Absol
Lumiose City #134 in the Pokémon Legends: Z-A Pokédex
Absol in the National Pokédex
Normal

Shiny
It senses coming disasters and appears before people only to warn them of impending danger.
Details
Type

Category
Height
Weight
National Pokédex
Pokédex
Absol in Other Games
National Dex pageMin
Max
HP
65
240
334
Attack
130
238
394
Defense
60
112
240
Sp. Atk
75
139
273
Sp. Def
60
112
240
Speed
75
139
273
Total
465
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Lumiose City #134 |
|---|---|
| EV yield | 2 Atk |
| Catch rate | 30 |
| Base Exp. | 163 |
| Gender | 50% male 50% female |
Ordinary Abilities are not active in Legends: Z-A.
Base cooldowns vary with Speed. Plus Moves unlock at the listed level or with the Z-A Seed of Mastery; their effects depend on the move.
| Move | Learned by | Type | Class | Power | Base cooldown | Plus |
|---|---|---|---|---|---|---|
| Phantom Force The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect. | Level: Evo. | Ghost | ![]() | 90 | 12s | Level 10 or Seed of Mastery |
| Snarl The user snarls incessantly at targets to lower their Sp. Atk stats for a short time. | Level: Evo. | Dark | ![]() | 55 | 9s | Level 10 or Seed of Mastery |
| Confuse Ray The user shines a sinister ray at targets, leaving them confused. | Level: Start | Ghost | ![]() | — | 6s | Level 10 or Seed of Mastery |
| Leer The user frightens targets with an intimidating leer, which lowers their Defense stats for a short time. | Level: Start | Normal | ![]() | — | 6s | Level 10 or Seed of Mastery |
| Quick Attack The user attacks by lunging toward targets with blinding speed. | Level: Start | Normal | ![]() | 30 | 3s | Level 10 or Seed of Mastery |
| Shadow Sneak The user attacks by stretching out a shadow to strike targets from behind. | Level: Start | Ghost | ![]() | 40 | 3s | Level 10 or Seed of Mastery |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | Level: 10 | Dark | ![]() | 65 | 10s | Level 13 or Seed of Mastery |
| Detect The user takes on a protective stance that prevents incoming attacks from landing. | Level: 15 | Fighting | ![]() | — | 13s | Level 18 or Seed of Mastery |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | Level: 20 | Normal | ![]() | — | 15s | Level 23 or Seed of Mastery |
| Slash The user attacks by slashing with claws, scythes, or the like. This move has a heightened chance of landing a critical hit. | Level: 23 | Normal | ![]() | 70 | 7s | Level 26 or Seed of Mastery |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | Level: 27 | Dark | ![]() | 70 | 7s | Level 30 or Seed of Mastery |
| Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | Level: 32 | Normal | ![]() | — | 15s | Level 35 or Seed of Mastery |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | Level: 36 | Dark | ![]() | — | 12s | Level 39 or Seed of Mastery |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | Level: 40 | Ghost | ![]() | 70 | 7s | Level 43 or Seed of Mastery |
| Focus Energy The user takes a deep breath and focuses, increasing the chance of its attacks landing critical hits for a while. | Level: 43 | Normal | ![]() | — | 10s | Level 46 or Seed of Mastery |
| Air Slash The user attacks with a blade of air that slices even the sky. This may also make targets flinch. | Level: 46 | Flying | ![]() | 75 | 7s | Level 49 or Seed of Mastery |
| Future Sight A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | Level: 48 | Psychic | ![]() | 120 | 10s | Level 51 or Seed of Mastery |
| Perish Song Any Pokémon that hears this song will faint after a while, unless they switch out of battle. | Level: 54 | Normal | ![]() | — | 20s | Level 57 or Seed of Mastery |
| Aerial Ace The user attacks by confounding targets with swift movements before slashing. | TM022 | Flying | ![]() | 60 | 9s | Not established |
| Blizzard The user attacks by blasting targets with a howling blizzard. This may also leave targets frozen. | TM105 | Ice | ![]() | 110 | 12s | Not established |
| Body Slam The user attacks by dropping onto targets with its full body weight. This may also leave targets paralyzed. | TM033 | Normal | ![]() | 85 | 8s | Not established |
| Calm Mind The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. | TM006 | Psychic | ![]() | — | 18s | Not established |
| Close Combat The user attacks by abandoning defense and charging in close to targets. This lowers the user's Defense and Sp. Def stats for a short time. | TM107 | Fighting | ![]() | 120 | 12s | Not established |
