Dittobase

Home

Games

Pokémon GO
Pokopia
Pokémon Unite

Cards

TCG Pocket
Pokémon TCG

Main Series

Legends Z-A
Scarlet & Violet
Brilliant Diamond and Shining Pearl
Sword and Shield
Ultra Sun and Ultra Moon
Omega Ruby and Alpha Sapphire
X and Y
Black and White
FireRed and LeafGreen
Crystal
Gold and Silver
Yellow
Red and Blue

Tools

X and Y

Game

X and Y

News

Updates for this game hub

Guides

Kalos mechanics and tips

Pokédex

Stats, moves, and locations

Moves

Power, accuracy, and learners

Abilities

Effects and Pokémon lists

Items

Bags, machines, and effects

Absol

#359 in the X and Y Pokédex • Disaster Pokémon

Pokémon X

It senses coming disasters and appears before people only to warn them of impending danger.

Pokémon Y

It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom bringer.

Pokédexes

Coastal Kalos #9

Egg Group

Field

Steps to Hatch

6,400

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

30

Base Experience

163
Absol

Absol

#359

No evolutions

Pokémon X

LocationMethodLevelChanceConditions

Route 8

Road 8

Walking in tall grass or a cave1510%

-

Route 8

Road 8

Walking in yellow flowers1310%

-

Route 8

Road 8

Walking in yellow flowers1410%

-

Friend Safari

Friend Safari (Dark)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Pokémon Y

LocationMethodLevelChanceConditions

Route 8

Road 8

Walking in tall grass or a cave1510%

-

Route 8

Road 8

Walking in yellow flowers1310%

-

Route 8

Road 8

Walking in yellow flowers1410%

-

Friend Safari

Friend Safari (Dark)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Chimecho

Absol Mega

Absol normal sprite

Normal

Shiny Absol sprite

Shiny

Absol

Disaster Pokémon

#359
Dark

Height

1.2 m

Weight

47 kg

Base XP

163

Abilities

PressureSuper LuckJustified

HP

65

Attack

130

Defense

60

Sp. Atk

75

Sp. Def

60

Speed

75

Total

465

Type Chart

Weaknesses

Takes 2× from

FightingBugFairy

Resistances

Takes 0× from

Psychic

Takes 0.5× from

GhostDark
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartRazor WindNormalSpecial8010010

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

StartPerish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

StartDetectFightingStatus--5

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

StartTauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

StartFeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

StartMe FirstNormalStatus--20

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

4LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

9Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

12PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

17TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

20BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

25Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

28SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

33Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

36Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

41Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

44DetectFightingStatus--5

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

47Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

50Sucker PunchDarkPhysical801005

This move enables the user to attack first. This move fails if the target is not readying an attack.

57Razor WindNormalSpecial8010010

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

60Me FirstNormalStatus--20

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

65Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Class
Description
AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Me FirstNormalStatus--20

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

PunishmentDarkPhysical-1005

The more the target has powered up with stat changes, the greater the move’s power.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. This move fails if the target is not readying an attack.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59IncinerateFireSpecial6010015

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM71Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM95SnarlDarkSpecial559515

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Pressure

Ability Slot 1

The Pokémon raises opposing Pokémon’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Super Luck

Ability Slot 2

Boosts the critical-hit ratios of moves.

Raises moves' critical hit rates one stage.

Justified

Hidden Ability

Boosts the Attack stat when it’s hit by a Dark-type move.

Raises Attack one stage upon taking damage from a Dark move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.

X/Y / Pokédex

Absol

Absol

#359 in the X and Y Pokédex • Disaster Pokémon

Pokémon X

It senses coming disasters and appears before people only to warn them of impending danger.

Pokémon Y

It appears when it senses an impending natural disaster. As a result, it was mistaken as a doom bringer.

