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Absol

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Absol in Pokémon Sword & Shield

Crown Tundra Pokédex #107 • Disaster Pokémon

Absol in the National Pokédex
Absol sprite

Normal

Shiny Absol sprite

Shiny

Pokédex entries

Sword

Swift as the wind, Absol races through fields and mountains. Its curved, bow-like horn is acutely sensitive to the warning signs of natural disasters.

Shield

Because of this Pokémon’s ability to detect danger, people mistook Absol as a bringer of doom.

Pokémon details

Type

Dark

Category

Disaster Pokémon

Height

1.2 m (3'11")

Weight

47 kg (103.6 lbs)

National Pokédex

#0359

Pokédex

Crown #107

Absol in Other Games

National Dex page

Base stat spread shown as a hex chart and supporting stat bars.

Min

Max

HP

65

240

334

Attack

130

238

394

Defense

60

112

240

Sp. Atk

75

139

273

Sp. Def

60

112

240

Speed

75

139

273

Total

465

Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.

Type-only matchups for Absol, sorted from worst weakness to best resistance. Abilities, held items and battle conditions can change the damage taken.

Weak to

Resists

Immune to

EV yield, catch rate, and experience details for this Pokémon.
Pokédexes
Crown Tundra #107
EV yield
2 Atk
Catch rate
30
Base Exp.
163

Egg groups, gender ratio, and hatching details for this Pokémon.
Egg groups
Gender
50% male
50% female
Egg cycles
25 cycles

Evolution requirements shown in a compact table or chain view.
Absol

Absol

Crown #107

No evolutions

Known encounter locations for this Pokémon in this game.
Shield
LocationMethodLevelChanceConditions

Frostpoint Field

Wild Pokémon

Special Overworld Encounters62-

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Bed

Wild Pokémon

Overworld60-655%

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Bed

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowstorm

Old Cemetery

Wild Pokémon

Overworld60-655%

The Crown Tundra Expansion Pass required, Snowstorm

Snowslide Slope

Wild Pokémon

Overworld60-655%

The Crown Tundra Expansion Pass required, Snowstorm

Snowslide Slope

Wild Pokémon

Special Overworld Encounters67-

The Crown Tundra Expansion Pass required, Snowstorm

Path to the Peak

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Foot

Wild Pokémon

Overworld60-655%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

Overworld60-655%

The Crown Tundra Expansion Pass required, Snowstorm

Three-Point Pass

Wild Pokémon

Overworld60-651%

The Crown Tundra Expansion Pass required, Snowstorm

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Frigid Sea

Max Raid Battles — pool 186 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frostpoint Field

Max Raid Battles — pool 186 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 186 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 186 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 186 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frostpoint Field

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frostpoint Field

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frostpoint Field

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frostpoint Field

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Sword
LocationMethodLevelChanceConditions

Frostpoint Field

Wild Pokémon

Special Overworld Encounters62-

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Bed

Wild Pokémon

Overworld60-655%

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Bed

Wild Pokémon

Special Overworld Encounters65-

The Crown Tundra Expansion Pass required, Snowstorm

Old Cemetery

Wild Pokémon

Overworld60-655%

The Crown Tundra Expansion Pass required, Snowstorm

Snowslide Slope

Wild Pokémon

Overworld60-655%

The Crown Tundra Expansion Pass required, Snowstorm

Snowslide Slope

Wild Pokémon

Special Overworld Encounters67-

The Crown Tundra Expansion Pass required, Snowstorm

Path to the Peak

Wild Pokémon

Overworld60-6510%

The Crown Tundra Expansion Pass required, Snowstorm

Giant's Foot

Wild Pokémon

Overworld60-655%

The Crown Tundra Expansion Pass required, Snowstorm

Frigid Sea

Wild Pokémon

Overworld60-655%

The Crown Tundra Expansion Pass required, Snowstorm

Three-Point Pass

Wild Pokémon

Overworld60-651%

The Crown Tundra Expansion Pass required, Snowstorm

Max Lair

Dynamax Adventures

Dynamax Adventure65-

Catch as a Dynamax Adventure opponent and choose it as the one Pokémon to keep at the end; starting rentals cannot be kept; Endless Dynamax Adventures do not award Pokémon, The Crown Tundra Expansion Pass required

