| TM06 | Fly The user flies up into the sky and then strikes its target on the next turn. |  |  | 90 | 95 | 15 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. |  |  | 150 | 90 | 5 |
| TM11 | Solar Beam In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |  |  | 120 | 100 | 10 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. |  |  | - | - | 10 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |  |  | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TM26 | Scary Face The user frightens the target with a scary face to harshly lower its Speed stat. |  |  | - | 100 | 10 |
| TM28 | Giga Drain A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |  |  | 75 | 100 | 10 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |  |  | - | 100 | 15 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |  |  | - | - | 5 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. |  |  | 70 | 100 | 20 |
| TM50 | Bullet Seed The user forcefully shoots seeds at the target two to five times in a row. |  |  | 25 | 100 | 30 |
| TM56 | U-turn After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |  |  | 70 | 100 | 20 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |  |  | 60 | 100 | 15 |
| TM78 | Acrobatics The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |  |  | 55 | 100 | 15 |
| TM95 | Air Slash The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |  |  | 75 | 95 | 15 |
| TR13 | Focus Energy The user takes a deep breath and focuses so that critical hits land more easily. |  |  | - | - | 30 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. |  |  | - | - | 10 |
| TR24 | Outrage The user rampages and attacks for two to three turns. The user then becomes confused. |  |  | 120 | 100 | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |  |  | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. |  |  | - | - | 10 |
| TR46 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. |  |  | - | - | 15 |
| TR51 | Dragon Dance The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |  |  | - | - | 20 |
| TR59 | Seed Bomb The user slams a barrage of hard-shelled seeds down on the target from above. |  |  | 80 | 100 | 15 |
| TR62 | Dragon Pulse The target is attacked with a shock wave generated by the user’s gaping mouth. |  |  | 85 | 100 | 10 |
| TR65 | Energy Ball The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def stat. |  |  | 90 | 100 | 10 |
| TR77 | Grass Knot The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. |  |  | - | 100 | 20 |
| TR79 | Heavy Slam The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. |  |  | - | 100 | 10 |