Pokédexes

Coastal Kalos #9

Egg Group

Field

Steps to Hatch

6,400

Effort Values Yielded

2 Atk

Gender Ratio

50% male / 50% female

Capture Rate

30

Base Experience

163
Absol

Absol

#359

No evolutions

Pokémon X

LocationMethodLevelChanceConditions

Route 8

Road 8

Walking in tall grass or a cave1510%

-

Route 8

Road 8

Walking in yellow flowers1310%

-

Route 8

Road 8

Walking in yellow flowers1410%

-

Friend Safari

Friend Safari (Dark)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Pokémon Y

LocationMethodLevelChanceConditions

Route 8

Road 8

Walking in tall grass or a cave1510%

-

Route 8

Road 8

Walking in yellow flowers1310%

-

Route 8

Road 8

Walking in yellow flowers1410%

-

Friend Safari

Friend Safari (Dark)

Walking in tall grass or a cave3033%

Randomly assigned to Friend Safari Slot 3

Chimecho

Absol Mega

Absol normal sprite

Normal

Shiny Absol sprite

Shiny

Absol

Disaster Pokémon

#359
Dark

Height

1.2 m

Weight

47 kg

Base XP

163

Abilities

PressureSuper LuckJustified

HP

65

Attack

130

Defense

60

Sp. Atk

75

Sp. Def

60

Speed

75

Total

465

Type Chart

Weaknesses

Takes 2× from

FightingBugFairy

Resistances

Takes 0× from

Psychic

Takes 0.5× from

GhostDark
Class
Description
StartScratchNormalPhysical4010035

Hard, pointed, sharp claws rake the target to inflict damage.

StartRazor WindNormalSpecial8010010

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

StartPerish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

StartDetectFightingStatus--5

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

StartTauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

StartFeintNormalPhysical3010010

An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.

StartMe FirstNormalStatus--20

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

4LeerNormalStatus-10030

The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.

9Quick AttackNormalPhysical4010030

The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

12PursuitDarkPhysical4010020

An attack move that inflicts double damage if used on a target that is switching out of battle.

17TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

20BiteDarkPhysical6010025

The target is bitten with viciously sharp fangs. This may also make the target flinch.

25Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

28SlashNormalPhysical7010020

The target is attacked with a slash of claws or blades. Critical hits land more easily.

33Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

36Future SightPsychicSpecial12010010

Two turns after this move is used, a hunk of psychic energy attacks the target.

41Night SlashDarkPhysical7010015

The user slashes the target the instant an opportunity arises. Critical hits land more easily.

44DetectFightingStatus--5

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

47Psycho CutPsychicPhysical7010020

The user tears at the target with blades formed by psychic power. Critical hits land more easily.

50Sucker PunchDarkPhysical801005

This move enables the user to attack first. This move fails if the target is not readying an attack.

57Razor WindNormalSpecial8010010

A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.

60Me FirstNormalStatus--20

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

65Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Class
Description
AssuranceDarkPhysical6010010

If the target has already taken some damage in the same turn, this attack’s power is doubled.

Baton PassNormalStatus--40

The user switches places with a party Pokémon in waiting and passes along any stat changes.

CurseGhostStatus--10

A move that works differently for the Ghost type than for all other types.

Double-EdgeNormalPhysical12010015

A reckless, life-risking tackle. This also damages the user quite a lot.

Feint AttackDarkPhysical60-20

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

HexGhostSpecial6510010

This relentless attack does massive damage to a target affected by status conditions.

Magic CoatPsychicStatus--15

A barrier reflects back to the target moves like Leech Seed and moves that damage status.

Me FirstNormalStatus--20

The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first.

Mean LookNormalStatus--5

The user pins the target with a dark, arresting look. The target becomes unable to flee.

MegahornBugPhysical1208510

Using its tough and impressive horn, the user rams into the target with no letup.

Perish SongNormalStatus--5

Any Pokémon that hears this song faints in three turns, unless it switches out of battle.

Play RoughFairyPhysical909010

The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.

PunishmentDarkPhysical-1005

The more the target has powered up with stat changes, the greater the move’s power.

Sucker PunchDarkPhysical801005

This move enables the user to attack first. This move fails if the target is not readying an attack.

Zen HeadbuttPsychicPhysical809015

The user focuses its willpower to its head and attacks the target. This may also make the target flinch.

Class
Description
HM01CutNormalPhysical509530

The target is cut with a scythe or claw. This can also be used to cut down thin trees.

HM04StrengthNormalPhysical8010015

The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.

TM01Hone ClawsDarkStatus--15

The user sharpens its claws to boost its Attack stat and accuracy.

TM04Calm MindPsychicStatus--20

The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.

TM06ToxicPoisonStatus-9010

A move that leaves the target badly poisoned. Its poison damage worsens every turn.

TM07HailIceStatus--10

The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.

TM10Hidden PowerNormalSpecial6010015

A unique attack that varies in type depending on the Pokémon using it.