| Dark Pulse The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. | TM090 | Dark | ![]() | 80 | 8s | Not established |
| Double-Edge The user attacks with a reckless, all-out charge. The user will also take some damage. | TM056 | Normal | ![]() | 120 | 10s | Not established |
| Double Team The user moves so quickly that it creates illusory copies of itself, allowing the user to evade incoming attacks. | TM032 | Normal | ![]() | — | 15s | Level 35 or Seed of Mastery |
| Endure The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. | TM035 | Normal | ![]() | — | 12s | Not established |
| Facade The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. | TM109 | Normal | ![]() | 70 | 7s | Not established |
| False Swipe The user attacks with restraint to ensure that targets are left with at least 1 HP. | TM122 | Normal | ![]() | 40 | 6s | Not established |
| Fire Blast The user attacks with an intense blast of all-consuming fire. This may also leave targets with a burn. | TM038 | Fire | ![]() | 110 | 10s | Not established |
| Flamethrower The user attacks with a stream of fierce flames. This may also leave targets with a burn. | TM062 | Fire | ![]() | 90 | 8s | Not established |
| Future Sight A short time after this move is used, a blast of psychic energy will strike the spot where the target was. | TM060 | Psychic | ![]() | 120 | 10s | Level 51 or Seed of Mastery |
| Giga Impact The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. | TM055 | Normal | ![]() | 150 | 20s | Not established |
| Hyper Beam The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. | TM044 | Normal | ![]() | 150 | 20s | Not established |
| Ice Beam The user attacks by shooting out a beam of icy-cold energy. This may also leave targets frozen. | TM013 | Ice | ![]() | 90 | 8s | Not established |
| Knock Off The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. | TM045 | Dark | ![]() | 65 | 10s | Level 13 or Seed of Mastery |
| Night Slash The user attacks by slashing the instant an opportunity arises. This move has a heightened chance of landing a critical hit. | TM034 | Dark | ![]() | 70 | 7s | Level 30 or Seed of Mastery |
| Ominous Wind The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once. | TM119 | Ghost | ![]() | 60 | 6s | Not established |
| Play Rough The user attacks by playing rough. This may also lower targets' Attack stats. | TM020 | Fairy | ![]() | 90 | 8s | Not established |
| Protect The user takes on a protective stance that prevents incoming attacks from landing. | TM017 | Normal | ![]() | — | 15s | Not established |
| Razor Wind The user attacks with numerous blades made of wind. This move has a heightened chance of landing a critical hit, but it takes some time to carry out. | TM145 | Normal | ![]() | 40 | 12s | Not established |
| Rock Slide The user attacks by hurling large boulders. This may also make targets flinch. | TM012 | Rock | ![]() | 75 | 7s | Not established |
| Rock Tomb The user attacks by hurling a boulder. Boulders that hit will also make targets move more slowly. Boulders that miss will remain on the battlefield. | TM036 | Rock | ![]() | 60 | 10s | Not established |
| Shadow Ball The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. | TM074 | Ghost | ![]() | 80 | 8s | Not established |
| Shadow Claw The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | TM061 | Ghost | ![]() | 70 | 7s | Level 43 or Seed of Mastery |
| Stone Edge The user attacks by stabbing targets with sharpened stones. This move has a heightened chance of landing a critical hit. | TM065 | Rock | ![]() | 100 | 10s | Not established |
| Substitute The user sacrifices a small amount of HP to create a substitute for itself. | TM085 | Normal | ![]() | — | 10s | Not established |
| Swift The user attacks by firing star-shaped rays at targets. | TM027 | Normal | ![]() | 60 | 5s | Not established |
| Swords Dance The user boosts its Attack stat for a while by performing a frenetic dance. | TM030 | Normal | ![]() | — | 15s | Level 23 or Seed of Mastery |
| Taunt The user taunts targets, sending them into a rage that will allow them to use only damage-dealing moves for a short time. | TM095 | Dark | ![]() | — | 12s | Level 39 or Seed of Mastery |
| Thunder The user attacks by dropping a wicked thunderbolt. This may also leave targets paralyzed. | TM106 | Electric | ![]() | 110 | 10s | Not established |
| Thunder Wave The user launches a weak jolt of electricity to leave targets paralyzed. | TM008 | Electric | ![]() | — | 10s | Not established |