Frigid Sea

Max Raid Battles — pool 186 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frostpoint Field

Max Raid Battles — pool 186 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 186 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 186 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 186 (common beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frostpoint Field

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frostpoint Field

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 186 (common beam)

Max Raid Battle55-6015%

The Crown Tundra Expansion Pass required, Permanent pool 186, common beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frostpoint Field

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle45-5015%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 4-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frigid Sea

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Frostpoint Field

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Bed

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Giant's Foot

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Snowslide Slope

Max Raid Battles — pool 187 (rare beam)

Max Raid Battle55-6020%

The Crown Tundra Expansion Pass required, Permanent pool 187, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host

Listed levels describe learning by leveling up. The Move Reminder can also teach available level-up moves regardless of the current level.
Class
StartLeer

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

Normal-10030
StartQuick Attack

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Normal4010030
5Double Team

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

Normal--15
10Knock Off

The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.

Dark6510020
15Detect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Fighting--5
20Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
25Slash

The target is attacked with a slash of claws or blades. Critical hits land more easily.

Normal7010020
30Night Slash

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

Dark7010015
35Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
40Sucker Punch

This move enables the user to attack first. This move fails if the target is not readying an attack.

Dark701005
45Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
50Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
55Perish Song

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Normal--5

Moves this Pokémon can learn from Technical Machines and Technical Records in Pokémon Sword and Shield.
Class
TM08Hyper Beam

The target is attacked with a powerful beam. The user can’t move on the next turn.

Normal150905
TM09Giga Impact

The user charges at the target using every bit of its power. The user can’t move on the next turn.

Normal150905
TM14Thunder Wave

The user launches a weak jolt of electricity that paralyzes the target.

Electric-9020
TM21Rest

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

Psychic--10
TM22Rock Slide

Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

Rock759010
TM23Thief

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

Dark6010025
TM24Snore

This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.

Normal5010015
TM25Protect

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Normal--10
TM27Icy Wind

The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats.

Ice559515
TM31Attract

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

Normal-10015
TM32Sandstorm

A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.

Rock--10
TM33Rain Dance

The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.

Water--5
TM34Sunny Day

The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.

Fire--5
TM35Hail

The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

Ice--10
TM38Will-O-Wisp

The user shoots a sinister flame at the target to inflict a burn.

Fire-8515
TM39Facade

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

Normal7010020
TM40Swift

Star-shaped rays are shot at opposing Pokémon. This attack never misses.

Normal60-20
TM48Rock Tomb

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

Rock609515
TM52Bounce

The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.

Flying85855
TM57Payback

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

Dark5010010
TM58Assurance

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Dark6010010
TM65Shadow Claw

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

Ghost7010015
TM69Psycho Cut

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

Psychic7010020
TM76Round

The user attacks the target with a song. Others can join in the Round to increase the power of the attack.

Normal6010015
TM77Hex

This relentless attack does massive damage to a target affected by status conditions.

Ghost6510010
TM79Retaliate

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move’s power is increased.

Normal701005
TM85Snarl

The user yells as if it’s ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.

Dark559515
TM94False Swipe

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Normal4010040
TM95Air Slash

The user attacks with a blade of air that slices even the sky. This may also make the target flinch.

Flying759515
TM97Brutal Swing

The user swings its body around violently to inflict damage on everything in its vicinity.

Dark6010020
TR00Swords Dance

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

Normal--20
TR01Body Slam

The user drops onto the target with its full body weight. This may also leave the target with paralysis.

Normal8510015
TR02Flamethrower

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

Fire9010015
TR05Ice Beam

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

Ice9010010
TR06Blizzard

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

Ice110705
TR08Thunderbolt

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

Electric9010015
TR09Thunder

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

Electric1107010
TR13Focus Energy

The user takes a deep breath and focuses so that critical hits land more easily.