TM11Sunny DayFireStatus--5

The user intensifies the sun for five turns, powering up Fire-type moves.

TM12TauntDarkStatus-10020

The target is taunted into a rage that allows it to use only attack moves for three turns.

TM13Ice BeamIceSpecial9010010

The target is struck with an icy-cold beam of energy. This may also leave the target frozen.

TM14BlizzardIceSpecial110705

A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.

TM15Hyper BeamNormalSpecial150905

The target is attacked with a powerful beam. The user can’t move on the next turn.

TM17ProtectNormalStatus--10

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

TM18Rain DanceWaterStatus--5

The user summons a heavy rain that falls for five turns, powering up Water-type moves.

TM21FrustrationNormalPhysical-10020

A full-power attack that grows more powerful the less the user likes its Trainer.

TM24ThunderboltElectricSpecial9010015

A strong electric blast crashes down on the target. This may also leave the target with paralysis.

TM25ThunderElectricSpecial1107010

A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM27ReturnNormalPhysical-10020

A full-power attack that grows more powerful the more the user likes its Trainer.

TM30Shadow BallGhostSpecial8010015

The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.

TM32Double TeamNormalStatus--15

By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM35FlamethrowerFireSpecial9010015

The target is scorched with an intense blast of fire. This may also leave the target with a burn.

TM37SandstormRockStatus--10

A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.

TM38Fire BlastFireSpecial110855

The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.

TM39Rock TombRockPhysical609515

Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.

TM40Aerial AceFlyingPhysical60-20

The user confounds the target with speed, then slashes. This attack never misses.

TM41TormentDarkStatus-10015

The user torments and enrages the target, making it incapable of using the same move twice in a row.

TM42FacadeNormalPhysical7010020

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

TM44RestPsychicStatus--5

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

TM45AttractNormalStatus-10015

If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.

TM46ThiefDarkPhysical6010025

The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.

TM48RoundNormalSpecial6010015

The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.

TM49Echoed VoiceNormalSpecial4010015

The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.

TM54False SwipeNormalPhysical4010040

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

TM57Charge BeamElectricSpecial509010

The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.

TM59IncinerateFireSpecial6010015

The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.

TM61Will-O-WispFireStatus-8515

The user shoots a sinister, bluish-white flame at the target to inflict a burn.

TM65Shadow ClawGhostPhysical7010015

The user slashes with a sharp claw made from shadows. Critical hits land more easily.

TM66PaybackDarkPhysical5010010

The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.

TM67RetaliateNormalPhysical701005

The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.

TM68Giga ImpactNormalPhysical150905

The user charges at the target using every bit of its power. The user can’t move on the next turn.

TM70FlashNormalStatus-10020

The user flashes a bright light that cuts the target’s accuracy.

TM71Stone EdgeRockPhysical100805

The user stabs the target with sharpened stones from below. Critical hits land more easily.

TM73Thunder WaveElectricStatus-10020

The user launches a weak jolt of electricity that paralyzes the target.

TM75Swords DanceNormalStatus--20

A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat.

TM77Psych UpNormalStatus--10

The user hypnotizes itself into copying any stat change made by the target.

TM80Rock SlideRockPhysical759010

Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.

TM81X-ScissorBugPhysical8010015

The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

TM85Dream EaterPsychicSpecial10010015

The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.

TM87SwaggerNormalStatus-9015

The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat.

TM88Sleep TalkNormalStatus--10

While it is asleep, the user randomly uses one of the moves it knows.

TM90SubstituteNormalStatus--10

The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.

TM94Rock SmashFightingPhysical4010015

The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.

TM95SnarlDarkSpecial559515

The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.

TM97Dark PulseDarkSpecial8010015

The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

TM100ConfideNormalStatus--20

The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat.

Pressure

Ability Slot 1

The Pokémon raises opposing Pokémon’s PP usage.

Increases the PP cost of moves targetting the Pokémon by one.

Super Luck

Ability Slot 2

Boosts the critical-hit ratios of moves.

Raises moves' critical hit rates one stage.

Justified

Hidden Ability

Boosts the Attack stat when it’s hit by a Dark-type move.

Raises Attack one stage upon taking damage from a Dark move.

Dittobase

© 2026 dittobase.com. All rights reserved.

This website is an independent platform and is not associated with, validated, backed, or sponsored by Nintendo, Game Freak, Niantic, or The Pokémon Company.