| Thunderbolt The user attacks with a strong electric blast. This may also leave targets paralyzed. | TM067 | Electric | ![]() | 90 | 8s | Not established |
| Will-O-Wisp The user shoots a sinister flame to inflict a burn on targets. | TM057 | Fire | ![]() | — | 10s | Not established |
| X-Scissor The user attacks using scythes, claws, or the like as if they were a pair of scissors. | TM081 | Bug | ![]() | 80 | 8s | Not established |
| Zen Headbutt The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. | TM059 | Psychic | ![]() | 80 | 8s | Not established |
Overall spawn chances are unknown. Any cluster or Alpha percentages in the conditions apply only to that named context. Exact spawn points, time/weather and progression details have source gaps.
Temporary battle levels reflect the listed zone’s star rank; caught Pokémon return to their base capture levels. Donut boosts to your party are separate from these wild Pokémon levels.
37 acquisition contexts · showing 30
| Location and method | Capture level | Hyperspace battle level | Conditions |
|---|---|---|---|
Bleu District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 17–19 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Bleu District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 27–30 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 27–29 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 27–30 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Bleu District Main Area Wild spawn Base gameAlpha | 27–29 | — | Various spawn points in Bleu District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 17–20 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 18–20 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 18–20 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base game | 18–20 | — | Various spawn points in Jaune District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Jaune District Main Area Wild spawn Base gameAlpha | 27–30 | — | Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Jaune District Main Area Wild spawn Base gameAlpha | 27–30 | — | Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Jaune District Main Area Wild spawn Base gameAlpha | 28–30 | — | Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Jaune District Main Area Wild spawn Base gameAlpha | 28–30 | — | Various spawn points in Jaune District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Lumiose City Absol Gift Base game | 30 | — | Received after defeating Rogue Mega Absol in the main story. Nintendo Switch and Nintendo Switch 2 Edition. Exact acquisition metadata and later-patch runtime guards remain incompletely independently corroborated. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 18–20 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 18–20 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base game | 18–20 | — | Various spawn points in Magenta District; availability can vary by time and weather. Ordinary spawn variant. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 28–30 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 40% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Magenta District Main Area Wild spawn Base gameAlpha | 28–30 | — | Various spawn points in Magenta District; availability can vary by time and weather. Alpha variant: 20% conditional on this spawn slot. Random Alpha spawns unlock after Main Mission 5. Overall chance unknown. |
Wild Zone 20 Wild spawn Base gameAlpha | 64–65 | — | Various spawn points in Wild Zone 20; availability can vary by time and weather. Unlock: complete the main story at Rank A. Fixed Alpha spawn. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega Dimension | 38–40 | 163–165 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 3 Hyperspace spawn Mega DimensionAlpha | 47–49 | 172–174 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 3. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Alpha variant: 1% conditional on this spawn slot. Overall chance unknown. |
Dark-type Hyperspace Wild Zones 4★ Dark-type · Hyperspace Wild Zone 4 Hyperspace spawn Mega Dimension | 38–40 | 163–165 | Mega Dimension DLC; enter an applicable Hyperspace Wild Zone using an Ansha/Hoopa donut. 4★ Dark-type · Hyperspace Wild Zone 4. Published levels are base/capture levels; temporary hyperspace battle levels are higher. 100% within the indicated spawn cluster; overall zone/species selection chance unknown. Ordinary spawn variant. Overall chance unknown. |




