Normal--30
TR15Fire Blast

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

Fire110855
TR20Substitute

The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy.

Normal--10
TR26Endure

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

Normal--10
TR27Sleep Talk

While it is asleep, the user randomly uses one of the moves it knows.

Normal--10
TR28Megahorn

Using its tough and impressive horn, the user rams into the target with no letup.

Bug1208510
TR29Baton Pass

The user switches places with a party Pokémon in waiting and passes along any stat changes.

Normal--40
TR31Iron Tail

The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.

Steel1007515
TR33Shadow Ball

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

Ghost8010015
TR34Future Sight

Two turns after this move is used, a hunk of psychic energy attacks the target.

Psychic12010010
TR37Taunt

The target is taunted into a rage that allows it to use only attack moves for three turns.

Dark-10020
TR39Superpower

The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.

Fighting1201005
TR49Calm Mind

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

Psychic--20
TR53Close Combat

The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.

Fighting1201005
TR58Dark Pulse

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Dark8010015
TR60X-Scissor

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Bug8010015
TR69Zen Headbutt

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Psychic809015
TR75Stone Edge

The user stabs the target from below with sharpened stones. Critical hits land more easily.

Rock100805
TR81Foul Play

The user turns the target’s power against it. The higher the target’s Attack stat, the greater the damage it deals.

Dark9510015
TR90Play Rough

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

Fairy909010
TR95Throat Chop

The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Dark8010015

Moves acquired through eligible breeding. Sword/Shield also supports same-species Nursery sharing with an empty recipient move slot.
Class
Bite

The target is bitten with viciously sharp fangs. This may also make the target flinch.

Dark6010025
Curse

A move that works differently for the Ghost type than for all other types.

Ghost--10
Double-Edge

A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Normal12010015
Feint

This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Normal3010010
Magic Coat

Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.

Psychic--15
Mean Look

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Normal--5

Individual options, not a guarantee that every four-move combination is legal or eligible for Ranked Battles. Imports require the indicated transfer path; later games use separate HOME movesets.
Class
Aerial Ace

The user confounds the target with speed, then slashes. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Flying60-20
Charge Beam

The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric509010
Confide

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--20
Counter

A retaliation move that counters any physical attack, inflicting double the damage taken.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting-10020
Cut

The target is cut with a scythe or claw.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal509530
Dream Eater

The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic10010015
Echoed Voice

The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010015
Fury Cutter

The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Bug409520
Headbutt

The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal7010015
Hone Claws

The user sharpens its claws to boost its Attack stat and accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark--15
Incinerate

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fire6010015
Laser Focus

The user concentrates intensely. The attack on the next turn always results in a critical hit.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--30
Mimic

The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Mud-Slap

The user hurls mud in the target’s face to inflict damage and lower its accuracy.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ground2010010
Psych Up

The user hypnotizes itself into copying any stat change made by the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal--10
Rock Smash

The user attacks with a punch. This may also lower the target’s Defense stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Fighting4010015
Role Play

The user mimics the target completely, copying the target’s Ability.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Psychic--10
Scratch

Hard, pointed, sharp claws rake the target to inflict damage.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal4010035
Shock Wave

The user strikes the target with a quick jolt of electricity. This attack never misses.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Electric60-20
Spite

The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Ghost-10010
Strength

The target is slugged with a punch thrown at maximum power.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal8010015
Swagger

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Normal-8515
Torment

The user torments and enrages the target, making it incapable of using the same move twice in a row.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Dark-10015
Toxic

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Poison-9010
Water Pulse

The user attacks the target with a pulsing blast of water. This may also confuse the target.

Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets.

Water6010020

Ability options available to this Pokémon in this game.

Pressure

Ability Slot 1

By putting pressure on the opposing Pokémon, it raises their PP usage.

Increases the PP cost of moves targeting the Pokémon by one.

Super Luck

Ability Slot 2

The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.

Raises moves’ critical hit rates one stage.

Justified(Hidden Ability)

Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.

Raises Attack one stage upon taking damage from a Dark move.

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