Dusknoir in Pokémon Sword & Shield
Galar Pokédex #137 • Gripper Pokémon
Dusknoir in the National PokédexPokédex entries
Sword
At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
Shield
With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.
Pokémon details
Type

Category
Abilities
Height
Weight
National Pokédex
Pokédex
Dusknoir in Other Games
National Dex pageMin
Max
HP
45
200
294
Attack
100
184
328
Defense
135
247
405
Sp. Atk
65
121
251
Sp. Def
135
247
405
Speed
45
85
207
Total
525
Ranges are for Level 100. Max assumes a beneficial nature, 252 EVs, and 31 IVs; min assumes a hindering nature, 0 EVs, and 0 IVs.
| Pokédexes | Galar #137 |
|---|---|
| EV yield | 1 Def, 2 SpD |
| Catch rate | 45 |
| Base Exp. | 263 |
| Egg groups | |
|---|---|
| Gender | 50% male 50% female |
| Egg cycles | 25 cycles |
| Pokémon | Requires | Evolution |
|---|---|---|
![]() Duskull Galar #135 | Level 37 | ![]() Dusclops Galar #136 |
![]() Dusclops Galar #136 | Trade holding Reaper Cloth | ![]() Dusknoir Galar #137 |
Shield| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Normal Weather |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Overcast |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Raining |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Thunderstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Snowing |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Intense Sun |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Become Champion to unlock base Wild Area fog, Fog |
Giant's Mirror Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Sword| Location | Method | Level | Chance | Conditions |
|---|---|---|---|---|
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Normal Weather |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Overcast |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Raining |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Thunderstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Snowing |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Snowstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Intense Sun |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Earn three Gym Badges and reach Hammerlocke to unlock this base Wild Area weather, Sandstorm |
Stony Wilderness Main Area | Special Overworld Encounters | 60 | - | Become Champion to unlock base Wild Area fog, Fog |
Giant's Mirror Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
South Lake Miloch Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
Stony Wilderness Max Raid Battles — pool 43 (rare beam) | Max Raid Battle | 55-60 | 15% | Permanent pool 43, rare beam; listed percentage is conditional on this selected pool and rank; Wild Area News can override the permanent table, 5-star Max Raid Battle; rank availability depends on Gym Badges and the host |
| Class | ||||||
|---|---|---|---|---|---|---|
| Start | Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| Start | Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| Start | Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| Start | Bind Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | ![]() | ![]() | 15 | 85 | 20 |
| Start | Leer The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | ![]() | ![]() | - | 100 | 30 |
| Start | Disable For four turns, this move prevents the target from using the move it last used. | ![]() | ![]() | - | 100 | 20 |
| Start | Astonish The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | ![]() | ![]() | 30 | 100 | 15 |
| Start | Shadow Punch The user throws a punch from the shadows. This attack never misses. | ![]() | ![]() | 60 | - | 20 |
| Start | Gravity This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can’t be used. | ![]() | ![]() | - | - | 5 |
| Start | Shadow Sneak The user extends its shadow and attacks the target from behind. This move always goes first. | ![]() | ![]() | 40 | 100 | 30 |
| 12 | Confuse Ray The target is exposed to a sinister ray that triggers confusion. | ![]() | ![]() | - | 100 | 10 |
| 16 | Night Shade The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | ![]() | ![]() | - | 100 | 15 |
| 20 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| 24 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | ![]() | ![]() | - | 85 | 15 |
| 28 | Mean Look The user pins the target with a dark, arresting look. The target becomes unable to flee. | ![]() | ![]() | - | - | 5 |
| 32 | Hex This relentless attack does massive damage to a target affected by status conditions. | ![]() | ![]() | 65 | 100 | 10 |
| 36 | Curse A move that works differently for the Ghost type than for all other types. | ![]() | ![]() | - | - | 10 |
| 42 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| 48 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 |
| 54 | Destiny Bond After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 5 |
| Class | ||||||
|---|---|---|---|---|---|---|
| TM00 | Mega Punch The target is slugged by a punch thrown with muscle-packed power. | ![]() | ![]() | 80 | 85 | 20 |
| TM01 | Mega Kick The target is attacked by a kick launched with muscle-packed power. | ![]() | ![]() | 120 | 75 | 5 |
