea

Wild Pokémon

In the Water6030%

The Isle of Armor Expansion Pass required, After the Darkest Day and Eternatus battle; ordinary Wild Area level scaling to 60, Fog

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle15-2020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle15-2020%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 32 (common beam)

Max Raid Battle25-3030%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 32 (common beam)

Max Raid Battle25-3030%

Permanent pool 32, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle15-2010%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle15-2010%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

East Lake Axewell

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle25-3030%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Hammerlocke Hills

Max Raid Battles — pool 61 (rare beam)

Max Raid Battle25-3030%

Permanent pool 61, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 89 (rare beam)

Max Raid Battle15-2010%

Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 1-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Cap

Max Raid Battles — pool 89 (rare beam)

Max Raid Battle25-3030%

Permanent pool 89, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 2-star Max Raid Battle; rank availability depends on Gym Badges and the host

Items this Pokémon may hold when encountered in the wild.
Shield
50%
Sword
50%

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartGrowl

The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.

Normal-10040
StartWater Gun

The target is blasted with a forceful shot of water.

Water4010025
5Quick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
10Supersonic

The user generates odd sound waves from its body that confuse the target.

Normal-5520
15Wing Attack

The target is struck with large, imposing wings spread wide to inflict damage.

Flying6010035
20Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Water6010020
26Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
30Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
35Mist

The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.

Ice--30
40Roost

The user lands and rests its body. This move restores the user’s HP by up to half of its max HP.

Flying--10
45Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying1107010

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM06Fly

The user flies up into the sky and then strikes its target on the next turn.

Flying909515
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM30Steel Wing

The target is hit with wings of steel. This may also raise the user’s Defense stat.

Steel709025
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM55Brine

If the target’s HP is half or less, this attack will hit with double the power.

Water6510010
TM56U-turn

After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

Bug7010020
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM95Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR12Agility

The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.

Psychic--30
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR35Uproar

The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.

Normal9010010
TR84Scald

The user shoots boiling hot water at its target. This may also leave the target with a burn.

Water8010015
TR89Hurricane

The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.

Flying1107010
TR98Liquidation

The user slams into the target using a full-force blast of water. This may also lower the target’s Defense stat.

Water8510010

Moves this Pokémon can learn from move tutors in this game.
Class
Dual Wingbeat

The user slams the target with its wings. The target is hit twice in a row.

Flying409010

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Flying60-20
Air Cutter

The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.

Flying609525
Aqua Ring

The user envelops itself in a veil made of water. It regains some HP every turn.

Water--20
Gust

A gust of wind is whipped up by wings and launched at the target to inflict damage.

Flying4010035
Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
Soak

The user shoots a torrent of water at the target and changes the target’s type to Water.

Water-10020
Twister

The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.

Dragon4010020
Wide Guard

The user and its allies are protected from wide-ranging attacks for one turn.

Rock--10

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Defog

A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying--15
Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--15
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal12010015
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010015
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
Pluck

The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying6010020
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric60-20
Sky Attack

A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying140905
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Tailwind

The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying--15
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010

Ability options available to this Pokémon in this game.

Keen Eye

Ability Slot 1

Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.

Prevents other Pokémon from lowering its accuracy stages and ignores the target’s evasion stages.

Hydration

Ability Slot 2

Heals status conditions if it’s raining.

Cures any major status ailment after each turn during rain.

Rain Dish(Hidden Ability)

The Pokémon gradually regains HP in rain.

Heals for 1/16 max HP after each turn during rain.

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