| TM03 | Fire Punch The target is punched with a fiery fist. This may also leave the target with a burn. | ![]() | ![]() | 75 | 100 | 15 |
| TM04 | Ice Punch The target is punched with an icy fist. This may also leave the target frozen. | ![]() | ![]() | 75 | 100 | 15 |
| TM05 | Thunder Punch The target is punched with an electrified fist. This may also leave the target with paralysis. | ![]() | ![]() | 75 | 100 | 15 |
| TM08 | Hyper Beam The target is attacked with a powerful beam. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM09 | Giga Impact The user charges at the target using every bit of its power. The user can’t move on the next turn. | ![]() | ![]() | 150 | 90 | 5 |
| TM21 | Rest The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | ![]() | ![]() | - | - | 10 |
| TM22 | Rock Slide Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ![]() | ![]() | 75 | 90 | 10 |
| TM23 | Thief The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | ![]() | ![]() | 60 | 100 | 25 |
| TM24 | Snore This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ![]() | ![]() | 50 | 100 | 15 |
| TM25 | Protect This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TM27 | Icy Wind The user attacks with a gust of chilled air. This also lowers opposing Pokémon’s Speed stats. | ![]() | ![]() | 55 | 95 | 15 |
| TM31 | Attract If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ![]() | ![]() | - | 100 | 15 |
| TM33 | Rain Dance The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ![]() | ![]() | - | - | 5 |
| TM34 | Sunny Day The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ![]() | ![]() | - | - | 5 |
| TM38 | Will-O-Wisp The user shoots a sinister flame at the target to inflict a burn. | ![]() | ![]() | - | 85 | 15 |
| TM39 | Facade This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ![]() | ![]() | 70 | 100 | 20 |
| TM41 | Helping Hand The user assists an ally by boosting the power of that ally’s attack. | ![]() | ![]() | - | - | 20 |
| TM42 | Revenge This attack move’s power is doubled if the user has been hurt by the opponent in the same turn. | ![]() | ![]() | 60 | 100 | 10 |
| TM43 | Brick Break The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ![]() | ![]() | 75 | 100 | 15 |
| TM44 | Imprison If opposing Pokémon know any move also known by the user, they are prevented from using it. | ![]() | ![]() | - | - | 10 |
| TM48 | Rock Tomb Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | ![]() | ![]() | 60 | 95 | 15 |
| TM57 | Payback The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | ![]() | ![]() | 50 | 100 | 10 |
| TM59 | Fling The user flings its held item at the target to attack. This move’s power and effects depend on the item. | ![]() | ![]() | - | 100 | 10 |
| TM70 | Trick Room The user creates a bizarre area in which slower Pokémon get to move first for five turns. | ![]() | ![]() | - | - | 5 |
| TM71 | Wonder Room The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | ![]() | ![]() | - | - | 10 |
| TM76 | Round The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ![]() | ![]() | 60 | 100 | 15 |
| TM77 | Hex This relentless attack does massive damage to a target affected by status conditions. | ![]() | ![]() | 65 | 100 | 10 |
| TM81 | Bulldoze The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | ![]() | ![]() | 60 | 100 | 20 |
| TR01 | Body Slam The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ![]() | ![]() | 85 | 100 | 15 |
| TR05 | Ice Beam The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ![]() | ![]() | 90 | 100 | 10 |
| TR06 | Blizzard A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ![]() | ![]() | 110 | 70 | 5 |
| TR10 | Earthquake The user sets off an earthquake that strikes every Pokémon around it. | ![]() | ![]() | 100 | 100 | 10 |
| TR11 | Psychic The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 90 | 100 | 10 |
| TR14 | Metronome The user waggles a finger and stimulates its brain into randomly using nearly any move. | ![]() | ![]() | - | - | 10 |
| TR20 | Substitute The user creates a substitute for itself using some of its HP. The substitute serves as the user’s decoy. | ![]() | ![]() | - | - | 10 |
| TR26 | Endure The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ![]() | ![]() | - | - | 10 |
| TR27 | Sleep Talk While it is asleep, the user randomly uses one of the moves it knows. | ![]() | ![]() | - | - | 10 |
| TR33 | Shadow Ball The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 80 | 100 | 15 |
| TR34 | Future Sight Two turns after this move is used, a hunk of psychic energy attacks the target. | ![]() | ![]() | 120 | 100 | 10 |
| TR37 | Taunt The target is taunted into a rage that allows it to use only attack moves for three turns. | ![]() | ![]() | - | 100 | 20 |
| TR38 | Trick The user catches the target off guard and swaps its held item with its own. | ![]() | ![]() | - | 100 | 10 |
| TR40 | Skill Swap The user employs its psychic power to exchange Abilities with the target. | ![]() | ![]() | - | - | 10 |
| TR49 | Calm Mind The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ![]() | ![]() | - | - | 20 |
| TR58 | Dark Pulse The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ![]() | ![]() | 80 | 100 | 15 |
| TR64 | Focus Blast The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat. | ![]() | ![]() | 120 | 70 | 5 |
| TR83 | Ally Switch The user teleports using a strange power and switches places with one of its allies. | ![]() | ![]() | - | - | 15 |
| TR93 | Darkest Lariat The user swings both arms and hits the target. The target’s stat changes don’t affect this attack’s damage. | ![]() | ![]() | 85 | 100 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Poltergeist The user attacks the target by controlling the target’s item. The move fails if the target doesn’t have an item. | ![]() | ![]() | 110 | 90 | 5 |
| Skitter Smack The user skitters behind the target to attack. This also lowers the target’s Sp. Atk stat. | ![]() | ![]() | 70 | 90 | 10 |
| Class | |||||
|---|---|---|---|---|---|
| Charge Beam The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 50 | 90 | 10 |
| Confide The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Counter A retaliation move that counters any physical attack, inflicting double the damage taken. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Double Team By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 15 |
| Double-Edge A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 120 | 100 | 15 |
| Dream Eater The user eats the dreams of a sleeping target. The user’s HP is restored by half the damage taken by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 100 | 100 | 15 |
| Dynamic Punch The user punches the target with full, concentrated power. This confuses the target if it hits. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 100 | 50 | 5 |
| Focus Punch The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 150 | 100 | 20 |
| Grudge If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 5 |
| Grudge If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 5 |
| Grudge If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. Learn as Duskull, then retain through evolution. | ![]() | ![]() | - | - | 5 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 30 |
| Haze The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. Learn as Duskull, then retain through evolution. | ![]() | ![]() | - | - | 30 |
| Headbutt The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 15 |
| Infestation The target is infested and attacked for four to five turns. The target can’t flee during this time. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 20 |
| Laser Focus The user concentrates intensely. The attack on the next turn always results in a critical hit. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 30 |
| Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | 100 | 10 |
| Memento The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. Learn as Duskull, then retain through evolution. | ![]() | ![]() | - | 100 | 10 |
| Mimic The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Mud-Slap The user hurls mud in the target’s face to inflict damage and lower its accuracy. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 20 | 100 | 10 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 20 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Nursery sharing: leave two Pokémon of the same species together, with an empty move slot on the recipient. | ![]() | ![]() | - | - | 20 |
| Pain Split The user adds its HP to the target’s HP, then equally shares the combined HP with the target. Learn as Duskull, then retain through evolution. | ![]() | ![]() | - | - | 20 |
| Power-Up Punch Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 20 |
| Psych Up The user hypnotizes itself into copying any stat change made by the target. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | - | 10 |
| Rock Smash The user attacks with a punch. This may also lower the target’s Defense stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 40 | 100 | 15 |
| Seismic Toss The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 20 |
| Spite The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 10 |
| Strength The target is slugged with a punch thrown at maximum power. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 80 | 100 | 15 |
| Sucker Punch This move enables the user to attack first. This move fails if the target is not readying an attack. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | 70 | 100 | 5 |
| Swagger The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 85 | 15 |
| Torment The user torments and enrages the target, making it incapable of using the same move twice in a row. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 100 | 15 |
| Toxic A move that leaves the target badly poisoned. Its poison damage worsens every turn. Import from an eligible earlier game through Pokémon HOME; Bank/Transporter where required. The Battle Ready symbol removes these imported moves. Later games use separate HOME movesets. | ![]() | ![]() | - | 90 | 10 |
Pressure
Ability Slot 1
By putting pressure on the opposing Pokémon, it raises their PP usage.
Increases the PP cost of moves targeting the Pokémon by one.
Frisk(Hidden Ability)
When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.
Reveals the held items of all active opposing Pokémon on entry.





















































